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Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.

Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.

Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc

Donators:
Dieger
Tentacle_boss

Credits:
Half-dead - I2
InebratedSwan - Various models
Poho - Napalm
Borf - Condemned Map
Madkeeler - Harbor Map
Melombine - Running Zombies
RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
Jason278, Mr. Charles - Player Models
Jacol - DieHard and havoc Map, Powerup texture and other stuff
Kevin MacLeod - Condemned sound
Kopter - New weapon

Missing someone?, leave a comment below or pm me.

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RSS feed Articles

Death of a mod

News 14 comments

So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.

Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.

RIP Aftermath

Aftermath 0.4a Release

Aftermath 0.4a Release

News 3 comments

So here it is, the ultimately finished and fixed version of the mod, It will probably have some bugs somewhere but hey im only one guy! The mod has had...

Update 45

Update 45

News 4 comments

So its been a while but im back on track and am working on the mod.

Update 44

Update 44

News 4 comments

So i took a break from modding for some time as stuff was happening at home, good things for once.

Update 43

Update 43

News 7 comments

About the next version and its features and the 0.3 easter egg.

RSS feed Downloads
Aftermath 0.4a

Aftermath 0.4a

Full Version 16 comments

Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!

Aftermath 0.3a

Aftermath 0.3a

Full Version 28 comments

Latest version of aftermath with a new map, a new weapon and some new features!

Aftermath 0.2a ( Patch )

Aftermath 0.2a ( Patch )

Patch 23 comments

After the release we encountered a mass of bugs which were approached and found as we played on servers with freinds, this patch fixed over 20 bugs and...

Aftermath 0.2a

Aftermath 0.2a

Full Version 42 comments

Here it is!, after fixing and waiting for maps its signed, sealed and delivered ( not yet delivered ). A list of features is in the newest news ( ill...

Aftermath 0.1a

Aftermath 0.1a

Full Version 28 comments

I reuploaded with some new fixes also i added some code which should reset server which have been abandoned, i have also been set head admin of the zs...

Post comment Comments  (20 - 30 of 1,234)
RaraCerberus
RaraCerberus

These are the bugs I found in the 0.4a version of the mod:

on rounds after 23, the zombies die in 1 hit.

when you die and then continue, you can only use 1 gun.

on zs_harbor, the zombies get stuck behind the shipping containers on the end of the dock.

the server.dll file in the bin of the mod is for 0.3a, not 0.4a.

the shipping container that you can lift in zs_containerville can be used at any time, and it doesn't take your points away.

though it costs as many points as it says, you must have more point then how much it costs to use anything.

----here are some requests I have-----

make the zombie spawns on zs_condemned closer to the house, as it takes a while for them to get to the house in the first few rounds.

make the P226 on zs_diehard cost less then the Mac10 at the spawn point.
it doesn't make sense that a Pistol costs more than a Sub-Machine gun.

make a sprint gauge, so you can tell how much longer you can run for.

and finally, make it so you can always see the ammo in your gun, not just when you are shooting.

thanks, and your mod is great!

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tingtom Creator
tingtom

Instead of posting bugs here can you send them to me via email or through steam thanks

Reply Good karma+1 vote
RaraCerberus
RaraCerberus

oh, well sorry.
but, atlest I found them.

Reply Good karma Bad karma+2 votes
tingtom Creator
tingtom

All fixed

Reply Good karma+1 vote
RaraCerberus
RaraCerberus

hey dude, I have some cool main menu music and button click sounds I would like for you to see!

here da links.
Mediafire.com
Mediafire.com
Mediafire.com

hope you like them!

Reply Good karma Bad karma+2 votes
tingtom Creator
tingtom

Thanks these are really helpful!, im not sure on the menu music but ill have a proper listen later when im working on the mod.

Thanks for the translation it always helps bring that extra something to the mod when someone has english as a second language.

Reply Good karma+1 vote
RebbEsc
RebbEsc

Still SDK 2007?

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RaraCerberus
RaraCerberus

no, its 2013 Mutiplayer

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RaraCerberus
RaraCerberus

I now also have a spanish translation of Afthermath!

Mediafire.com

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tingtom Creator
tingtom

The two weapons i mentioned in the news have been coded!, the telsa chained weapon needs some work on removing multiple instances of the same beam which also require more cpu work so im gonna have to work on balancing the beams rendered and the work needed to remove multiple instances.

It's pseudo code time :)

Reply Good karma+1 vote
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Community Rating

Average

8.3

304 votes submitted.

You Say

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Ratings closed.

Highest Rated (11 agree) 9/10

I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.

Mar 2 2012 by Revurai

Lowest Rated (4 agree) 1/10

it gets a 1/10, cause theres no 0/10 rating available

Jul 21 2012 by medve

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