Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.

Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Coming soon: Dead End and voted by you ( Lighthouse map )


  Half-dead - I2
  InebratedSwan - Various models
  Poho - Napalm
  Borf - Condemned Map
  Madkeeler - Harbor Map
  Melombine - Running Zombies
  RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
  Jason278, Mr. Charles - Player Models
  Jacol - DieHard and havoc Map, Powerup texture and other stuff
  Kevin MacLeod - Condemned sound
  Kopter - New weapon

Missing someone?, leave a comment below or pm me.

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14 comments by tingtom on Mar 29th, 2014

So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.

Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.

RIP Aftermath

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Aftermath 0.4a

Aftermath 0.4a

Feb 19, 2014 Full Version 13 comments

Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!

Aftermath 0.3a

Aftermath 0.3a

Jul 25, 2013 Full Version 28 comments

Latest version of aftermath with a new map, a new weapon and some new features!

Aftermath 0.2a ( Patch )

Aftermath 0.2a ( Patch )

Feb 24, 2013 Patch 23 comments

After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath 0.2a

Aftermath 0.2a

Feb 5, 2013 Full Version 42 comments

Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...

Aftermath 0.1a

Aftermath 0.1a

Nov 1, 2012 Full Version 28 comments

I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...

Post comment Comments  (20 - 30 of 1,233)
TwoTails Feb 20 2014, 11:01pm says:

Try to get it greenlighted on steam!

+2 votes     reply to comment
tingtom Feb 18 2014, 4:36pm says:

The mod's barrier problem is now fixed!, the spawn point that zombies spawn from know have an feature which disallows the zombie hitting barriers allowing the traditional spawn instead of a barrier spawn.

This fixes the zombies hitting barriers after spawning and they will only focus on players!

+4 votes     reply to comment
hench96 Feb 16 2014, 8:15am says:

How Long do you want to test this release? I'm dieing from waiting.

+1 vote     reply to comment
tingtom Feb 18 2014, 3:26pm replied:

It's finished.

+2 votes     reply to comment
InsanityDeath Feb 17 2014, 12:41am replied:

This might be dead cause if you look at tingtom's profile then it says he's been offline for 10 days

-1 votes     reply to comment
tingtom Feb 18 2014, 3:32pm replied:

University!, when the christmas holiday's started i worked my *** off on the mod finishing it and running around trying to get everyone on board again. I finished the mod a while ago we had map's to fix and files to port over to the vpk format which is all new to me, then uni started again and i instantly lost motivation.

I will upload the mod today since im not doing much but there's two problem's.

1. Napalm is ******
2. No server's ( well i have got money to buy them but i don't know i want to invest in them if nobody is gonna play it )

+1 vote     reply to comment
InsanityDeath Feb 20 2014, 1:30am replied:

Well I hope you got good grades for university. :)

+1 vote     reply to comment
dandman999 Feb 18 2014, 2:14pm replied:

10 days? OMG, it's almost as if he's been busy doing work / programming rather than looking on this page! We can't stand for that! ("Offline Since Feb 17, 2014" - aka. yesterday)

+1 vote     reply to comment
tingtom Jan 30 2014, 9:00am says:

Desura has been fixed know!

+2 votes     reply to comment
tingtom Jan 1 2014, 7:28pm says:

Testing commences!

+2 votes     reply to comment
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Release Date
Released Nov 11, 2011
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306 votes submitted.

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Ratings closed.

Highest Rated (11 agree) 9/10

I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.

Mar 2 2012, 7:27pm by Revurai

Lowest Rated (4 agree) 1/10

it gets a 1/10, cause theres no 0/10 rating available

Jul 21 2012, 7:36pm by medve

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