I'm an avid designer, programmer, and attention whore. My professional work includes: Spore (Maxis), Nike Golf (Motion Theory), Fidg't Visualizer (Protohaus), Design Innovation Team (Yahoo!). On my free time I produce music, play the guitar, and try to stay away from the computer as much as possible.
Even though project Berimbau is such an incredible time sink I really enjoy working on it. So much so I wish I can quit my job, become a hermit, and just work on this all day. Unfortunately I don't have this luxury.
Progress is going well. Got some help from steampowered forums (the new VERC) for sword collision detection and that whole thing is finally out of the way and pretty much in-the-bag. There are ofcourse many new bugs that I discovered with my code, notably the client-side sword tracers begin falling down and into the ground when there is net_fakelag turned on. Fuck :|
I can't help but feel overwhelmed by the sheer quantity of work required to make this mod. There are art assets to be made (even just placeholder ones), code to be debugged, further design documents to write, concept art revisions, texture libraries to compile, and repositories to manage. Thankfully we have a very small team (two people!) so far and management overhead is not a burden whatsoever.
Shooting for a playable alpha, we've sort of locked down the features for Berimbau. There's going to be one stance, seven different sword attacks (directional), blocking, a combo system, one character model, possibly two maps, and one gametype. I'm quite hesitant to release Berimbau to the public in this early stage so we might just do a private alpha test. Hopefully by July we can get a full playable release to private testers.
Finally, we also need to design the website for Berimbau, set up a forum, and all that jazz. Again, the workload is quite overwhelming and relentless, but we're desperate (and crazy) enough to see this project through to the end.
No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Are you a 3D artist? Are you looking for some inspiration? Do you just want to collaborate or know who your fellow ModDB artists are? Doesn't matter what...
For people and teams developing mods and games with Valve's Source engine.
A group dedicated to the fans of the Final Fantasy franchise.
This is the developers team for Project Berimbau. Team is open by invite only and will be given access to the team ModDB for the project to add input...
Welcome to the 7th Annual Mod of the Year Awards - the premiere event that celebrates the best creations within the modding and indie gaming scene. Developers...
No groups were found matching the criteria specified. We suggest you try the group list with no filter applied, to browse all available. Start a group and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.