Latest version of aftermath with a new map, a new weapon and some new features!
Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.
Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.
Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Coming soon: Dead End and voted by you ( Lighthouse map )
Donate to get access to pre-releases and special perks ( when the experience system is up ), all donations go towards aftermath servers.
Half-dead - I2
InebratedSwan - Various models
Poho - Napalm
Borf - Condemned Map
Madkeeler - Harbor Map
Melombine - Running Zombies
RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
Jason278, Mr. Charles - Player Models
Jacol - DieHard and havoc Map, Powerup texture and other stuff
Kevin MacLeod - Condemned sound
Kopter - New weapon
Missing someone?, leave a comment below or pm me.
Sorry for the lack of updates and just news but im back and working on the mod again after starting university my brain needs to get used to it and needs to get used to using half my time for programming hobbies and the other half for university so its been hard to get motivated to work on the mod but recently ive been chatting to people and am back on track!
But once again valve messed up some things so source sdk doesn't even work so if anyone knows how to fix that then message me XD as i cant get the grid to work correctly :/
In other news ive got the zombies in and am just fitting features into place and connecting them now yesterday i implemented the loading screens so expect some screenshots up soon and i will be making some videos on how to make maps for 0.4 using the new 2013 hammer ( which hasn't changed much ) and i may be making a video showing off the "new" features and how they work since people are finding it hard to use.
As you can see below i added the zombie swatting in as some means of protection they will hit things at you that are in front of them which allows us to put boxes and crap all over the maps XD and yes they do damage. Also in the nav mesh system i added some code which will compute the total distance to the player its going for which i can use to tell the zombie to stop running after you if your too far away and maybe make it walk again.
:: Elemental zombies ( and weapons )
:: New zombie skins
:: New zombie spawns ( is it a plane, is it a bird no its a zombie! )
:: New zombies (?)
:: Map fixes, changes and optimization's
:: Weapon dropping ( for player trading "ill give you my mac10 for your mp5" )
:: Weapon naming
:: Crawling zombies ( Anims are broken )
:: Boss balancing
:: Lag reduction with capped zombies
:: Zombie ragdoll fading ( will greatly reduce lag, customizable with "g_ragdoll_fadetime" )
:: Made collectible items breakable
:: Zombie swatting
:: Custom loading screens
:: Zapper has its own entity ( Havoc fix )
:: Workbench item limit
:: Combo's should be easier to get
:: Boss gives a random combo
:: Loads of fixes ( Over 20 )
:: Redone zombie spawning
:: Redone player deaths
:: Redone zombie files ( Zombies is one model with 3 skins )
:: Added zombie stats to scoreboard ( Kills and headshots )
:: Fixed death sounds ( Death sounds for characters without VO is replaced with generic death sounds from hl2 citizens )
:: Doors now open fully before being removed
:: Zombies killed using an throwable weapon or explosion is now accounted for ( you get correct zombie kill stat and the points )
:: Fixed workbench bug's
:: Made turrets easier to use in maps
:: Added laser sights ( Workbench item )
We are still looking for mappers, modellers and animators :)
Highest Rated (10 agree) 9/10
I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.
Mar 2 2012, 7:27pm by Revurai
Lowest Rated (4 agree) 1/10
it gets a 1/10, cause theres no 0/10 rating available
Jul 21 2012, 7:36pm by medve