Good morning everybody! Thanks to Xatmos, who assisted me with the coding, the mods works!! Yes it only features a small selection of companions (Damsel, Tourette, Killer, Romero, VV, Yukie, Pisha and Zhao, each with at least a new reskin) but it works.
[Note by _xMAX_: I am not the creator of this, as you read on side. I just fixed the url of a new image about Vampire-Bloodlines Extreme]
Article by Kralich/David - Editor and Community Manager at DBolical.
World of Darkness has announced a new live show called New York By Night, inspired by VTMB's LA By Night radio show. Featuring alongside some other shows and panels that fans of the gothic vampire scene can consume, here's five more VTMB mods to remind you of the good times whilst you listen!
By _xMAX_
Bloodlines: Extreme takes a top-level approach to enhancing the entire game, bringing in more gameplay features alongside improved textures. The list of changes is immense, containing additions like extra info for items, more difficult enemies with changed disciplines, added NPCs that both contribute to combat and to the playing out of the main storyline, and improved aesthetics on many assets for a very overall revised experience in Bloodlines.
By LordUra
Stemming from the tabletop experience, VTMB's core strength is the variety of ways players can engage with the narrative and story, and how many ways they can choose to play their character. One of the ways this is executed is through clans, which affect your character's quirks and background. The tabletop, naturally, has many more clans to choose from - and so mods like this help make up the discrepancy with more clans sourced from the material that enhance your roleplaying experience.
By lenusk@
Though not specifically a combat-oriented game - with some mandatory bits, but with a heavier emphasis on roleplaying - VTMB's gunplay is notoriously a step below the melee side and the rushed narrative making this more and more important later on doesn't help. Just as well, then, that a competent arsenal mod vastly expanding the weaponry at the player's disposal has existed for many years. Gunfights are more bombastic and varied than before, making even the most egregious encounters from the base game much more fun.
By LordUra
In the World of Darkness, it's not unusual for the undead to have vassals to help with their schemes, and whilst this has some limited representation in VTMB, actual combat allies are rare. With this mod, you can take characters throughout the game with you, and new characters are also introduced for you to befriend and take with you on your adventures, lending a much needed hand in difficult situations.
VTMB's ultimate conclusion remains unclear after all these years, ending on a series of rushed and confusing cliffhangers that fans have been interpreting over and over for years. It's daunting to try to tackle an addon to this already complicated story, but these modders took the prequel approach, tackling the events running up to the game instead. Seen through the eyes of a vampire hunter, you'll have a very different perspective on the events about to take place that setup VTMB's overall story.
World of Darkness is the umbrella term for the works derived from White Wolf's roleplaying series focused on gothic creatures like vampires and werewolves existing in a modern day world where they must keep their identities a secret whilst realising ambitions and surviving against their peers. For many, Vampire: The Masquerade: Bloodlines was their first introduction to the series, but the World of Darkness has always been multimedia to an extent, and now, a new live show - as well as other events like panels with the show's actors - has been announced.
New York By Night is a successor to the fondly loved LA By Night
radio show that also featured as part of VTMB's atmosphere and worldbuilding
There's more where NY By Night came from, though, with a show also based in the Hunter: The Reckoning continuity, the community cosplay-oriented Vampire Vogue, and a news show that will cover further media from the series in gaming. All of this comes not long after the launch of World of Darkness: Unbound, which saw fangame creators given the opportunity to go commercial with their VTM ideas. In short? It's a good time to be a fan of the World of Darkness.
I realized the original guide was a little incomplete and unclear, so here's mine....
Updated to UP 11.4 (includes a fix for posing all companions)
DO NOT INSTALL ON COMPANION MOD CORE EDITION. I found out how to play the classic version of this mod with the mod loader and thus with modern computers
At request here it is: the Companion Mod Core v2 for The Final Nights 1.6.1! (humanity loss at unpossession fixed)
Hey boss... I ran into a problem before I got to enjoy the functionality of the mod: First time I played Ventrue and first time I tried this mod. I got just past the Museum mission and wanted to go check out the Ventrue haven in Skyline Apts. Unfortunately, I get this error message whenever I try to enter the building 'Engine Error/ Milligan - followers can't be in squads, functionality not implemented' (by now I already killed him for Pisha). I tried reloading a few times and entering through the sewer, but none works.
Any way to make it work boss? Would like to try that Companion Mod.
If not, would it work if I fully removed my entire UP+ folder and reinstalled just that before launching the game, to at least continue the save without the CM? I'm already playing my 3rd playthrough in the last 2 weeks since I discovered this game, don't really feel like going scratching a third of the game and starting over again.
I should add I'm using UP+ 11.5, not the 11.4, up till now everything was fine, so I was hoping it would all work out. When installing this mod I didn't let it overwrite anything that was already in UP folder, hoping that would leave the 11.5 functionality. But since the problem arose I also pasted the contents of this mod in once again, this time letting them overwrite everything, but that too didn't make any difference :///
Hey :)
Sadly I've never saw this bug so I haven't any ideas on how to fix it.
I wouldn't advise to use those saves in a different mod or patch (since they will be highly uncompatible).
Furthermore I have to ask, have you made pauses in the game (meaning each hour or two saving the game, closing it to the desktop and relaunching it)? This should fix the issue since, due to the unstable engine, after long sessions memory leaks occurs and even corrupt the saves.... If this is the bug that happened to you I would suggest to load an earlier save, even before the museum, and try to enter the Skyeline map.
Finally, I won't advise to install this mod on top of a patch I haven't built the mod for. In this case I suspect the newer patch might also be the issue....
Hope you can fix your issue and continue playing ;)
After some investigation, I'm quite sure it's because I killed Milligan with possession (wanted to do it myself rather than let him get eaten, but the stupid camera made direct killing an instant criminal violation).
Now, he definitely did die. Like, I mean, I literally got the quest completed for killing him. And yet, I guess he still counts as a possession follower somehow? So at least it wasn't the fault of this mod, even with my overly complicated way of installing it over UP 11.5.
But that save is unusable. Unfortunately, I frequently purge old save files as otherwise GOG yells at me for backup server full.
I guess I'm fkd like a Malkavian on a rainy day, unless someone has a method of unfking it (which I wasn't able to find)?
After browsing through that online backup save folder, the best I was able to find was a save before blowing up the warehouse in SM. I guess at least I get to skip redoing the tutorial and the hotel missions again :/
Anyway, I hope stuff like this won't happen again :/ good luck and have fun :)
My suggestion would be to use some cheats to ease the pain to redo that part of the game....
Hi! Thanks for reinvigorating this mod. Just wondering if it's possible to enable posing on Tourette?
Thank you :)
Anyway, regarding your question, all companions are "posable" in the haven.
Thanks for responding, I get a message that says "Tourette refuses" when I try to move her/change her pose. (Similar to Yukie)
Aw crap. I will see if I can fix it in the next update :P
Lookin forward to it! Still great work!
Thanks :) I hope it can be fixed....