Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Vikingr 1.0 released

0 comments by Moeckerkalfie on May 15th, 2013

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent a wide selection of the old northern european peoples the Engle, Normant, Rus and Goídil have received a lot of attention in the previous patches. With this patch, after much tweaking and polishing, the Norðmenn themselves see a final overhaul with much of their old content reworked and expanded, to take their worthy place as namesake of the mod.

Vikingr 1.0 full installer

Main changes for 1.00

Class System:

Raised most class limits
All leaders now receive a basic helmet by default
Added longbow to scytta weapon selection
Added free starting sword for Gallgoidel and Swurdberend
Added single-edged sword to Ceithernach

Increased price penalty on swords for Druzhinnik by 30%
Conte and Voevoda no longer reserve a cavalry class slot

Script & Mechanics:

Fixed inconsistencies with weapon dropping
All helmet prices lowered by 25%

Default item selection now pre-sorted by small script
Helmet hair is now consistent when getting a cheaper helmet due to lacking funds
The buying menu now gets automatically opened when receiving 'loser bonus'

Fixed small glitches and bugs in menu buttons
Fixed class colours in scoreboard

Cavalry:

Slightly Increased health for horses
Made dismounting on bumping more random and rare
Increased cavalry lance base damage
Decreased cost for using spear supplies
Longaxes receive a damage bonus against horses

Admin options:

Added 'move to spectator' option
Enabled triggering a pre-written disclaimer about clan banners

Equipment:

Overhauled and expanded helmet selection for Norðmenn
Created additional axes for Liði
Added new round shield patterns for Norðmenn
Added new norman and viking gambeson armour variations

Reworked old Norman kite shields
Overhauled Norman, viking and some shared tunics
Overhauled some Norman helmet designs

Fixed inconsistencies with scabbards
Made torch unable to block or be sheathed
Made short spear unable to block

Other Content:

New icons for all factions
New main theme by Nordous
Updated custom battle bots and hero descriptions
Replaced some old banner designs

Read more on our the taleworlds at:
Forums.taleworlds.com

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Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 4 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 0 comments

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Vikingr 0.90

Vikingr 0.90

Dec 20, 2011 Full Version 4 comments

New version of Vikingr with a new faction and bugfixes, new money earning system, clanshields and banners and much more!

Vikingr 0.84

Vikingr 0.84

Sep 26, 2011 Full Version 2 comments

Vikingr version 0.84 full installer, no previous version need. Needs Mount and Blade Warband version 1.143 to work. Improved weapon balance, new textures...

Post comment Comments  (30 - 40 of 125)
fastr5
fastr5 Nov 29 2012, 1:07pm says:

Vikingr = Pirate (in old scandinavian language) just if someone doesnt know :)

+1 vote     reply to comment
Moeckerkalfie
Moeckerkalfie Oct 24 2012, 11:00am says:

There seems to be some confusion about the state of the mod and this page. Only this page is not updated anymore, but the mod is not dead or cancelled but continues development. If you want to download the most recent version you should take a look at our sub board on the taleworlds forums found here:
Forums.taleworlds.com

+2 votes     reply to comment
Der_Cherusker
Der_Cherusker Jun 2 2012, 6:54am says:

I didn't play M&B for some time and now I come back and see this mod has ceased development :(, but I have one last question and hope somebody of you will read it: What is the music of the title screen called. Everytime when I started the game I wanted to know how it's called.

+2 votes     reply to comment
xristos10
xristos10 Jan 7 2012, 4:52pm says:

i can be all the four but the bots are still one of the four, any sulution for that?
expect for the normanz and rus there is it 2 of the four, one of this are calavary

+2 votes     reply to comment
xristos10
xristos10 Jan 7 2012, 4:40pm says:

ok thanks i try it now

+2 votes     reply to comment
xristos10
xristos10 Jan 7 2012, 7:10am says:

if i do multiplayer, start battle and playing with bots on team deathmatch, i can only be one of the four catogories, and not four also the bots can be one of the four. is there any solusion for that?
(sorry for my bad english)

+2 votes     reply to comment
Moeckerkalfie
Moeckerkalfie Jan 7 2012, 8:55am replied:

Just change the class limits as they are listed far down on the admin panel, if you set all of them to 100 you should be able to take every class.

+2 votes     reply to comment
Yiio
Yiio Dec 31 2011, 8:02pm says:

Can´t you make this to single player to? Like de invasion of Britannia or something like that?

+2 votes     reply to comment
dr.steve
dr.steve Dec 22 2011, 9:54pm says:

Can't connect to server says it has a 9.437 or some crap version of mount and blade and I have 1.143? what?

+1 vote     reply to comment
Moeckerkalfie
Moeckerkalfie Dec 23 2011, 8:04am replied:

Since we recently implemented the warband script enhancer (WSE), you have to start the game differently than other mods. If you open your warband folder, there should be a subfolder called "modules". If you open the "Vikingr" folder in there you should find another one called "WSE". If you run the "WSELoader.exe" inside it you will get the normal mod selection screen and can play with all the extended scripting that is needed.

+3 votes     reply to comment
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Platform
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Einherjarshieldings.com
Release Date
Released Jan 13, 2011
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Community Rating

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8.9

112 votes submitted.

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Highest Rated (22 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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