Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Updated Banner Pack released

1 comment by hrotha on Nov 29th, 2014

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for the following clans:

  • Chąsa Yuloin
  • Gægningas
  • Polanie
  • Skipverjar Arnarins
  • Sköglingar
Updated Banner Pack

Installation instructions:

  1. Use WinRAR (or the like) to open the .zip file.
  2. Unpack/drag the content (Textures folder) into your Víkingr main directory (example: "C:\Games\Vikingr") and overwrite.

For more information, see this thread: Forums.taleworlds.com

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Updated Banner Pack

Updated Banner Pack

Nov 29, 2014 Patch 5 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 37 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (0 - 10 of 228)
Guest Feb 15 2015, 10:23am says:

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Vancer2 Dec 19 2014, 6:57pm says:

Asks to activate my CD key My CD key is already entered when I click activate. Its denied everytime I click activate. This is a legit version. I own it on steam. I also own the DLC M&B:NW. I cannot play MP with this mod because of this. I tried manual activation and it gave me the same error when I entered the long code it gave me.

+1 vote     reply to comment
hrotha Creator
hrotha Dec 20 2014, 7:53am replied:

Replied on TW forum.

+1 vote   reply to comment
MaybeMe Dec 18 2014, 2:50pm says:


+1 vote     reply to comment
hrotha Creator
hrotha Dec 18 2014, 8:57pm replied:

You can check the TaleWorlds Víkingr subforum or the Steam page to keep tabs on events and such:

Most people play in the evening (8-10 pm CET or thereabouts).

+1 vote   reply to comment
MaybeMe Dec 17 2014, 3:30am says:

will this work on 1.134 or 1.158 pls answer

+1 vote     reply to comment
EkErilaz Dec 18 2014, 12:38pm replied:

It works as a standalone, you install it separately (it includes everything you need - including the Warband version it's currently running).

+1 vote     reply to comment
derpingtonpryce Nov 29 2014, 10:27am says:

I wonder what effect the new Viking Conquest DLC will have on this mod.

+1 vote     reply to comment
07_Republic_commando Nov 19 2014, 2:55pm says:

Was going to download until i found out it was MP, now i know it will just be dead in a year or so exept if the put in SP. Not saying that its a bad mod, it would just have alot more downloads as a singleplayer and multiplayer mod.

-1 votes     reply to comment
hrotha Creator
hrotha Nov 19 2014, 3:19pm replied:

This mod has been alive and well for almost 4 years now. It's doing fine as MP.

+3 votes   reply to comment
AubeSangante Nov 19 2014, 3:17pm replied:

Dead in he year ? Man this mod as existed for like 3-4 year now and it's still not dead, the monthly organised event got something like 100 player and the last big event add around 200 player on it.

+3 votes     reply to comment
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Release Date
Released Jan 12, 2011
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147 votes submitted.

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Ratings closed.

Highest Rated (26 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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