Zombie Master 2 is a multiplayer RTS/ FPS hybrid utilizing Valve's Source 2013 engine. Players are thrust into the middle of a zombie apocalypse, forced to search the remnants of their world for weapons and equipment in order to remain alive. One player is freed from the weak flesh of his peers. A being of limitless power, he controls the grotesque hordes of undead in a constant battle against what is left of humanity. His name is spoken only in whispers, for fear of drawing his attention. For once his gaze is upon you, the true test begins.


A game pitting the cunning strategy of the Zombie Master against the teamwork and bravery of the humans, ZM2 is two unique gameplay experiences in one.


  • Hunt for weapons scattered across the ruins, including molotov cocktails, rifles, and the beloved shotgun.
  • Objective based gameplay; Players are required to work together in order to accomplish their goals.
  • Use the physics of the Source Engine to construct barricades and accomplish objectives.

Zombie Master

  • RTS gameplay, with an interface tailored for both quick commanding and advanced strategies.
  • Powers to interact with and foil the Humans best plans.
  • Traps and environmental manipulation supplement the already formidable arsenal available to the ZM, allowing him to collapse bridges, douse lights, or release swarms of deadly bees. Anything the mapper dreams of is a possible trap.
  • A variety of zombie types allow ZMs to adapt to any situation, and formulate complex strategies on the fly.

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RSS Articles

We're back with more news! We know that everyone is wondering about the kind of updates that have been made for ZM2. We assure you, we're working very hard to get as much done as possible. We've recruited more members since our last update, and we plan to recruit more.

v1.0.2 Development

Due to recent events, we're working on a patch for v1.0.1b. We do this so people can play ZM2 bug-free while we work on ZM2 2013. It includes all fixes as well as a few features from ZM2 v1.0.2 and ZM2 v1.0.3 2013. Meaning the patch will be v1.0.2


*Some changes may not be listed*

  • Added blood model overlay shader
  • Added LOD models: Ammoboxes, weapons.
  • Added Macro Manager: Hidden spawn, physics explosion, expire zombie are bindable.
  • Added map specific cfgs: Mappers can place map specific cfgs in "zombie_masterob/cfg/maps"
  • Added m_rawinput
  • Added selective colorization model shader
  • Added shotgun effects
  • Fixed/Updated AI: Improved priorities, navigation. Fixed combat states, prediction, flinch anim.
  • Fixed/Updated dynamic damage forces: Improved reponse to attacks.
  • Fixed env_projectedtexture rendering shadows when they should be disabled.
  • Fixed Source Shader Editor
  • Fixed func_tracktrain/func_door crushing players.
  • Fixed item aura glow rendering.
  • Fixed several convar discrepancies.
  • Fixed SKS force reloading.
  • Removed high-resolution depth buffer.
  • Updated "Kill" command: ZMs submits instead.
  • Updated dust particle material: Modified alpha map.
  • Updated godrays: Improved performance
  • Updated gore: Added bloodstream effect, added blood model shader, improved performance
  • Updated lens flare: Improved performance. Added autoexposure/desaturation.
  • Updated Main Menu
  • Updated "cl_maxrenderable_dist" default value to 2500.
  • Updated multiplayer options menu: SSAO, Lens flare disabled by default. Window GUI selected by default.
  • Added "Lens Flare Brightness","Sticky Radial Menus","Light Density" options.
  • Removed "Max Update Size","Update Rate per Second","Client Command Rate"
  • Updated preserve entities list on round restart.
  • Updated projected textures: Improved culling, improved usage of scissor optimization
  • Updated sparks particle material: Removed depth rendering
  • Updated radial ZM interface: Menus stick to edges of the screen

ZM2 2013


At the beginning of every round, there's a chance of a gamemode change happening. How often a gamemode occurs can be changed via console command. We're still thinking of gamemode ideas, and we may scrap one or two of them.
Rush: Shamblers shamble faster!
Outbreak: Resources pool twice as much! Max zombie count is also increased via a convar.
Masters: Four Zombie Masters. Max zombie count is also increased via a convar.
Survival: No primary weapons.


Adobe Flash was used for certain interfaces like the main menu. Round stats are also recorded and displayed at the end of rounds. A leaderboard will display 5 players that have topped specific stats, like most kills, most special kills, most damage dealt, least damage received, most destruction caused.

Custom Arms

Custom Arms
Arm models can be switched out separately. Arm model provided by MaxOfS2D.

New Content

Extra Content For ZM2 MappersExtra Content For ZM2 MappersMap PropsMap PropsMap PropsMap Props

Steam Greenlight

We have bought access to Greenlight. We also plan to release Zombie Master 2 as a free game. Though we still have plenty to do till we can publish it. We're focused on replacing half, if not, most of the content currently used in the game. We do have a concept page up for now.

Help Wanted

We're looking for character artists for zombies and survivors. Map prop artists to help finish where other ZM2 developers left off as well as design a few original maps. Sound effect artist to replace all of the weapon sfx as well as impact and danger sound effects.

That's all for now. We will be releasing more information on the next version as well as the Greenlight publication soon.

Thanks for reading,
The Zombie Master 2 Development Team

Zombie Master 2
Zombie Master 2 - Return - December 2013

Zombie Master 2 - Return - December 2013

News 10 comments

Zombie Master 2 development resumes! Details about the Source 2013 patch and the future of ZM2.

Zombie Master 2 - Progress Report - June 2013

Zombie Master 2 - Progress Report - June 2013

News 6 comments

Discussing recent development in Zombie Master 2, including the Source 2013 port, performance issues, custom shaders and future plans.

Zombie Master 2 - 1.0.1 released

Zombie Master 2 - 1.0.1 released

News 12 comments

A new version of Zombie Master 2 has been released, containing bugfixes and adjustments made after the first release.

Zombie Master 2 - 1.0.0 Beta Release

Zombie Master 2 - 1.0.0 Beta Release

News 41 comments

After three years of development, one of the most anticipated source mods releases!

Comments  (0 - 10 of 750)

If you guys aren't gonna finish this mod that's fine, but could you at least pass the source code and new features over to the devs working on Zombie Master: Reborn?

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Como vai o andamento?

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This Zombie Master 2 mod is out of date and apparently abandoned.

Zombie Master Reborn is the in development with a living community playing it.

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This is alive? anyone play this?..

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God knows what happened to these guys.

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Any idea who the main developer was on this?

Reply Good karma Bad karma+3 votes

What ever happened to this?

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Still some players left on Zombie Master 1.2.1

wish it would make a big return

Reply Good karma Bad karma+1 vote

it did, Zombie Master: Reborn

The new Zombie master mod created by Mehis.

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Ratings closed.

Highest Rated (13 agree) 9/10

The gameplay mechanics of Zombie Master 2 still stay true to the original, people here are complaining about the lack of new features added to this sequel. I'm just happy that they didn't completely turn the game upside down and change everything, ZM2 is still ZM1 at heart.

Even though like other people I wish there had been more features (new weapons were an awesome addition to the game though), I'm still really content with ZM2 and it remains a fun game to play.

Apr 12 2013 by Dannydaninja


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