Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.

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WIP 3D Player Selection
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Dune_Jumper Mar 30 2014, 12:48pm says:

Oh nice.

+3 votes     reply to comment
QuatroIGN Mar 30 2014, 1:02pm says:

The last one is staring into my soul.

+6 votes     reply to comment
DemolitionSteve Mar 30 2014, 3:12pm says:

I *really* think it'd be flat out awesome if you guys did bodygroups/skin selection for each individual character in this game like what I whipped up here (ignore the terrifying lack of eyes)



Body and skingroups are actually really easy to set up, and I think that it could really benefit this game and probably appeal to more people who are suckers for character customization (such as myself, hence why I made those in gmod).

Please message me if you're interested, as I'm willing to work with the team to see what I can help out with if you guys show interest.

+5 votes     reply to comment
npc_violent Mar 30 2014, 10:36pm replied:

We're way ahead of you. You can apply on the ZM2 forums, Zombiemaster2.net

+3 votes     reply to comment
hotcold Mar 31 2014, 12:24am replied:

this was done in gmod tho?

+1 vote     reply to comment
npc_violent Mar 31 2014, 12:25am replied:

He's just making an example.

+2 votes     reply to comment
LTDragoonIII Mar 31 2014, 12:16pm says:

Awesome this will better show some of the models as well as make it easier/faster to pick :D.

+3 votes     reply to comment
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Displays player models in 3D. Has procedural design for custom player models. Is also proportionate for widescreen and high resolutions.

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Mar 30th, 2014
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