Create the most amazing dinosaur theme park the world has ever seen, or battle your way through 12 intense missions that will truly test your skills against the awesome powers of nature and its most dominant creatures in Jurassic Park: Operation Genesis.

Post tutorial RSS How to add new Food Types in Food Dispensers

By the end of this tutorial, you will learn how to add new food sources inside of Food Dispensers in JPOG.

Posted by on - Intermediate Starting a mod

( INTRODUCTION. )

Hello there! Today, i will show you how to add new food types in dispensers in JPOG. For this tutorial,
i will be using a clean copy of JPOG, as well as using FiskoToodles's Meat Chunk Dispenser addon as my example, and i will put the link below for everyone to add this addon to their game. NOTE: THIS ADDON DOES NOT BELONG TO ME, THIS ADDON IS FROM THE WORKS OF FRISKOTOODLES.

( LINK: )
Moddb.com





( STEP 1. )

In the JPOG folder, go to Data/Units.

In side Units folder, scroll down till you find these three files.

Cow.ini
cow.inx
Cow.nwt

Take those three files and copy and paste them, then rename them to this

Flesh.ini
flesh.inx
Flesh.nwt

Once you do that, go into Flesh.ini and open it with notepad or any text software.Screenshot 19

Screenshot 20




( STEP 2. )

At the top, your gonna change " Name=cow; " and " ScreenName=$Unit_cow; " to this:

Unit {
Name=flesh;
Directory=AUnitFoodCow;
TClass=AUnitFoodCow;
ScreenName=$Unit_flesh;
UseINX= 1 ;
}

For this example, just copy and paste the " Cow.ini " file that is from the Meat Chunk Dispenser Addon file onto the Flesh.ini file. ( For Modders, you can modify those numbers as you like. Just be careful and remember to always have a backup in case of any screw-ups. )

Once you did exactly that, scroll down under " Model=cow; ", and Rename it to this.

Animations {
Model=flesh;
}

After that, exit and save the file, make sure that you have permission to edit these files or else it'll deny you.

Screenshot 21Screenshot 22





( STEP 3. )

Next, you scroll up until you see " CarnFDsp.inx ", click on that and open it with notepad. In this file, you need to scroll down till you see something like this.

}
Component[0] {
Type=AFoodDispComp;
CarnivoreType=1; // Carnviore feeder
NumFoodTypes=2;
MinActualFrequency=1;
MaxActualFrequency=10;
MaxReleasedForTrigger=20;
MaxReleasedHardLimit=20;
DoorAnim=0; // Door animation
DoorClosedDelay = 8.5;
NextReleaseDelay = 11.0;

Food[0] {
ScreenName = $UnitData_goat;
CodeName="goat";
Cost=50;
Delay=60;
Cost=15;
Quality=0.7;
}
Food[1] {
ScreenName = $UnitData_cow;
CodeName="cow";
Cost=80;
Delay=60;
Cost=15;
Quality=0.7;
}
}

}

Make sure that you change the number in " NumFoodTypes=2 " to 3 or more or else the selection will not appear in the dispenser in game. On this segment, you just need to copy and paste the food type below, and then change it like this. ( You can Change the cost and values in the food type if you like to. )

}
Food[1] {
ScreenName = $UnitData_cow;
CodeName="cow";
Cost=80;
Delay=60;
Cost=15;
Quality=0.7;
}
Food[2] {
ScreenName = $UnitData_flesh;
CodeName="flesh";
Cost=80;
Delay=60;
Cost=15;
Quality=0.7;
}

Once you finished doing that, exit out and save like so.

Screenshot 23



( STEP 4. )

Now exit out of the Units folder and go to the Models folder. Copy or drag the model file for flesh in the Addon file and paste it there, Then exit out of Models.

( For Modders, your gonna need to go to Matlibs and add your custom textures
into the Misc.tml file with repacker. )


Screenshot 24



( STEP 5. )

For this step, you need to go to Data/GUI/Locales/Eng.txt. Once your there, instead of scrolling down, go to the edit label and click on " Find... "; Next, you type " cow " and click on " find next ".

You should be seeing this:

Unit_cow "Cow";
Unit_goat "Goat";

Now, copy and paste below cow and do this:

Unit_cow "Cow";
Unit_flesh "Flesh";
Unit_goat "Goat";

Now click " Find next " again and you should find this:

UnitData_premium "Rex Burger";
UnitData_cow "Cow";
UnitData_bale "Small Bale";

Then repeat this method again and you should have this:

UnitData_premium "Rex Burger";
UnitData_cow "Cow";
UnitData_flesh "Flesh";
UnitData_bale "Small Bale";

Eng txt   Notepad 9 11 2020 3 17
Eng txt   Notepad 9 11 2020 3 19





( CONCLUSION. )

Once you're done with all of that, you should have these results! I hope this tutorial worked for you
as this is my first attempt at making one of these tutorials. Have a great Day/Night!


TRenderD3DInterface 9 11 2020 2TRenderD3DInterface 9 11 2020 2 1TRenderD3DInterface 9 11 2020 2 2





Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Jurassic Park: Operation Genesis
Platforms
Windows, XBOX, PS2
Publisher
Vivendi
Engine
Custom
Contact
Send Message
Release date
Game watch
Follow
Tutorial
Tags
JPOG
Browse
Tutorials
Share
Related Games
Related Groups
Vivendi
Vivendi Developer & Publisher