Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Updated Banner Pack released

1 comment by hrotha on Nov 29th, 2014



A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for the following clans:

  • Chąsa Yuloin
  • Gægningas
  • Polanie
  • Skipverjar Arnarins
  • Sköglingar
Updated Banner Pack

Installation instructions:

  1. Use WinRAR (or the like) to open the .zip file.
  2. Unpack/drag the content (Textures folder) into your Víkingr main directory (example: "C:\Games\Vikingr") and overwrite.

For more information, see this thread: Forums.taleworlds.com

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Updated Banner Pack

Updated Banner Pack

Nov 29, 2014 Patch 4 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 35 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (30 - 40 of 224)
Guest
Guest May 6 2014, 4:12am says:

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hrotha Creator
hrotha May 6 2014, 12:23pm replied:

Of course it's not. Last Sunday we had +70 players at the monthly Shieldwall Event, we're expecting +170 for the Dněprŭ event, and even right now (usually a quiet hour for Víkingr) there's some 15 players in the server.

+2 votes   reply to comment
Guest
Guest May 6 2014, 2:02am says:

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Glenalmondd
Glenalmondd May 4 2014, 7:13am says:

Guys please make a single player campaign! it would be really great! When I downloaded this mod, I was really excited to play and got really disappointed when I saw there was no single player... Please please please make a single player campaign, it will only do you good.
I hope you guys are considering making a single player and if you do, good luck!

+4 votes     reply to comment
CrimsonBloodGaming
CrimsonBloodGaming May 6 2014, 5:07am replied:

Just play Brytenwalda

+1 vote     reply to comment
zeebz
zeebz May 1 2014, 6:24pm says:

0 servers, dead mod, whats the point? I thought it was single player. please make single player.

+2 votes     reply to comment
hrotha Creator
hrotha May 2 2014, 4:52am replied:

Don't spread false information, please. There's an official server (Hildileikr), which is active every evening. There's a shieldwall event this Sunday and a big event on the 18th.

It's a multiplayer mod and that's not going to change.

+1 vote   reply to comment
Wardino
Wardino May 3 2014, 12:05pm replied:

Send me a link to the vikingr community plz ;)

+1 vote     reply to comment
hrotha Creator
hrotha May 3 2014, 2:50pm replied: +1 vote   reply to comment
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Guest May 1 2014, 6:22pm says:

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Platform
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Release Date
Released Jan 12, 2011
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Community Rating

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8.9

144 votes submitted.

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Highest Rated (25 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

Style
Genre
Combat Sim
Theme
Medieval
Players
Multiplayer
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2 weeks ago
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47