Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.
Greetings, low-born orcs! After a long time in limbo, the ported version of Vikingr is finally here: New players can now enjoy Vikingr and we are no longer dependant upon WSE functions. All community efforts have been integrated into this version, and by popular demand, the old taunts have been reintroduced.
- Vikingr ported to post-VC Warband by Slawomir.
- Updated Banner Pack and Old East Slavic Fix integrated.
- Old taunts reintroduced.
Note: Friendly horse-bumps no longer work, and you can't use special characters in-game due to new Warband restrictions (will tell you that you're banned on servers).
People who were previously unable to join due to issues with new CD-keys can now finally play Vikingr!
For more information, check the forum thread: Forums.taleworlds.com
This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...
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Highest Rated (26 agree) 10/10
Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…
Mar 1 2011 by Shoep
Lowest Rated (5 agree) 3/10
I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…
Feb 28 2011 by lord_olafson