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We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some direct questions from the readers! Our last community Q&A session was very successful, so we've decided that it's time to open the floor again.

Posted by jeffr on Dec 31st, 2009

We can talk perpetually about various aspects of indie game development on the blog. However, sometimes it's nice to step off our soapbox and answer some direct questions from the readers! Our last community Q&A session was very successful, so we've decided that it's time to open the floor again.

Our goal is always to focus on topics that people are actually interested in. So in the spirit of open development, we ask you to please submit your burning questions in the comments. We will focus on the 10 questions which receive the most "likes" (within reason, I don't know if I can handle another kilt interpretive dance). We also reserve the right to answer extra questions that we find particularly interesting. If you submit a real doozie, we may decide to save it for its own blog post later on.

Bunny questions

Kilt dance or not, we promise to provide some kind of video response!

Post your questions and click the "Like" button in our blog comments on the ones you want us to answer! I will also be following the ModDB comments here for good questions too so ask away and vote them up or down! (permalink)

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Post comment Comments
alvarojmarquez Dec 31 2009, 3:03am says:

How do you manage the team?

-1 votes     reply to comment
Xyrom Dec 31 2009, 4:56pm replied:

i think he's wondering how he contacts them, transfers models/textures, ect...

+2 votes     reply to comment
TDubDub Dec 31 2009, 3:52am buried:


If I ate something cold, would it be hot?

-10 votes     reply to comment
choco Dec 31 2009, 3:53am says:

whats the rabbits name ?

-3 votes     reply to comment
SliderFF Dec 31 2009, 3:53am buried:


when did yours univers was born, and why rabbit?

-10 votes     reply to comment
Xyrom Dec 31 2009, 4:21am says:

What does it mean to you when you see the game come together into the masterpiece that it's turning into???

+2 votes     reply to comment
Murdouken Dec 31 2009, 4:54am says:

Is there going to be more creative animals in the game, like instead of just wolves and rabbits will there be a bear-salmon cross breed or something of the like?

+11 votes     reply to comment
x0oo0 Dec 31 2009, 5:59am says:

What are some of the big differences between Lugaru's gameplay and Overgrowth's gameplay?

+9 votes     reply to comment
atheistmonk Dec 31 2009, 6:01am says:

Why do you hate black people?

+10 votes     reply to comment
choco Dec 31 2009, 6:13am says:

If you where a fruit, what kind of fruit would you be ?

+4 votes     reply to comment
AshtonAndersen Dec 31 2009, 6:14am says:

Will whale man be a playable character or a giant boss battle where you and a dozen other rabbit players team up to take him down for achievements and perhaps new gear / upgrades?

+15 votes     reply to comment
PytoX Dec 31 2009, 6:35am says:

Why is the whaleman your favorite charachter?

-1 votes     reply to comment
LopperUK Dec 31 2009, 6:49am says:

why am i asking this question?

+3 votes     reply to comment
Dr.Nick Dec 31 2009, 6:54am says:

how does i shot web?

+3 votes     reply to comment
AndreB Dec 31 2009, 6:57am says:

How many licks does it take to get to the center of a tootsie pop?

-3 votes     reply to comment
marv_l Dec 31 2009, 7:14am says:

Where's Waldo? I been looking for him but all I have been able to find is rabbits made out of jello falling from the sky.

+6 votes     reply to comment
Insanto Dec 31 2009, 7:19am says:

- Are your jellyBunnys custom written or preMade?

- If you had one day left to life would you like to be a girl?

- When did you start the development and how many bunnys have you made since?

+3 votes     reply to comment
Brygelsmack Dec 31 2009, 7:22am says:

How much wood could a wood chuck chuck if a wood chuck could chuck wood?

+2 votes     reply to comment
draken1991 Dec 31 2009, 7:30am says:

When we'll get to see some gameplay (combat) goodness?

Which are your favorite indie games?

+7 votes     reply to comment
Pelf Dec 31 2009, 7:42am says:

Will Overgrowth be moddable? If so, to what extent?

+4 votes     reply to comment
Pelf Dec 31 2009, 7:43am says:


Delete comment if possible.

+6 votes     reply to comment
Neurological Dec 31 2009, 7:52am says:

Can you give me a job?

0 votes     reply to comment
Hellsevil22 Dec 31 2009, 8:49am says:

How user friendly is the combat system?

