We're beack! With some major changes. New engine, new media, new AI, new everything, just click for more info!
Posted by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Sep 20th, 2012
C&C : Generals Evolution : iiPrepare yourselves for a total conversion of Generals on brand new RNA engine. We'll bring you back to battlefield with stunning visuals and physics, we'll keep old stuff to for your enjoyment!
This mod will contain original Generals Models and Voices to keep game classic.
If you hate Generals models/voices - No Worries! Mod is competely OPEN SOURCE, yes, that's right, entire Mod SDK will be released to public use to make mods for this mod, dawg.
Let me list some mod features :
>>Cinematic Vehicles Destruction, powered by RNA engine.
>>Stunning particle effects.
>>Original C&C Generals Models/Voices with added Specular and normal mapping, which fits prefect.
>>Adaptive AI, which never bore you and amaze you everytime.
>>Remakes of original C&C Generals Maps.
>>Balance ported from original C&C Generals.
I am trying to recreate all original C&C Generals features, but you know, something is impossible, i don't have a list for now because all is going great.
Now let me explain why i have moved mod to RA3 engine ( RNA ):
>>It's more stable.
>>Physics engine is more powerful than C&C One.
>>Some things like dozers and Generals Promotion is only possible in RA3
>>RNA is more faster than C&C3
>>RNA has more features which helps modders to do their job quick.
>>Networking engine is way better than all C&C games had.
>>RA3 atmosphere more fits to Generals one.