Note: People who downloaded before 3 November might need to download it again. Behold! A new version is here! Click below to see the changes. The full...
What is Warlords Battlecry?
Warlords Battlecry is an unique game released in 2004. The game combines the most representative Role Playing Game elements with the most important Real Time Strategy elements.
The game has an unique hero system, with up to 28 classes to choose from. Each hero can learn unique spells from different spell books. You may encounter common RPG spell books such as Pyromancy and Necromancy, but also unique spells such as Divination, used to enhance the side you are using, or Summoning Magic, which allows you to summon powerful troops on your side. There is no level limit in this game, which means that heroes may level up to level 3000. Heroes can have up to 10 skills, which are further enhanced by the items they are wielding. The game does not neglect the leveling up system. Not only your hero can level up, but also your units may level up to level 20 and you may take your champions into future battles.
The Game has 16 unique races, the classic Humans, Elves and Orcs, but also races never seen before, such as the Swarm, an army of Scorpions and Scorpionmen coming from the desert to lay waste on the world, the Minotaurs, an army Bullmen venerating their God of War, Sartek, bloodthirsty brutes that try to satisfy their endless lust for battle, and the Dark Dwarves, a clan of Dwarves that imbues it's siege weapons with magic. With such machinery they don't need to fight the battle themselves as the constructs they build ravage the enemy armies immediately.
The game also has a random map generator that further increases the game complexity by providing the map with crucial command points, temples that when hold will summon powerful deminic allies to fight amongst your armies, quests for your hero that will require him to do risky tasks, but reward him with powerful items, large amounts of money or powerful allies to fight on his side, but the maps will also have threats, lairs and dungeons from which armies of Undead, Goblins or Giants without an owner will form, and attack other factions, raze bases and even try to assassinate your hero.
The purpose of this mod is to balance the races, spells and heroes and also to provide every single race with an unique element or ability that completely changes their gamestyle.
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A lot of changes will be made in the upcoming version, but the biggest changes will be adressed to the Sirians, or Knights, and Hand of Sartek, or Minotaurs, Factions.
The biggest change to the Sirians Faction is a new ability, Knights of Agaria. This ability is a upgrade toggle which means that it's effects can be disabled and enabled any time during a game. When this ability is enabled, weaker but cheaper armies will be shipped instead of your usual armies.
As long as the upgrade is enabled all your ground armies will create at half the stats, but will cost half the resources and produce for half the time. This might not sound as useful, but it will prove useful to the Sirians.
This ability allows you to produce cheap armies early game and allows you to access cheap armies and obtain map control while also allowing you access to expensive cavalry. Later on it can be disabled to increase the stats of your armies and re-enabled when you need an army quick.
The Hand of Sartek faction gets a huge game play change. First, they no longer have access to Thralls, their default mine fillers, which are replaced by Eagles. Eagles are flying builders that cannot fill mines.
Being led by the Omen of War, Minotaurs will gain a small sum of resources for killing any unit, which will make up for their lack of mine income. This will change the faction's play style entirely. The faction will now focus on offensive tactics and will have to resort to offensive to gain as many resources whit as little army casualties.