Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Dněprŭ: New Event Announced (May 18th)

0 comments by hrotha on Apr 29th, 2014




"There shall be great thunder, there shall be rain with arrows from the great Dnieper.
The grass bends in sorrow, and the tree is bowed down to earth by woe."

Not long after our Kĭnyazĭ Svyatoslavŭ died, enmity arose among his sons and war ravaged the land of the Rusĭ, but one was killed, and only Yaropŭlkŭ and Volodiměrŭ live still. They both worship Perunŭ, but Volodiměrŭ is fierce in his devotion to the thunder-god, while Yaropŭlkŭ is a friend to the Christians: he married a Greek nun and exchanges emissaries with the Pope in Rome. Some say he will be baptized, like his grandmother Olĭga before him. The Christian Rusĭ hope for a better future, but the Pagans fear for their ancient customs.

The annals will speak of the princes and the great battles, and lesser deeds will be forgotten, but the many fights and raids are not any less heroic, or terrible, and their causes not any less intricate. For at the heart of the Dněprŭ, since the Varyazi first sailed down the river to trade, but also to take the land from the Sěveryani, two families of different stock and creed have held a bitter hatred for each other.

Let the princes fight their war; today, they give these two families reason to finally march into open battle. The Christian boyar Miromirŭ Bogovidichĭ has chosen to side with Yaropŭlkŭ to defend his faith, but the Pagan Voislavŭ Igorevichĭ fights for Volodiměrŭ and the old religion; and in their eyes, both go to war seeking revenge. But allegiances are rarely so clear-cut in times of war, and while these feuding boyars may say "Christians" and "Pagans" to refer to the other side, men of both faiths serve under each of them, sometimes uneasily.

The fortified town of Dubogradŭ, home to Miromirŭ, holds the key to this small chapter of the war, and Voislavŭ sets out with his allies to take it and to settle old scores. But the folk and friends of Dubogradŭ come out to meet him on the battlefield...


Head over to the Taleworlds forum to see the full thread and sign up. Everybody is free to join one of the two public hosts: the Pŭlkŭ Dubogradĭskŭ or the Pŭlkŭ Brodĭskŭ:

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Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 12 comments

If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the lattest fix.

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 22 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Vikingr 0.90

Vikingr 0.90

Dec 20, 2011 Full Version 4 comments

New version of Vikingr with a new faction and bugfixes, new money earning system, clanshields and banners and much more!

Post comment Comments  (0 - 10 of 208)
Delacroy
Delacroy Jul 25 2014, 12:35pm says:

Nice!

+1 vote     reply to comment
Delacroy
Delacroy Jul 22 2014, 2:24pm says:

I really liked this mod, but I can not find any server to be able to play and test myself in the shield wall! : (

+1 vote     reply to comment
hrotha
hrotha Jul 23 2014, 9:14am replied:

The official server, Hildileikr, should be there at all times. It usually takes a long time for the server browser to pick it up the first time, though, so be patient. Give it a couple of minutes to be sure and bookmark it if you find it. If it still doesn't show up, chances are you installed the mod incorrectly, so try again. Make sure you install it in its own folder and that you start it using the WSE launcher.

+1 vote     reply to comment
Guest
Guest Jul 23 2014, 2:21pm replied:

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hrotha
hrotha Jul 24 2014, 8:43am replied:

There's usually people in the evenings (CEST). For events, check our Taleworlds forum: Forums.taleworlds.com

There's a Shieldwall Event coming up on August 3rd, so stay tuned.

+1 vote     reply to comment
Delacroy
Delacroy Jul 25 2014, 12:37pm replied:

Thanks!

+1 vote     reply to comment
JohannGustafson
JohannGustafson Jul 9 2014, 9:40pm says:

This mod is awesome the only ****** part is the no blocking with 2h and the character movement is a little slow for my liking. Other wise this is some grade A work.

+1 vote     reply to comment
Guest
Guest Jul 5 2014, 7:30pm says:

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hrotha
hrotha Jul 9 2014, 8:08pm replied:

It should. I would suggest the usual - reinstall and see if it works.

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Guest
Guest Jun 29 2014, 1:31am replied:

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Platform
Windows
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Official Page
Einherjarshieldings.com
Release Date
Released Jan 13, 2011
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8.8

141 votes submitted.

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Highest Rated (24 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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Combat Sim
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Medieval
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Multiplayer
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3 months ago
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