Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.

Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Coming soon: Dead End and voted by you ( Lighthouse map )

Donators:
  Dieger
  Tentacle_boss 

Credits:
  Half-dead - I2
  InebratedSwan - Various models
  Poho - Napalm
  Borf - Condemned Map
  Madkeeler - Harbor Map
  Melombine - Running Zombies
  RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
  Jason278, Mr. Charles - Player Models
  Jacol - DieHard and havoc Map, Powerup texture and other stuff
  Kevin MacLeod - Condemned sound
  Kopter - New weapon

Missing someone?, leave a comment below or pm me.

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14 comments by tingtom on Mar 29th, 2014

So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.

Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.

RIP Aftermath

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Aftermath 0.4a

Aftermath 0.4a

Feb 19, 2014 Full Version 13 comments

Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!

Aftermath 0.3a

Aftermath 0.3a

Jul 25, 2013 Full Version 28 comments

Latest version of aftermath with a new map, a new weapon and some new features!

Aftermath 0.2a ( Patch )

Aftermath 0.2a ( Patch )

Feb 24, 2013 Patch 23 comments

After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath 0.2a

Aftermath 0.2a

Feb 5, 2013 Full Version 42 comments

Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...

Aftermath 0.1a

Aftermath 0.1a

Nov 1, 2012 Full Version 28 comments

I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...

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headhunter2122
headhunter2122 Jul 16 2014, 6:20am says:

Can play without steam ?

+1 vote     reply to comment
TwoTails
TwoTails Mar 19 2014, 1:59am says:

Hey, you know those hands that look blob-like that you use in this mod?
well, I found out that they share the same texture names as the ones in Counter-Strike: Source. so, you can use those hand textures, and they look a lot better in my opinion!
and for that same reason, you can use the CStrike gun models!

+2 votes     reply to comment
tingtom
tingtom Mar 19 2014, 9:35am replied:

I made all the hand textures myself to match the player models i will never change them.. The weapons are all based off counter-strike rigs and thus use a counter-strike uv map.

+2 votes     reply to comment
Emnu
Emnu Mar 14 2014, 3:34pm says:

Do you guys have a tutorial on how to set sdk for this? I'm making a mall map for ZPS but I think it would fit better for this mod. (http://tinyurl.com/zpsmallpanic)

+1 vote     reply to comment
tingtom
tingtom Mar 16 2014, 7:31am replied:

Looks nice, i was going to make one but haven't had time there is a video tutorial in the videos section of this page but is slightly out of date. The barrier setup is the same but zombies spawn on one entity "as_spawnpoint". If you need more help i can make a video for you or we can add the stuff in for you ( setting up weapon spawns, barriers, spawn points, and the navigation mesh )

+2 votes     reply to comment
Kumelowski
Kumelowski Mar 1 2014, 4:49pm says:

Suggestions: To make zs_napalm a little more exciting, rather than just increasing the size of the island, perhaps put a small underground bunker on the map accessible from one of the wooden huts and have the laser cannon buyable in there. Also, perhaps you can add a dock with a little tug boat that you can get on, you could use the same model for the tugboat that is sunk on the map.

+1 vote     reply to comment
tingtom
tingtom Mar 6 2014, 5:55pm replied:

We want to revamp the map and hopefully construct a complex around the existing island to make it more exiting, the current map is broken in terms of gameplay as it is a large arena.

+2 votes     reply to comment
tingtom
tingtom Mar 1 2014, 1:35pm replied:

All fixed

+1 vote     reply to comment
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Icon
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Platform
Windows
Developer
Digital Coast
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Release Date
Released Nov 11, 2011
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8.3

306 votes submitted.

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Highest Rated (11 agree) 9/10

I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.

Mar 2 2012, 7:27pm by Revurai

Lowest Rated (4 agree) 1/10

it gets a 1/10, cause theres no 0/10 rating available

Jul 21 2012, 7:36pm by medve

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First Person Shooter
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Horror
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Single & Multiplayer
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