Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.

Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Coming soon: Dead End and voted by you ( Lighthouse map )


Half-dead - I2
InebratedSwan - Various models
Poho - Napalm
Borf - Condemned Map
Madkeeler - Harbor Map
Melombine - Running Zombies
RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
Jason278, Mr. Charles - Player Models
Jacol - DieHard and havoc Map, Powerup texture and other stuff
Kevin MacLeod - Condemned sound
Kopter - New weapon

Missing someone?, leave a comment below or pm me.

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14 comments by tingtom on Mar 29th, 2014

So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.

Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.

RIP Aftermath

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Aftermath 0.4a

Aftermath 0.4a

Feb 19, 2014 Full Version 15 comments

Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!

Aftermath 0.3a

Aftermath 0.3a

Jul 25, 2013 Full Version 28 comments

Latest version of aftermath with a new map, a new weapon and some new features!

Aftermath 0.2a ( Patch )

Aftermath 0.2a ( Patch )

Feb 24, 2013 Patch 23 comments

After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath 0.2a

Aftermath 0.2a

Feb 5, 2013 Full Version 42 comments

Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...

Aftermath 0.1a

Aftermath 0.1a

Nov 1, 2012 Full Version 28 comments

I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...

Post comment Comments  (50 - 60 of 1,226)
InsanityDeath Dec 17 2013, 3:57am says:

Are there going to be upgrades like double health, larger clip, increase fire rate and increased damage. Also I watched the video and was wondering does the nuke work? And is there/are you going to add the other power ups like max ammo, instikill and double points. Also I noticed that the nuke doesn't appear in singleplayer.

+1 vote     reply to comment
tingtom Creator
tingtom Dec 17 2013, 3:09pm replied:

The upgrades already exist, i removed the other pickups and replaced it with a combo system instead.

+1 vote   reply to comment
InsanityDeath Dec 18 2013, 5:06am replied:

Could you please explain what that is. Because I played singleplayer a bit but no such things showed up

+1 vote     reply to comment
tingtom Creator
tingtom Dec 18 2013, 9:20am replied:

The workbench is the upgrade system for the weapons, the combo is the zombie kill counter on the left side of the screen. If you cant see it then make sure you have the newest version, the combo system isn't very good in the released version it is fixed in the version that is coming out soon.

+1 vote   reply to comment
InsanityDeath Dec 18 2013, 3:17pm replied:

Ahh I see. I have 0.3a so I can see the kill counter. Just another quick question. When I go to the workbench its empty. Do I have to find the items?

+1 vote     reply to comment
tingtom Creator
tingtom Dec 19 2013, 10:18am replied:

There are boxes around the maps.

+1 vote   reply to comment
InsanityDeath Dec 19 2013, 2:33pm replied:

The supply crates?

+1 vote     reply to comment
InsanityDeath Dec 19 2013, 5:58pm replied:

Ok so I found out how to do the upgrades. Now I have 1 last question. Is the mystery box and raygun gonna be in-game?

+1 vote     reply to comment
tingtom Creator
tingtom Dec 23 2013, 2:48pm replied:

The raygun is in the game but is a easter egg weapon, i fully programmed and animated a mystery box but i decided to not add it.

+1 vote   reply to comment
InsanityDeath Dec 23 2013, 3:35pm replied:

Well then I guess its exploring time.

+1 vote     reply to comment
Kumelowski Dec 12 2013, 5:11pm says:

So when is the next installment coming out?

+2 votes     reply to comment
tingtom Creator
tingtom Dec 17 2013, 3:07pm replied:

When my pc's been upgraded and all the maps have been finished, i finished university on Monday and now i have time to finish off the mod before christmas.

+1 vote   reply to comment
Kumelowski Nov 16 2013, 10:24pm says:

Can we change the workbench system ever so slightly. Perhaps just make a little icon show up in the corner of the screen to confirm that the thing you added to your gun is working. Also, can you explain to me what I should do for the havoc easter egg. I already pressed the buttons and heard the lightning. But now idk what to do.

+1 vote     reply to comment
tingtom Creator
tingtom Nov 17 2013, 7:47am replied:

Why do you need a confirmation that its been added?, i added some code to limit the items to 5 but if you add 5 that means 5 icons on your screen all the time my idea for a HUD is to limit as much as possible but keep all the information you need.

If you mean remove the workbench its self then that removes the entire prospect of having to get to a place to upgrade your weapon and entirely removes the idea of customizing your weapons and being able to remove items from weapons and applying them to others.

In-between the 3 "prong" things there's a little drain decal which you need to stand on and when the lighting strikes it will TP you.

+1 vote   reply to comment
InsanityDeath Dec 17 2013, 2:52pm replied:

question where are the work benches?

+1 vote     reply to comment
Kumelowski Nov 16 2013, 10:31pm replied:

P.S. check out the zombine running animation, you might like to use that as an alt running animation for zombies.

+1 vote     reply to comment
tingtom Creator
tingtom Nov 17 2013, 7:53am replied:

I haven't seen the zombine animations but it would most likely not work correctly because of bone difference ect also the running for the zombies only works because it is an shared file.. for some reason running anims dont work correctly if compiled in normally and is why i need a proper animator to help.

+1 vote   reply to comment
tingtom Creator
tingtom Nov 6 2013, 2:56pm says:

Mod will be finished my side this weekend, i will have todo additional fixing and testing after that and add some of the said features above.

Videos and screenshots will be made when i have the mod fully functional and screenshots of the loading can only be done when i have made or have gotten textures.

+1 vote   reply to comment
tingtom Creator
tingtom Oct 30 2013, 10:01am says:

A new news is coming up!

+2 votes   reply to comment
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Half-Life 2 Icon
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Release Date
Released Nov 11, 2011
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305 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 9/10

I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.

Mar 2 2012, 7:27pm by Revurai

Lowest Rated (4 agree) 1/10

it gets a 1/10, cause theres no 0/10 rating available

Jul 21 2012, 7:36pm by medve

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