Vikingr 1.0 full installer
May 15, 2013 Full Version 4 commentsAfter more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...
Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.
0 comments by Moeckerkalfie on May 15th, 2013
After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent a wide selection of the old northern european peoples the Engle, Normant, Rus and Goídil have received a lot of attention in the previous patches. With this patch, after much tweaking and polishing, the Norðmenn themselves see a final overhaul with much of their old content reworked and expanded, to take their worthy place as namesake of the mod.
Main changes for 1.00
Class System:
Raised most class limits
All leaders now receive a basic helmet by default
Added longbow to scytta weapon selection
Added free starting sword for Gallgoidel and Swurdberend
Added single-edged sword to Ceithernach
Increased price penalty on swords for Druzhinnik by 30%
Conte and Voevoda no longer reserve a cavalry class slot
Script & Mechanics:
Fixed inconsistencies with weapon dropping
All helmet prices lowered by 25%
Default item selection now pre-sorted by small script
Helmet hair is now consistent when getting a cheaper helmet due to lacking funds
The buying menu now gets automatically opened when receiving 'loser bonus'
Fixed small glitches and bugs in menu buttons
Fixed class colours in scoreboard
Cavalry:
Slightly Increased health for horses
Made dismounting on bumping more random and rare
Increased cavalry lance base damage
Decreased cost for using spear supplies
Longaxes receive a damage bonus against horses
Admin options:
Added 'move to spectator' option
Enabled triggering a pre-written disclaimer about clan banners
Equipment:
Overhauled and expanded helmet selection for Norðmenn
Created additional axes for Liði
Added new round shield patterns for Norðmenn
Added new norman and viking gambeson armour variations
Reworked old Norman kite shields
Overhauled Norman, viking and some shared tunics
Overhauled some Norman helmet designs
Fixed inconsistencies with scabbards
Made torch unable to block or be sheathed
Made short spear unable to block
Other Content:
New icons for all factions
New main theme by Nordous
Updated custom battle bots and hero descriptions
Replaced some old banner designs
Read more on our the taleworlds at:
Forums.taleworlds.com
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Highest Rated (22 agree) 10/10
Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…
Mar 1 2011, 3:46am by Shoep
Lowest Rated (5 agree) 3/10
I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…
Feb 28 2011, 1:05pm by lord_olafson
Single player will be grate.., i bought the game just to play this mod: SPOILER ALERT No one is playing.. Servers are empty..
Usually there are around 20 players at a time in the evening hours, if you try at the morning or at american day time you might indeed find it empty though.
There is currently an event being organized on the taleworlds subboard which will most likely have ~170 players take part, so I recommend taking a look at that if you are interested.
When i am inside the multiplayer, there is NO one at all! How can this be? I thought the mod was alive?
Tracking... I love this mod. Good work everybody.
PLease creat Vikingr for singleplayer .
Hey vikingr team please read my proposition regarding the equipment screen.
Forums.taleworlds.com
I would love to use the coding if you could give the permissions for it.
why?! just why,this mode doesn't have a singleplayer ?!
This is an awesome mod, but it also needs the Singleplayer option and drivable longboats
it would be fantastic if there was a real singleplayer to this mod.
No, it was developed to be a multiplayer-only mod, and no single player version is planned. (there is none currently either.)