If you are bored of the classic Warlords or just want to try something different, new, I present you "The Fifth Horseman" Mod. The Fifth Horseman is a standalone mod of WBC3 That brings huge changes to the game, both Altering , races and heroes, hero classes and spell books. The game add brand new units to the game and Provides unique changes to every single race.
Note: People who downloaded before 3 November might need to download it again. Behold! A new version is here! Click below to see the changes. The full 1.03->Gamma is included in the archeive.
Chronomancer, Miner and Antimage have been replaced with Monk, Zealot and Battlepriest.
Defense and Elelmental Lore now grant bonus armor/resistance based on your hero's stats.
Supreme Blessing is Divination lvl 10 spell. Grants damage/combat based on your hero's stats.
Gets Lay Waste as a level 10 spell.
---New Spell Sphere---
Deals damage to close combat units around the hero.
The hero gains spellcasting chance based on his intelligence for the next spell.
The hero gains bonus combat based on his dexterity.
Your hero gains splash attack for the duration.
Slows your attack speed, but you gain 100% critical chance.
Your hero gains Armor, Resistance and Vampirism while this spell lasts.
Your hero gains enormous regeneration bonuses but can't attack.
Your hero gains a huge mana discount bonus but looses all speed.
Increases the attackspeed and movement speed of your hero based on your Strength.
Army of One
Summons a couple of decoy heroes to fight for your hero.
Get access a new toggle upgrade that halves the cost, production time and stats of most Sirian armies unless toggled again.
Units stats have been reballanced accordingly.
Squires cost stone now for no reason!
---Army of the Dead---
Tweaked the upgrades. Haunting and Wailing now grants undead the ability to rend courage.New vampirism upgrade available from lvl 3 keep.
The tombguard ability now allows Wights to explode upon death, dealing 10 cold damage to enemies around.
---Hand of Sartek---
Minotaurs no longer have access to Thralls and get eagles as builders from their keep.
Instead, when killing a unit, minotaurs gain 25 of every resource.
Offensive augumentation now grants bonus range, damage and combat but drains speed (used to drain range and give speed)
Defensive augumentation now grants bonus armor, resistance and speed (used to give bonus range and drain speed)
Augumentation upgrades are now one single toggle.
When killed, Swarm units will unleash pheromones, which will increase the stats of nearby allied units for a short duration.
When a scorpion dies, nearby scorpions gain bonus damage.
When a wasp dies, nearby wasps gain bonus attack speed.
When a ant dies, nearby an gain bonus speed.
When a scorpionman dies, nearby scorpionmen gain bonus armor.
When a scorpionpriest dies, nearby armies gain bonus damage.
Wyvern, Dragonflies, Hydras and Plaguecloud will also inflict Poison/Plague
Every 5th unit a ghoul kills turns into another ghoul
Plaguepiles now increased the combat reduction and damage a unit takes from poison/plague.
Vampirism is now precentage based.
Night/Day Cycle now works properly.
Changed the display of some upgrades.
Armies have a new stat, Courage.
Courage degenerates in battle and when reaches 0 the army is forced to flee in terror.Courage differs from some armies.
-Undead, mechanicals and demons have no courage
-Goblins get less courage, but other orc troops gain more
-The Morale and Order of the Lion upgrades grant bonus courage to nearly produced troops
-Armies with high hits get more courage-Barbs get more courage without any upgrades
-Dragons have a lot of courage
The Following armies rend extra courage when they strike:
Lizard Rider *
Dk Elf Infantry *
Stone Golem *
Khazrimi Guard **
Dark Rider **
Ancient Treant *
Mino King *
Trex and Dragons ***
Undead with the Wailing Upgrade