Report How many people do you want in your team?

Poll started by INtense! with 1,947 votes and 46 comments. Browse the poll archive.

 46%

(886 votes)Just a few people, easier to manage

 8%

(153 votes)A LOT of people, this will speed things up faster... right?

 23%

(447 votes)As much as the project needs it, I'm a pro in managing

 24%

(461 votes)I try to do it by myself and try not to ask for help

Post comment Comments
Heroman117
Heroman117 - - 57 comments

Just a few people, if your dedicated and experienced in your field of work, you don't need that many people to create a good game within a good timeframe.

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Swyter
Swyter - - 664 comments

True, that's exactly my opinion. Point per point. :-)

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DemonProwler
DemonProwler - - 55 comments

The ideal size for me is between 3-6 anymore tends to get harder to control. :)

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TheNodCommander
TheNodCommander - - 1,114 comments

Looking for a little group of people, Either experienced or new people. As long as it's a tiny group, and that everyone can cooperate with each other it's all fine!

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.sverek
.sverek - - 97 comments

less people = faster development

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1337FeRReT
1337FeRReT - - 170 comments

Depends on how you do it, splitting the project into teams with their own leaders is the industry standard and it seems to work for them perfectly.

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Just a few people = faster to manage

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n5p29
n5p29 - - 8,538 comments

just a few people. handpicked.
the only problem is when all members are busy or left the team. D:

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

I prefer less people, it's definitely easier to communicate and manage. My team has about 3 - 5 all depending on which project.

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eXeC64
eXeC64 - - 225 comments

A small focused team makes a small but very polished mod.

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Ark_
Ark_ - - 583 comments

Small and dedicated is the way to go.

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nosfer4tu
nosfer4tu - - 1,378 comments

I like doing it alone for some reason. Cause i made alone and it makes me look more like pro. Also i suck in managing. :P

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lonewolf9595
lonewolf9595 - - 62 comments

dont worry im working alone on trying to make a game for the UDK hard when i know nothing about the engine :D

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oorin
oorin - - 4 comments

Look at it this way... after your nerves are shot and you've pulled your last hair out - you will know the UDK inside and out.

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Lauri
Lauri - - 130 comments

well... I want just a few people, but I work alone on my mods :p

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Dremth
Dremth - - 1,400 comments

It really just depends. For me, it's just whatever the project needs. If we want to do something that no one on the team can do, then we have to get another member that can.

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Mularac
Mularac - - 2,910 comments

Exactly. And some times, new additions can be a problem if you don't know them, as you'll have to second-guess them in everything, specially in programming. How do you know if the code someone else actually work? and if it does, how efficient it is?
I think it's best to have a small but dedicated and skilled team, as modular as possible.

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BluishGreenPro
BluishGreenPro - - 534 comments

Bluish-Green Productions;
When I say INDEPENDENT, I MEAN IT.

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Nebcake
Nebcake - - 443 comments

For simple projects, a small team for larger, a big team.

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revengous
revengous - - 165 comments

Ive tried with larger, and through uni ive found its easier if I just do it all myself

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thirdsapper
thirdsapper - - 34 comments

Agreed.

Been on a large team, had problems with it.

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Kasplatt
Kasplatt - - 412 comments

A couple coders, an artist or two, or three, a couple level designers and 8994 mappers

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ebol4
ebol4 - - 161 comments

I've never "managed" anyone before, but I might be sorta good at it. I've always worked alone, which has provided many great learning experiences for me. I'd recommend working alone atleast until you find something you really like to do (Mapping, modeling, textures, voice acting, animating, etc etc). I personally love mapping, but I know how to do a lot of the other stuff. I'm not very good at the other stuff though.

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Apples_of_Doom
Apples_of_Doom - - 56 comments

I manage myself D;

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SuicidalBananah
SuicidalBananah - - 20 comments

I like to work by myself, but if I can't do something, I'll bring someone else in to help out. Such as concept art, I can't draw AT ALL, so I have a buddy of mine that's really good and is great to work with. Bottom line: Small is better.

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hogsy
hogsy - - 619 comments

I try and do it all by myself.

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MOAVGproductions
MOAVGproductions - - 86 comments

I do it all by myself...
though I do have God's help... so... that's
*counting the Trinity*
4 people including myself :)
I'm being serious folks.
Really.

