I'm the allround 2d artist and texture artist for Elder_Games. Currently im making the environments, gui and particle effects as well as some textures for our upcoming game; Shattered Origins.

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0 comments by funkdude on Aug 9th, 2010

Hi everyone!

First of all idd like to thank the fans for the criticism and feedback, and Atlas from Spiralgraphics for the support. Without Genetica this game couldnt have been made as it is now.

Our latest game is nearly done! We started development a few months after completion of Arcan, at first Ede (Our main programmer, also known as Lord_Crusare) started out in delphi, the same language Arcan was programmed in, and i started practicing uv mapping (fruitlessly unfortunately). But when we switched to XNA, and got Rawengroup's support everything kinda snowballed (in a non-sexual way) out of control and set things in motion we couldnt have forseen. We outsourced the models and textures for those models. We made all the other 2d artwork in Genetica (Particles, weapons, environments, even animated cursors!). And in what seems like no time at all we had a decent techdemo running. After alot of polish and additional content, the game is nearly done. A demo will arrive soon (Matter of weeks rather than months, so keep your eyes peeled!)

I cant reveal much more then i already did so far, but expect exciting news soon!

Cheers! Käy Vriend - Texture and allround 2d artist at Elder_Games, Rawengroup.

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funkdude
funkdude Jan 25 2012, 4:11pm says:

I released a new environment pack! 13 freshly made reflection maps for your game/gci project! Check it out here: Kay-vriend.name

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funkdude
funkdude Mar 9 2011, 4:35pm says:

Woo! Featured in the Spiralgraphics newsletter!

Spiralgraphics.biz

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