ZombieMod takes a unique approach on the Zombie Apocalypse by putting it in the perspective of a military commander, not a survivor. Since it is 2 years after the first infections, resistance on the east coast is organized, resulting in battles rather than small groups fighting for survival.

Report article RSS Feed ZombieMod First Alpha Gameplay Footage

Yes, the first alpha gameplay footage of Company of Heroes: ZombieMod has been recorded! Rejoice!

Posted by burtondrummerNY on Feb 26th, 2013

Fans!

I am pleased to announce that after years of hard work, ZombieMod has reached the point where we can offer our first footage of gameplay, from both a Survivor and Zombie perspective. The preview is actually two videos, which are in a dual commentary format with my friend Kowski from KowskiGames on Youtube. In the first game, I play as the Survivors on our adaptation of Langres, while in the second I play as the Zombies on our adaptation of Beaux Lowlands. Throughout both videos I offer commentary and respond to questions that many of you may find interesting.

You can also find the first part here on my Youtube channel, while the second can be found here on KowskiGames' channel.

Enjoy!

- The ZM Team

Post comment Comments
I_am_a_Spoon
I_am_a_Spoon Feb 27 2013, 3:56am says:

Amazing job guys, can't wait to give it a go!

+10 votes     reply to comment
UltraElectroMagnetic
UltraElectroMagnetic Feb 27 2013, 4:33am says:

AAAaaahhhh!! :D

+4 votes     reply to comment
RocketBunny
RocketBunny Feb 27 2013, 4:48am says:

ERMAGERD!!!! lucky that i downloaded all the files before you guys removed them :) so i can keep playing :D

+3 votes     reply to comment
ab2531
ab2531 Feb 27 2013, 4:49am says:

Why did all download links disappeared?

+4 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Feb 27 2013, 1:10pm replied:

There's several reasons. The first is that many people were mistaking it for final releases and were confused accordingly. The second is that they are unrelated to the final mod and we wanted to streamline the ModDB site. Lastly, we wanted to help to resolve some confusion concerning installation issues and such. I have all 3 files in reserve on my computer, so if anyone really wants them, they can send me a PM.

+5 votes   reply to comment
Beddalla
Beddalla Feb 27 2013, 4:50am says:

Looking rather´╗┐ good. Some pretty strong modern buildings in the game now. The combat has really came along. Your hard work seems to have paid off. Can't wait to see some more footage and advanced features! : )

+4 votes     reply to comment
mechwarrior24
mechwarrior24 Feb 27 2013, 4:51am says:

Thou shalt GIMME GIMME GIMME.

+2 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan Feb 27 2013, 5:45am says:

Give the zombies a global DoT as an end game.

+2 votes     reply to comment
Reborn:X
Reborn:X Feb 27 2013, 2:29pm replied:

What's a DoT?

+2 votes     reply to comment
dbltap441
dbltap441 Feb 28 2013, 7:04am replied:

Damage Over Time

+2 votes     reply to comment
BananaPancake-Chan
BananaPancake-Chan Feb 28 2013, 7:22am replied:

Damage over time, the idea in my head is that at end tier a zombie horde/squad can be summoned that emit a passive DoT plague-like gas/air over the entire map...it's kind of an overkill game ender...but hey, that's an idea.

Disease sacks that burst out of their bodies and such.

+2 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Mar 2 2013, 2:09pm replied:

Hmm...interesting

+1 vote   reply to comment
ikuto
ikuto Feb 27 2013, 8:44am says:

About zombie defense, maybe some sort of zergling like zombies? lying on land and then atacking while enemy nearby.

+2 votes     reply to comment
Reborn:X
Reborn:X Feb 27 2013, 2:36pm replied:

Expect that Zerglings do not unburrow themselves on auto, only Lurkers receive combat abilities from burrowing.

Besides I doubt dead people on the ground would work as a good "living mine" defence type. They would be totally suspicious for Survivor forces and not much of a surprise. Since there already HazMat and soldier zombies confirmed I thought the undead faction could make use of some 'advanced' defence. After all, their forces are drawn from former humans of various jobs.

