Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.

Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Coming soon: Dead End and voted by you ( Lighthouse map )


  Half-dead - I2
  InebratedSwan - Various models
  Poho - Napalm
  Borf - Condemned Map
  Madkeeler - Harbor Map
  Melombine - Running Zombies
  RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
  Jason278, Mr. Charles - Player Models
  Jacol - DieHard and havoc Map, Powerup texture and other stuff
  Kevin MacLeod - Condemned sound
  Kopter - New weapon

Missing someone?, leave a comment below or pm me.

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Fixed napalm Map loading Map loading
Blog RSS Feed Report abuse Latest News: Death of a mod

13 comments by tingtom on Mar 29th, 2014

So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.

Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.

RIP Aftermath

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Aftermath 0.4a

Aftermath 0.4a

Feb 19, 2014 Full Version 12 comments

Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!

Aftermath 0.3a

Aftermath 0.3a

Jul 25, 2013 Full Version 28 comments

Latest version of aftermath with a new map, a new weapon and some new features!

Aftermath 0.2a ( Patch )

Aftermath 0.2a ( Patch )

Feb 24, 2013 Patch 23 comments

After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath 0.2a

Aftermath 0.2a

Feb 5, 2013 Full Version 42 comments

Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...

Aftermath 0.1a

Aftermath 0.1a

Nov 1, 2012 Full Version 28 comments

I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...

Post comment Comments  (50 - 60 of 1,230)
Kumelowski Nov 16 2013, 10:24pm says:

Can we change the workbench system ever so slightly. Perhaps just make a little icon show up in the corner of the screen to confirm that the thing you added to your gun is working. Also, can you explain to me what I should do for the havoc easter egg. I already pressed the buttons and heard the lightning. But now idk what to do.

+1 vote     reply to comment
Kumelowski Nov 16 2013, 10:31pm replied:

P.S. check out the zombine running animation, you might like to use that as an alt running animation for zombies.

+1 vote     reply to comment
tingtom Nov 17 2013, 7:53am replied:

I haven't seen the zombine animations but it would most likely not work correctly because of bone difference ect also the running for the zombies only works because it is an shared file.. for some reason running anims dont work correctly if compiled in normally and is why i need a proper animator to help.

+1 vote     reply to comment
tingtom Nov 6 2013, 2:56pm says:

Mod will be finished my side this weekend, i will have todo additional fixing and testing after that and add some of the said features above.

Videos and screenshots will be made when i have the mod fully functional and screenshots of the loading can only be done when i have made or have gotten textures.

+1 vote     reply to comment
tingtom Oct 30 2013, 10:01am says:

A new news is coming up!

+2 votes     reply to comment
aladraion Sep 15 2013, 9:53am says:

Also,the invisible zombie comes arround every 3 rounds,can you make it every 7 rounds and make the zombie more bigger and more tougher to kill?

+1 vote     reply to comment
tingtom Sep 15 2013, 6:02pm replied:

I could make him bigger but it would require new models which i cant do, the zombie is actually too tough and will be nerfed.

0 votes     reply to comment
Valerie_Valens Sep 24 2013, 4:02pm replied:

It is still a good idea to introduce a powerups system.

+1 vote     reply to comment
MegapiemanPHD Oct 17 2013, 4:02am replied:

We're working on something at the moment that I think will work pretty well.

+1 vote     reply to comment
Guest Oct 17 2013, 4:01am replied:

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Release Date
Released Nov 11, 2011
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306 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 9/10

I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.

Mar 2 2012, 7:27pm by Revurai

Lowest Rated (4 agree) 1/10

it gets a 1/10, cause theres no 0/10 rating available

Jul 21 2012, 7:36pm by medve

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