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Kekatrive
Kekatrive - - 16 comments

i like to work in a small team to get known in their interests and and to select mates that have the same or quite similar imagination of what we're doing here. the style of the game have to be in the heads of all team members and its easier to make it clear, what's going on in this mod. though modders are not that skilled in organizing big groups... its ok.

-drunk

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OrdinaryMagician
OrdinaryMagician - - 136 comments

I don't know how to manage teams. That's why the UBX Team is a one-man team.

However, if I need help with something I just ask someone with more experience. And in some fields, specially music, since I can't compose (genetically speaking. I can learn to make music, but I still can't make it), I just grab stuff from other people, giving credit where needed.

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WC4DT
WC4DT - - 107 comments

The size of the team isn't the issue for me, it's how dedicated they are. I'd rather have two (including myself) extremely passionately and even unskilled people than a team of twenty, lazy professionals.

~ Grey

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Dutchygamer
Dutchygamer - - 871 comments

Doing all the work myself, and only ask if I really can't do some stuff.

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cortez666
cortez666 - - 158 comments

Just a few people, because its better to manage and there arent many points of views so there will be less discussions which way the development should go.

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SPY-maps
SPY-maps - - 2,906 comments

i rather have 3 good and hard working developers members, as 10 people who only join for the fun of it, or so they already can play what is made by then, and then leave the group.

really good people are VERY hard to find!!!!

leon
(mapper of CtoA, SM, FP, and many other sp-mods and sp-mappacks.)

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R3ven
R3ven - - 2,022 comments

I prefer a smaller team, a larger development team seems to slow progress down, especially in the coding and art fields.

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SinKing
SinKing - - 3,119 comments

I'm trying to do Athena with just a few people, but unfortunately you never know for sure which people you can really rely on, so I have to double most of the positions in the mod team, in case somebody drops out.

However, some tasks take time, so you better have more than one mapper and find modders, who have a good understanding of the workflow with the respective engine.

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formerlyknownasMrCP
formerlyknownasMrCP - - 892 comments

I usually work alone.

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Z-trooper
Z-trooper - - 26 comments

Myself and a maximum of 4 other guys. After that the vision gets deluded, the style starts to suffer and motivation drops and fluctuates across the team.

A solid small team of talented people will yield much better results. I am perfectly content working on my own if I can't find the people I want to work with. Rather an uphill struggle than a circus and mix-match of finish.

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TM_Higuy
TM_Higuy - - 56 comments

I usually go by demand, however try to keep it pretty low. More guys is definitely harder to manage since they all want to voice there opinion on certain things. That isn't a bad thing, unless there are too many for weekly team meetings and half of them can be... out of control?

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Unknown12345678900
Unknown12345678900 - - 1,479 comments

Thirty-Ninth!!!!

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SteveZombie
SteveZombie - - 3,730 comments

It mostly depends on the scope of the project and the goals you intend to accomplish. If you've never had any experience, screw around with as many parts as possible of Half-Life 2 and for God's sake don't get ambitious. Mess up all the normal maps, modify all the weapons, destroy the maps in Hammer; the more fun you have, the more you learn. Find out what you are and aren't good at and let that help you take your place in a team.

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OnlySolus
OnlySolus - - 732 comments

I try to do it by myself and try not to ask for help

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shinobi718
shinobi718 - - 123 comments

LONER FTW!

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MDIGN
MDIGN - - 37 comments

I fly solo, it makes me look pro, I have something good for my portfolio, I don't have to argue/ explain myself to 5+ other people, and It gets done exactly how I want it.

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ZaPx64
ZaPx64 - - 65 comments

My project goes like people asking me if I need help and I appreciate that, because it improves the quality of it :)

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cronos35
cronos35 - - 3,391 comments

as much as the project needs it... and plus with more minds on the works, it could help spring out more ideas for a mod, and also a learning experience for each team member.

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Mr.Walrus
Mr.Walrus - - 5,806 comments

If you have a large-sized project, I say that as many EXPERIENCED people as possible is best. If you just have a ton of unexperienced teammebers, its chaos, but if you have a pretty group of peoples dat are liek 2pro then it works. Sort of.

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