What is CURE?
Codename: CURE is a first person, objective-based, co-operative, zombie fragging game. Cure utilises Valves Source engine and aims to provide a fun and immersive, zombie shooting experience, primarily focused on great gameplay. Cure can be played both on and offline, with or without computer controlled teammates, and with various difficulty options.

Game Objective
As part of a military special operations team, the primary objective is to infiltrate heavily infected areas of our now post-apocalyptic world, attempt to "cure" the local zombie infestation by planting controlled explosives and detonating them on a timed charge; then attempt to evacuate the area before the bomb timer expires. To accomplish this task, each team member must choose one of five player classes, play to their classes strengths and most importantly stick together.

Features
Codename: CURE is primarily focused on delivering a great gameplay experience, with the following features:

  • Five Balanced Player classes
  • One touch weapons/equipment (e.g. melee/grenades/sentry)
  • Computer controlled teammates
  • Intuitive/Dynamic zombie spawning
  • ADS (Aim Down Sights)
  • Realistic Difficulty options
  • Dynamically changing levels


Player Classes

CURE sports five well balanced player classes consisting of:

  • PointmanM4 Semi-Auto Shotgun, Dual elites, Grenades
  • SupportMP5 Sub-Machine Gun, Glock 18 Pistol, Deployable Supply Chest
  • AssaultGalil Assault Rifle, SIG P228 Pistol, Grenades
  • TechnicianM3 Pump-Action Shotgun, Glock 18 Pistol, Deployable Sentry Gun
  • SniperG3SG1 Sniper Rifle, Five-seven pistol, Incendiary Grenade

Codename: CURE - B1.0 (Installer)

Also Check Out The:
Official Website - Everything CURE all in one place.
Official Forum - Report bugs/post suggestions here.
Steam Community Group - Join and get the latest announcements as they happen.
Youtube Channel - Trailers/previews, and user created gameplay videos.
Facebook Page - Just because.

Image RSS Feed Latest Screens
Trainstation map screens Trainstation map screens Trainstation map screens
Blog RSS Feed Report abuse Latest News: CURE - New Map Release

2 comments by Hoobalugalar_X on Jan 21st, 2014

Map release:

New Codename: CURE map: cbe_trainstation (created by Whitelightning), is now officially out and available for download; both here on ModDB and on the official cure website. Good luck have fun!

Video preview:

Screenshots:

Trainstation map screens

Trainstation map screens

Install:

To install simply download the .zip file and unzip (or copy .bsp file) to your: "SteamApps\sourcemods\cure\maps" folder (provided Codename: CURE - B1.0 is already installed).

Map: Trainstation

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Map: Trainstation

Map: Trainstation

Jan 21, 2014 Multiplayer Map 0 comments

Map "cbe_trainstation" Created by: Whitelightning, Edited by: Hoobalugalar_X. Unzip (or copy .bsp file) to your "SteamApps\sourcemods\cure\maps" folder.

Codename: CURE - B1.0 (Zip Folder)

Codename: CURE - B1.0 (Zip Folder)

Oct 2, 2013 Full Version 1 comment

The full Beta 1.0 zipped folder... For server admins or those who prefer to copy their files manually, make sure you have the Source SDK Base 2007 tool...

Codename: CURE - B1.0 (Installer)

Codename: CURE - B1.0 (Installer)

Oct 1, 2013 Full Version 0 comments

The full Beta 1.0 installer... The quickest and easiest way to get the game installed to your computer, make sure you have the Source SDK Base 2007 tool...

Post comment Comments  (0 - 10 of 54)
Emnu
Emnu Mar 14 2014, 4:23pm says:

Adding to my previous comment I was thinking if i'd convert my future map for this mod! Check it out here Tinyurl.com
I think it'd be pretty sweet to blast off some zombies. Now all we need is a lever action rifle and we are set t

+2 votes     reply to comment
Hoobalugalar_X
Hoobalugalar_X Mar 14 2014, 7:48pm replied:

Looks good mate, and the more levels the better ^^. As for SDK tutorial, you mean like this one?: Moddb.com

+1 vote     reply to comment
piracykillspuppies
piracykillspuppies Mar 18 2014, 8:48am replied:

Have you heard about his magical thing called a logbook?

+1 vote     reply to comment
Emnu
Emnu Mar 15 2014, 8:33am replied:

Thanks, I did a quick compile and the AI doesn't really work on open maps, there were max 3 zombies at the same time. What a pickle :S

+1 vote     reply to comment
Hoobalugalar_X
Hoobalugalar_X Mar 15 2014, 8:54am replied:

Well no, zombies won't spawn at info_node's that are visible to players (you may need to open up some of the shops perhaps?), you will also need a good number of nodes spread throughout your walkable space too (reasonably spaced and make sure they have line of sight as well, as AI also uses them to navigate) - see the example map to see a working example: Codenamecure.com

+1 vote     reply to comment
Hoobalugalar_X
Hoobalugalar_X Mar 15 2014, 9:04am replied:

If you still have problems getting it working nicely, let me know and i can give you hand getting AI specific stuff sorted.

+1 vote     reply to comment
piracykillspuppies
piracykillspuppies Mar 18 2014, 7:37am replied:

I think that the game should contain zombie puppies which are killed using a death stare!!!

+1 vote     reply to comment
Emnu
Emnu Mar 15 2014, 10:26am replied:

I sent you a PM to show you how the AI behaves

+1 vote     reply to comment
Emnu
Emnu Mar 14 2014, 4:01pm says:

This is awesome! Needs a lot of work though, hopefully you wont give up! Make an SDK tutorial plix plax

+1 vote     reply to comment
Guest
Guest Mar 12 2014, 4:50am replied:

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Platform
Windows
Developed By
Hoobalugalar_X
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Official Page
Codenamecure.com
Release Date
Released Sep 30, 2013
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First Person Shooter
Theme
Horror
Players
Single & Co-op
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