+2 votes     reply to comment
Lito.LV
Lito.LV Feb 27 2013, 8:55am says:

I heard that the human HQ will be a trailer, how about making the base mobile, just as Brits in vanilla. Or no such plans?

+2 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Feb 27 2013, 1:11pm replied:

No such plans, I personally am not a fan of the British gameplay style, and while I appreciate the strategic options that come from it, I don't think it's appropriate for the survivors.

+2 votes   reply to comment
-(TBS)-Jericho
-(TBS)-Jericho Mar 11 2013, 9:43pm replied:

if only CoH allowed tri-faction wars... hmmmmmm

0 votes     reply to comment
fenix02
fenix02 Feb 27 2013, 12:10pm says:

seriously looking good guys, cant believe i played the first release of this and now look how far youve come. seriously great work

+3 votes     reply to comment
Danskman417
Danskman417 Feb 27 2013, 12:15pm says:

almost screamed like a five year old girl when i saw this hahaha

+3 votes     reply to comment
ALECOS
ALECOS Feb 27 2013, 6:30pm says:

OMG iiiii just had a mini heart attack, this made my week :D

+2 votes     reply to comment
freak19930
freak19930 Feb 27 2013, 7:37pm says:

I thimk zombies should be able to zerg rush but they have to time it out and have a steady stream, but try to make it so they have to surround you

+2 votes     reply to comment
theguy345
theguy345 Feb 27 2013, 10:27pm says:

Burton let me guess, This is just the beginning and the final release is not even close? And if so, This looks hella good! :D

+2 votes     reply to comment
burtondrummerNY Author
burtondrummerNY Feb 28 2013, 1:24am replied:

Oh yes, this is just the beginning :D

+2 votes   reply to comment
HavocOfDoom
HavocOfDoom Feb 28 2013, 3:44pm says:

Just a suggestion: Perhaps as a zombie defensive structure you could have a kennel and a few zombie dogs can run out and attack nearby survivors and then return to the kennel? (a similar system to the Triage centres in CoH)

+2 votes     reply to comment
Preplin
Preplin Feb 28 2013, 5:52pm says:

Something you should try to do is have there be an effect similar to the medic buildings for the zombies so when a human goes down you could have the "medic" zombies go and convert them to zombies.

+2 votes     reply to comment
Kark-Jocke
Kark-Jocke Mar 2 2013, 9:15am says:

I look forward to this coming, this is an amazing mod for us as a zombie fan! :D

+4 votes     reply to comment
menno-911
menno-911 Mar 2 2013, 1:35pm says:

looks goed if this coms out i will derctly get the game back on my pc XD i still play the old 1 of the zombie mod XD

+1 vote     reply to comment
Agissea
Agissea Mar 3 2013, 3:27am says:

So cool ! Can't wait for the final version (or even this alpha one, for the moment :p ) Great job :) (good thing that i kept tracking your mod, since it was already really fun to play with the pre-alpha versions -tough i couldn't build anything to get more troops as human)

+1 vote     reply to comment
Agissea
Agissea Mar 3 2013, 3:30am says:

Oh and it's great when you zoom in and we can see the troops. (especially the swat team and the tactical unit -well there was 2 armored looking unit team but dont remember the name, aka not simple survivor but soldiers with weapons) just hope that other than a gamemod, you will always have infinite ammo or it wouldn't be as funy !

+1 vote     reply to comment
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burtondrummerNY Author
burtondrummerNY Mar 4 2013, 4:36pm replied:

Yes, the mod has been restarted twice, and last year I lost about 2 month's work. Plus there's only myself working on it consistently.

+2 votes   reply to comment
Frosty_Guy
Frosty_Guy Mar 4 2013, 4:11pm says:

Argh release the alpha! it'll give me somthing to do other than bug you for a full release xD

+1 vote     reply to comment
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