Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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0 comments by hrotha on Nov 19th, 2013


By the year 968 AD war had been waged for generations between the Goídil natives of Ireland and settlers from the north. After the first years of the great onslaught on the English kingdoms many great battles were fought between the Anglo-Saxon heptarchy kings and the Viking invaders, and soon Norse warfleets were seen in the Irish Sea itself. Rowing up the rivers to raid the Gaelic villages and monasteries, the "Ostmen" soon established the longphorts, shore fortresses to harbour their fleets, which evolved into powerful cities controlling the lands.

Yet the warlike Goídil did not yield their homelands and many tribes resisted the foreign invaders in long and scathing wars, with Viking and Gaelic villages burning likewise in the many raids. Others approached the Norse with agreements and trade, some even fighting their neighbouring tribes with the help of their new allies and rising to great power. And so the Viking cities soon were part of the ancient tribal struggles for power, in which the most powerful Goídil kings were aspiring to no less than the old title of high kingship over all Ireland.


The sign up thread is already available on the Taleworlds forum, and everyone is free to join any of the two public hosts taking part in the battle, the Coibni Dáil Cais and the Leiðangrslið Hlymreks:



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Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 11 comments

If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the lattest fix.

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 15 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Vikingr 0.90

Vikingr 0.90

Dec 20, 2011 Full Version 4 comments

New version of Vikingr with a new faction and bugfixes, new money earning system, clanshields and banners and much more!

Post comment Comments  (60 - 70 of 184)
JeansenDK
JeansenDK Apr 2 2013, 10:55am says:

When i am inside the multiplayer, there is NO one at all! How can this be? I thought the mod was alive?

+1 vote     reply to comment
Beobart
Beobart Mar 31 2013, 11:19am says:

Tracking... I love this mod. Good work everybody.

+2 votes     reply to comment
Stefanice
Stefanice Mar 21 2013, 2:30pm says: Online

PLease creat Vikingr for singleplayer .

+4 votes     reply to comment
szatesz
szatesz Aug 18 2013, 11:12am replied:

if u want singleplayer smila to this one u should try the Brytenwalda mod

+1 vote     reply to comment
FI2_Dev_usnavy30
FI2_Dev_usnavy30 Mar 19 2013, 12:59am says:

Hey vikingr team please read my proposition regarding the equipment screen.
Forums.taleworlds.com

I would love to use the coding if you could give the permissions for it.

+1 vote     reply to comment
Alin_Nationalist
Alin_Nationalist Mar 11 2013, 1:51pm says:

why?! just why,this mode doesn't have a singleplayer ?!

+6 votes     reply to comment
killthepyro
killthepyro Mar 1 2013, 8:59pm says:

This is an awesome mod, but it also needs the Singleplayer option and drivable longboats

+6 votes     reply to comment
ebamf
ebamf Feb 1 2013, 3:37am says:

it would be fantastic if there was a real singleplayer to this mod.

+6 votes     reply to comment
Valdzi
Valdzi Jan 20 2013, 2:58pm says:

Will this mod be single player?

+4 votes     reply to comment
Moeckerkalfie
Moeckerkalfie Jan 20 2013, 5:31pm replied:

No, it was developed to be a multiplayer-only mod, and no single player version is planned. (there is none currently either.)

+1 vote     reply to comment
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Platform
Windows
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Official Page
Einherjarshieldings.com
Release Date
Released Jan 13, 2011
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8.8

133 votes submitted.

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Highest Rated (24 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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Combat Sim
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Medieval
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Multiplayer
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376 of 21,435
Last Update
5 months ago
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7
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15
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43