The next edition of Clan Quest Mod is now available for download, and with all the renewed enthusiasm for the game since the announcement of Bloodlines 2 coming next year, there's never been better time to replay this classic with CQM. Since the release of version 4.0, which includes an entirely new story line and ending allowing you to side with the Sabbat, we've been listening to issues and bug reports and steadily working on a better version of the mod. Version 4.1 of the mod includes an abundance of fixes for a number of issues, critical and non-critical. Additionally, some of the most choice elements from the newest version of the Unofficial Patch have been integrated into CQM, most notably the new maps that were made as part of the UP and the newest version of the library quest. CQM 4.1 also includes v1.0 of the X20 mod which makes a number of graphical enhancements and easter eggs involving other parts of the world of darkness.
Version 4.1 of Clan Quest Mod includes all the great content available in previous versions of the mod including:
- An entirely new story line for Bloodlines featuring a new hub and a whole new cast of fully voiced NPCs. The story focuses around the the city's Sabbat population and gives the player the option to abandon the Camarilla to join up with the Sword of Caine instead!
- 3 possible new endings
- A new humanity system that's more reflective of the pen and paper system, and with greater consequence
- The ability to diablerize other select kindred
- 10 new quests, seven of which are only available the respective clan of your player
- An optional achievement system
- Easter eggs
- Full integration with Unofficial Patch (v 9.2), installed easily and automatically
- Limited integration with other mods including Arsenal Mod, Camarilla Edition, X20 Mod, and Comp Mod, all available directly through the CQM's installer
The full changelog is available on the download page.
Thanks to all that fans that have kept Bloodlines, and this mod, alive for so many great years!
Thank you for this! This mod is now my only way i play bloodlines 1, ever since you released the 4th version, it extends the game in so many awesome ways which i really like))
Thank you! =)
Sure =)
Can I suggest a slight addition to camarilla version of sabbat storyline? After wiping out sabbat in east la and sent to lacroix, lacroix would say that sabbat in downtown still don't know that east la has been wiped out. so it is prudent to completely wipe them out. lacroix would send his agents to engage the sababt while player would directly kill andrei. Player then will have the go to the hollowbrook hotel where player would directly be teleported to the last zone to kill andrei. This way players can also obtain the talmahare blade.
Nice, I've been thinking about a new playthrough. Alas, the UP integration part confuses me. Is the UP 10.x stuff only partial integrated now? And will it stay that way?
Yea, I just integrated the new maps and quest form 10.x which seemed like a fair compromise, instead of NOT doing a full integration as I no longer have the time and energy to do that.
Don't sweat it, it's a good compromise.
Amazing!
Thank you
Cant move at Giovanni Manson Exterior
Try /no clip. Other conflicting mods maybe? I have a ton of mods and I found that with this I have uninstall some in order for game not to be somewhat "glitchy."
Wish this could be combined with Argikt's mod. Cause that would be dope. Moddb.com
I just bought the game from steam. I downloaded This Unofficial Patch 10.4 & I also downloaded the Clan Quest Mod. My question is, do these two patches/mods work together or are they completely separate? I ask because they both created their own icons, which leads me to believe they are separate. I'm really there is a way I can run The Unofficial Patch & include the Clan Mod into it.
Congratulations for your job. I am in East L.A. and I have a little problem. After various vicissitudes I have reached the point where Victoria asks me to eliminate Jesse. I go where I've always found it but it's not there. There are only dogs .. I tried to go to other places where according to logic I could find it but I can't find it anywhere. What am I doing wrong?
A note I can make is that as far as the history in L.A. it is really good, it forces me to lose Humanity and yet it leaves me with choices that would only make a good one. I know that maybe you don't want to get your hands on this mod anymore, but I think some more good options would be possible.
Another thing I miss from the previous version is the expansion of the map of Holliwood and the "underground"
Thanks anyway and super compliments for your work.
Hi, I playing Sabbat line, I get the sarcophagus, but I cannot leave Hollowbrooke hotel, I am stuck at the loading screen, I restart PC, played again, but still stuck at the loading screen. Please help me.
can someone work on a mod that uses clan quest as a base and restores full functionality to the compmod and lets me have every companion the original mod does? thats the only drawback keeping me from installation! everything about clanquest i absolutely love except for that part
You deserve to be hired by the devs of VTMB 2,thank you man! I still play an older version of CQM with a Malk and after I finish that I want to play the newest CQM Mod and Bloodlines 2 and Vampyr which has many choices like VTMB does and Age of Redemption :)
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Why the hell isn't it nominated? :-( It's ingeniously Awesome.
Would it be possible to use this mod together with the latest unofficial patch (10.5) somehow?
Unfortunately and alas it is not possible. Only when developers update Clan Quest Mod to be built on top of one such fresher UP patch version.
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Hi, there's a problem where if you take Damsel's quest for the Brujah clan you can't talk to Strauss about the Gargoyle anymore.
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I have a brief inquiry in regards to CQM. Does Diablerie permanently decrease a Toreador's Humanity by two points instead of one? In other words, are Toreadors effectively limited to four Diableries per game? Thanks in advance.
P.S.: Burgermeister and other people who contributed to this project, thank you for making such a wonderful mod.
Hi, installation question, do I need to install one of the versions of the unofficial patch first? Or not, as the newest version doesn't seem to be compatible with this?
Greetings. First, i am very much enjoying this mod.
However i am stuck atm.
I have finished the East LA quests, aside from Eduardo, but i have not found more information about the sarcophagus, that was supposed to change owners.