Aftermath 0.4 doesn't have a lot of extra features but it's our most stable version with over 20 fixes!
Aftermath is a hl2 mod which involves the player killing waves of the undead with your friends or alone using weapons, your knife or even blow them up with grenades and set them alight with Molotov's.
Aftermath is point based and requires you to buy weapons and doors with points gained from killing zombies, new features include barriers which allow you to slow down zombies by blocking their path, zombie dismemberment, weapon upgrading, combo bonuses and more maps.
Current maps: Harbor, Quarantine, Napalm, Night napalm, Condemned, Containerville, Havoc
Half-dead - I2
InebratedSwan - Various models
Poho - Napalm
Borf - Condemned Map
Madkeeler - Harbor Map
Melombine - Running Zombies
RantingRaven, GeekyJedi, zero1891, Polygraph, Butch Decko, Schaly - Voices
Jason278, Mr. Charles - Player Models
Jacol - DieHard and havoc Map, Powerup texture and other stuff
Kevin MacLeod - Condemned sound
Kopter - New weapon
Missing someone?, leave a comment below or pm me.
So Ive finally decided to kill off the mod, my ideas and dreams of becoming a successful and fun mod were made true and a large community was generated of people who wanted to kill zombies, but know my ideas have perished along with my time and my motivation.
Theres only so much you can do and what i did was fun and very educational, the source engine is a great engine to work with but id rather help others than drag around a mod that has halted in motivation and generally an actual team.
Highest Rated (11 agree) 9/10
I love this game lots, and I'm pretty sure you (The dev) have already thought of this but would you mind switching the fast zombies to the normal slow-ish zombies cuz its pretty hard to get to later waves. Could make the sprint less to compensate or make the character weaker. Also I can't find the pack-a-punch, if its in the game, rotfl.
Mar 2 2012, 7:27pm by Revurai
Lowest Rated (4 agree) 1/10
it gets a 1/10, cause theres no 0/10 rating available
Jul 21 2012, 7:36pm by medve