What is CURE?
Codename: CURE is a first person, objective-based, co-operative, zombie fragging game. Cure utilises Valves Source engine and aims to provide a fun and immersive, zombie shooting experience, primarily focused on great gameplay. Cure can be played both on and offline, with or without computer controlled teammates, and with various difficulty options.

Game Objective
As part of a military special operations team, the primary objective is to infiltrate heavily infected areas of our now post-apocalyptic world, attempt to "cure" the local zombie infestation by planting controlled explosives and detonating them on a timed charge; then attempt to evacuate the area before the bomb timer expires. To accomplish this task, each team member must choose one of five player classes, play to their classes strengths and most importantly stick together.

Features
Codename: CURE is primarily focused on delivering a great gameplay experience, with the following features:

  • Five Balanced Player classes
  • One touch weapons/equipment (e.g. melee/grenades/sentry)
  • Computer controlled teammates
  • Intuitive/Dynamic zombie spawning
  • ADS (Aim Down Sights)
  • Realistic Difficulty options
  • Dynamically changing levels


Player Classes

CURE sports five well balanced player classes consisting of:

  • PointmanM4 Semi-Auto Shotgun, Dual elites, Grenades
  • SupportMP5 Sub-Machine Gun, Glock 18 Pistol, Deployable Supply Chest
  • AssaultGalil Assault Rifle, SIG P228 Pistol, Grenades
  • TechnicianM3 Pump-Action Shotgun, Glock 18 Pistol, Deployable Sentry Gun
  • SniperG3SG1 Sniper Rifle, Five-seven pistol, Incendiary Grenade

Codename: CURE - B1.0 (Installer)

Also Check Out The:
Official Website - Everything CURE all in one place.
Official Forum - Report bugs/post suggestions here.
Steam Community Group - Join and get the latest announcements as they happen.
Youtube Channel - Trailers/previews, and user created gameplay videos.
Facebook Page - Just because.

Image RSS Feed Latest Screens
Multiplatform Screenshot Multiplatform Screenshot Multiplatform Screenshot
Blog RSS Feed Report abuse Latest News: CURE - SDK 2013 Progress

3 comments by Hoobalugalar_X on Jul 6th, 2014

Source SDK 2013 Progress

After a long and arduous process of getting used to the new SDK, and lots of c++ revisioning and merging work. Finally a version of cure that compiles on the new engine, and along with it adding the addition of Mac OS / Linux platforms.

Mac OS:

Multiplatform Screenshot

Linux:

Multiplatform Screenshot

Windows:

Multiplatform Screenshot

There are still a few glitches and bugs to iron out, and plenty of new features to add before a public version is ready for release, but its pretty close ;)

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Map: Trainstation

Map: Trainstation

Jan 21, 2014 Multiplayer Map 0 comments

Map "cbe_trainstation" Created by: Whitelightning, Edited by: Hoobalugalar_X. Unzip (or copy .bsp file) to your "SteamApps\sourcemods\cure\maps" folder.

Codename: CURE - B1.0 (Zip Folder)

Codename: CURE - B1.0 (Zip Folder)

Oct 2, 2013 Full Version 1 comment

The full Beta 1.0 zipped folder... For server admins or those who prefer to copy their files manually, make sure you have the Source SDK Base 2007 tool...

Codename: CURE - B1.0 (Installer)

Codename: CURE - B1.0 (Installer)

Oct 1, 2013 Full Version 0 comments

The full Beta 1.0 installer... The quickest and easiest way to get the game installed to your computer, make sure you have the Source SDK Base 2007 tool...

Post comment Comments  (0 - 10 of 59)
CommanderBox
CommanderBox Jul 6 2014, 8:03am says:

The current maps are so simple that I love them. <3

This kinda reminds me on L4D, and the funky soundtrack is also pretty kool, too bad that the bots cannot deploy supplycrates or sentries. :L

+1 vote     reply to comment
TheHappyTurtle
TheHappyTurtle Jul 6 2014, 6:58am says:

Any plans for porting over to Source SDK 2013?

+2 votes     reply to comment
Hoobalugalar_X
Hoobalugalar_X Jul 6 2014, 7:12am replied:

Yeah, finally got it to compile with 2013 the other day, still a few bugs to swat before anything public can be released though.

+1 vote     reply to comment
BertoPuchol
BertoPuchol May 3 2014, 1:42pm says:

How I can play coop?
Help pls

+1 vote     reply to comment
Hoobalugalar_X
Hoobalugalar_X May 3 2014, 3:22pm replied:

Its reasonably straightforward, try this tutorial: Moddb.com - basically forward port 27015 on your router (to the computer you are running the game from) launch the game, click "create server" making a note of your external IP to give out to your friends... glhf ;)

+1 vote     reply to comment
piracykillspuppies
piracykillspuppies Mar 18 2014, 8:48am replied:

Have you heard about his magical thing called a logbook?

+1 vote     reply to comment
Hoobalugalar_X
Hoobalugalar_X Mar 15 2014, 8:54am replied:

Well no, zombies won't spawn at info_node's that are visible to players (you may need to open up some of the shops perhaps?), you will also need a good number of nodes spread throughout your walkable space too (reasonably spaced and make sure they have line of sight as well, as AI also uses them to navigate) - see the example map to see a working example: Codenamecure.com

+1 vote     reply to comment
Hoobalugalar_X
Hoobalugalar_X Mar 15 2014, 9:04am replied:

If you still have problems getting it working nicely, let me know and i can give you hand getting AI specific stuff sorted.

+1 vote     reply to comment
piracykillspuppies
piracykillspuppies Mar 18 2014, 7:37am replied:

I think that the game should contain zombie puppies which are killed using a death stare!!!

+1 vote     reply to comment
Emnu
Emnu Mar 15 2014, 10:26am replied:

I sent you a PM to show you how the AI behaves

+1 vote     reply to comment
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Icon
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Platform
Windows
Developed By
Hoobalugalar_X
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Official Page
Codenamecure.com
Release Date
Released Sep 30, 2013
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Community Rating

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9.2

13 votes submitted.

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Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Co-op
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Latest tweets from @hoobalugalar_x

Who let the cat into the bag?? #cats T.co

Jul 18 2014, 6:50pm

CURE update, after a shed load of c++ work cure finally compiles on new #SourceSDK #gamedev T.co T.co

Jul 6 2014, 6:51am

RT @ecltdcoo: Dark With Extra Light (DWEL) - now launched on steam #greenlight #gamedev T.co

Jun 14 2014, 3:49am

RT @ErrorCreations: Dark With Extra Light (DWEL), an 2D indie platformer now launched on #Kickstarter. #gamedev T.co htt…

Jun 14 2014, 3:49am

RT @BCUGAMESTECH: Team Error. One of the @BCUGAMESTECH teams that competed at the UK #ImagineCup national finals T.co #G

May 11 2014, 8:13am

Tesco's finest desserts #lol T.co

Mar 29 2014, 8:12am

RT @LordDejhaun: Last night T.co

Mar 16 2014, 8:04pm

RT @Rage06: Whoa! @mozilla @firefox running Unreal Engine 4 without any plug-ins! T.co

Mar 16 2014, 4:49am

RT @stephenfry: Is it just me, or is the new British male Siri voice on iOS 7.1 just slightly camper than his illustrious predecessor?

Mar 15 2014, 4:59am

@DanniSwann wehay! lol ^^

Mar 14 2014, 1:53pm

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