I hate when you have to mash buttons to hopefully perform some sort of combo that's a little more than useless.

+13 votes     reply to comment
Adude Dec 31 2009, 9:56am says:

Is there going to be dynamic water, like in the UT3 engine?

+4 votes     reply to comment
CaptainCheerios Dec 31 2009, 11:05am replied:

Thats not Dynamic water, the only 2 Games with Reactive water is Dirt2 and Hydrophobia.

UT3 the appearance of water splashing is just a Particle effect and the ripple is just a scrolling UV map, and water physics are just faked like every other game since the dawn of time.

+5 votes     reply to comment
Laughingbun Dec 31 2009, 3:31pm replied:

You dont know what you are talking about. Unreal has had reactive water since UE 2.5 Albeit basic it is there.

0 votes     reply to comment
Adude Dec 31 2009, 6:20pm replied: +1 vote     reply to comment
SupaNinjaMan Jan 1 2010, 2:16am replied:

That's a tech demo, not really in the engine.

Besides, why would overgrowth need reactive water?

+2 votes     reply to comment
preowned Jan 1 2010, 4:54pm replied:

So people can say
"Ya MY game has reactive water.... bitch."

0 votes     reply to comment
pfannkuchen_gesicht Dec 31 2009, 10:17am says:

will it be possible to dynamicly break the bones + physik mesh?
(so that for example the bone of a leg is broke into two pieces and the leg wobbles)

+6 votes     reply to comment
Bon. Dec 31 2009, 10:40am says:

what role does Chuck Norris and Steven Seagal play in the game?

+6 votes     reply to comment
skippyledoodangle Dec 31 2009, 11:38am says:

How will the gameplay be like? For instance, like Assasins' Creed, Mirrors Edge, Prince of Persia, etc.?

+1 vote     reply to comment
pvt.Johnson Dec 31 2009, 12:05pm replied:

no, it will be like Lugaru.

+3 votes     reply to comment
skippyledoodangle Jan 1 2010, 9:25pm replied:

*facepalm* stupid me.

+2 votes     reply to comment
vp21ct Dec 31 2009, 12:00pm says:

I've been following the mod for a bit, but the thing that has me confused is the particular genre of the game, is it an rpg, is it a platformer, and action/adventure game?

+2 votes     reply to comment
FlamingWaffle Dec 31 2009, 12:27pm replied:


+1 vote     reply to comment
feillyne Staff Subscriber
feillyne Jan 1 2010, 5:38am replied:

You've been following the... GAME. :-P :-)

LOL, so many people thinking games are mods on Moddb. O.o Please, if you could stop that... it's like showing that you can't tell your hand from your fingers... -_-

Nice questions. :-)

I've asked Jeffr lately what combat system Overgrowth will have and if it will be similar to Assassin's Creed one.
The answer was that it won't be limited as AC1, so there will be more freedom (unfortunately w/o weapon contact effects).

So I'd like to ask further about combat sys: how many moves/turns, special abilities, weapons, ASO, will be there?
How climbing system will be resolved? More like The Saboteur's one, or like Assassin's Creed fluid clambering sys?

+2 votes   reply to comment
Samuk Dec 31 2009, 12:09pm says:

Why name your engine after a mystic bird instead of after a mystical rabbit?

I personally love the PR work your doing, do you have any tips for other indie developers?

+4 votes     reply to comment
ninjadave Dec 31 2009, 2:15pm says:

What has been your most difficult obstacle so far?
Where did the idea for Lugaru originally come from?

+3 votes     reply to comment
SneakySoft Dec 31 2009, 2:41pm says:

You guys make so many tools that are cool but not really important to make a good game, so my question is: Why?

Don't get me wrong, I like most of your tools so far, but it's not necessary to make a quality game. I always prefer focusing on gameplay.

+1 vote     reply to comment
Xyrom Dec 31 2009, 4:53pm replied:

i think its to help modders and with game development latter on... once they have all the tools finished it will make it easier to develop the game and for others to mod it...

+4 votes     reply to comment
Ark_ Dec 31 2009, 7:33pm says:

I apologise if these questions have been asked before.

Do you plan to licence your engine to other indie developers?

What methods do you find best for keeping everyone and everything originised?

Finally any tips for other developers that wish to achieve your level of success?

Also you level of openness and interaction with the community along with your PR is really great and much appericated.

+5 votes     reply to comment
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