The full Beta 1.0 zipped folder... For server admins or those who prefer to copy their files manually, make sure you have the Source SDK Base 2007 tool...
What is CURE?
Codename: CURE is a first person, objective-based, co-operative, zombie fragging "cure for boredom" game. Cure utilises Valves critically aclaimmed Source engine and aims to provide a fun and immersive, yet casual zombie shooting experience, primarily focused on great gameplay. Cure can be played both on and offline, and with or without computer controlled teammates.
As part of a handpicked military special operations team codenamed: "CURE", the primary objective is to infiltrate heavily infected areas of our now post-apocalyptic world, attempt to "cure" the local zombie infestation by planting controlled explosives and detonating them on a timed charge; then attempt to evacuate from the area before the bomb timer expires. To accomplish this (at best) difficult task, each team member must choose one of five player classes, play to their classes strengths and most importantly stick together!
Codename: CURE is primarily focused on delivering a great gameplay experience, with the following features:
CURE sports five well balanced player classes consisting of:
More good news everyone...
A new mapping guide is now available and includes an example map to demo the custom items, to help motivate those who are interested in level creation for cure, we are having a small mapping competition and as a result putting together a map pack to include the best maps put forward!
The competition ends the 8th of December 2013. Please PM me with your complete or near complete levels, please include both the compiled ".bsp", the source ".vmf" and the person(s) you want credited in the readme (Dropbox/GoogleDrive links as .zips are fine).
Good luck, have fun, and happy mapping!