Aftermath 0.2a ( Patch )
Feb 24, 2013 Patch 18 commentsAfter the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.
Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, many fixes and more maps.
Current maps: Harbor, Quarantine, Napalm, Condemned, Containerville
Coming soon: Dead End and voted by you ( Lighthouse map )
Donators:
Dieger
Tentacle_boss
Donate to get access to pre-releases and special perks ( when the experience system is up ), all donations go towards aftermath servers.
Credits:
Half-dead - I2
InebratedSwan - Various models
Treyarc
Poho - Maps
Borf - Condemned Map
Madkeeler - Harbor Map
Melombine - Running Zombies
RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
Jason278, Mr. Charles - Player Models
Jacol - DieHard Map, Powerup texture and other stuff
AphiX Metaloid [AM:S] - Awesome bug reporting
Kevin MacLeod - Condemned sound
Missing someone?, leave a comment below or pm me :)
Desura Problems - Desura has problems with aftermath because the settings need to be edited, the edit can only be done by an admin which when i contact, ignore me.
How do i install it? - Drag the "aftermath" folder from the zip to steam/steamapps/sourcemods a installer will be out soon.
I get a MountFilesystem error! - There are many fixes which are best explained here: Click
I get a different steam error! - Check that source base 2006 and 2007 are validated and possibly hl2:mp.
I want to help you! - email me at "zombie.survival@live.co.uk", add me on steam: tingtom or send a PM on MODDB.
My comment was deleted :O - If your comment was considered spam, advertising or it was a problem which is listed here then it may of been removed.
I have an error which isn't listed or the fixes didn't work! - Either PM me on MODDB or comment below with an explanation and a screenshot of your problem.
7 comments by tingtom on Mar 21st, 2013
I've been a bit busy recently with my college work and a load of coding as always but not on the mod... on something else :P.
So ting how come there's been no updates! ( apart from college ), well ive been doing some modelling.. me and the team ( like 1 other guy ) has a nice idea which will add some nice features into the mod which requires some modelling so ive been doing that, i also went and made some more models for the team to add into maps like small physics models and ive been optimizing some free models aswell.
New features:
Workbench ( Weapon building, tweaking and scavenging system ) ( Finished )
New Menu ( Finished, new scheme )
Pickups removal and replacement ( In progress )
New maps ( In progress )
Dismemberment model and texture fixes ( Finished )
Bloody sound replacements already
Fixes ( Stopped old navigation system from starting, removed death notice and replaced with chat death message )
Better stats ( Achievements and end of round stats ) ( Achievements fixed )
Ideas:
Friends ( Weapon and ammo sharing ect )
Weapon naming
Correct dismounts for zombies ( Finished )
Dieger wants weapons but i doubt i can get them, ive asked someone to see if he can get some credited weapon models but i don't want to promise something that might not happen.
After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...
Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...
I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...
I completely recoded and added some features to the v1 so it should all be fixed know, i think badtouch ( server owner ) will download from here once...
Digital coast presents zombie survival multiplayer and singleplayer with loads more features and fixes, be sure to report bugs using the menu button or...
Digital coast presents to you zombie survival V4, we decided to change features to make ZS more appealing and less buggy. Click read more to see the features...
Highest Rated (6 agree) 9/10
I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.
Mar 2 2012, 7:27pm by Revurai
Lowest Rated (3 agree) 1/10
it gets a 1/10, cause theres no 0/10 rating available
Jul 21 2012, 7:36pm by medve
Latest tweets from @zsmod
I entered to to win a copy of Bioshock Infinite from @DaveChaos T.co :3
Apr 5 2013, 12:53pm
@Raisin197 Drop the folder in the zip file to steam/steamapps/sourcemods :)
Jan 24 2013, 9:14am
So who fancys being able to shoot a zombies head, arm or legs off?
Oct 31 2012, 8:39am
goodbye zombisurvival.. hello aftermath
Oct 31 2012, 8:35am
Update and fixed version coming for halloween :3 *halloween pun goes here*
Oct 27 2012, 6:53am
Planning some future changing features for zs
Aug 14 2012, 9:00pm
I voted for Valve (@VALVeSoftware) in Round 5 of @TheEscapistMag's March Mayhem Tournament! T.co #escMM
Mar 27 2012, 2:19pm
Can we get an estimate as to when 0.3 is gonna be released? Also, did you put the m4 defender back into the game?
if anyone is worried about the new hl2:dm upgrade to steampipe it should not affect the mod as it doesn't need any hl2:dm resources so it shouldn't be trying to access hl2:dm gcfs.
I tested myself and deleted all my gcfs and re-downloaded source engine 2007 and the mod works fine.
currently working on an zombie kill combo system as an replacement for the pickups, after getting a number of kills in a fraction of time you will get an pickup and after each pickup the time extends and you have the chance to get the next combo.
for example after a kill the running time extends a lil and if you get another kill it extends again and after so many you'll get a pickup, if the running time runs out the combo ends. after getting the pickup i suppose ill make it harder to get by making the time extension smaller.
This system will reduce lag, allow us to easily add more "pickups" and add more re-playability and competition with team mates and yourself.
If you have questions or ideas comment below.
sounds interesting, i be waiting
Do not download this mod with Desura. Desura will crash and can not repair its self. I had to reinstall.
Thats why the FAQ is there, so you dont do mess up your desura.
i just contacted them for the 4th time, ill comment if they reply and/or fix it.
oh, my bad, i thought it was in the mod. ill add it in.
So can you add the weapon onto maps?
its not even in the mod, so im gonna add it into the mod and let mapper choose whether to add it.