Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Monthly Shieldwall Event this Sunday (August 10th, 2014)

0 comments by hrotha on Aug 7th, 2014


For over a year now, Víkingr has been hosting Shieldwall Events on the first Sunday of each month in an attempt to represent real 11th century infantry-based warfare as realistically as M&B permits. This month, however, the event will take place next Sunday, August 10th, which is a good reason to finally post an announcement here at modDB.

If you want to participate, there are special rules you should keep in mind:

  • Players must keep to their faction's shieldwall: you are in the Shieldwall Event, so be a part of it.
  • Players must listen to and obey their commander's orders, not their Clan or Group leader. Leaders are chosen for their knowledge and experience, so their droning voices are actually words of wisdom and must be followed.
  • Do not flank! We are here to simulate 11th century shieldwalls as much as the game mechanics can allow. Thus, flanking can ruin this aspect of the event and so is not allowed. Flanking is dealt with severely.

Read more at TaleWorlds: Forums.taleworlds.com

If you want to know what a Shieldwall Event looks like, take a look at this YouTube playlist by SilentMatthew.

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Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the lattest fix.

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 23 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Vikingr 0.90

Vikingr 0.90

Dec 20, 2011 Full Version 4 comments

New version of Vikingr with a new faction and bugfixes, new money earning system, clanshields and banners and much more!

Post comment Comments  (60 - 70 of 208)
kimjawzjele
kimjawzjele Sep 27 2013, 5:16am says:

I successfully installed it(Vikingr 1.0 full installer+fix)
and press start game on the desktop
But the problem is as follows

WSE Loader by cmpxchg8b (Build date: Apr 21 2012 14:14:29)
OS version: 5.1.2600 SP 3.0
Command line: -m Vikingr
WSE path: D:\Mount&Blade Warband1.143\
Game executable origin: command line
Game executable path: mb_warband.exe
Game executable checksum: 10068E74
You are running an unsupported version of Warband (WSE only supports version 1.143).
Please update or download the full game from Taleworlds.com

How should I fix?
Thanks in advance for the answer

+1 vote     reply to comment
hrotha
hrotha Sep 30 2013, 6:08am replied:

Sounds like you installed it in your Warband folder instead of as a separate folder.

+1 vote     reply to comment
Guest
Guest Oct 9 2013, 1:32pm replied:

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hrotha
hrotha Oct 10 2013, 9:41am replied:

In the default folder as specified by the installer, or basically anywhere. Just make sure you run it using the shortcut the installer creates.

+1 vote     reply to comment
croorc1
croorc1 Sep 18 2013, 9:04am says:

wtf you are from U.S. ok

+1 vote     reply to comment
juangallo123
juangallo123 Sep 3 2013, 11:25pm says:

multiplayer?

+1 vote     reply to comment
hrotha
hrotha Sep 5 2013, 5:16am replied:

Yes.

+1 vote     reply to comment
Scramuel
Scramuel Sep 15 2013, 12:45pm replied:

There is a server up but nobody is ever on it?

+1 vote     reply to comment
hrotha
hrotha Sep 15 2013, 2:31pm replied:

The server is most active in the evenings, especially around 8-10 pm CET.

+1 vote     reply to comment
Spiderfate
Spiderfate Sep 30 2013, 1:11am replied:

can you help me with it? im having the same problem you were and i dont really know what he meant by that...ive tried as a standalone...i guess....but i have to have a key? help? pls

+1 vote     reply to comment
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Einherjarshieldings.com
Release Date
Released Jan 13, 2011
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Highest Rated (24 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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