If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the lattest fix.
Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.
For over a year now, Víkingr has been hosting Shieldwall Events on the first Sunday of each month in an attempt to represent real 11th century infantry-based warfare as realistically as M&B permits. This month, however, the event will take place next Sunday, August 10th, which is a good reason to finally post an announcement here at modDB.
If you want to participate, there are special rules you should keep in mind:
Read more at TaleWorlds: Forums.taleworlds.com
If you want to know what a Shieldwall Event looks like, take a look at this YouTube playlist by SilentMatthew.
Highest Rated (24 agree) 10/10
Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…
Mar 1 2011, 3:46am by Shoep
Lowest Rated (5 agree) 3/10
I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…
Feb 28 2011, 1:05pm by lord_olafson