Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Updated Banner Pack released

1 comment by hrotha on Nov 29th, 2014

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for the following clans:

  • Chąsa Yuloin
  • Gægningas
  • Polanie
  • Skipverjar Arnarins
  • Sköglingar
Updated Banner Pack

Installation instructions:

  1. Use WinRAR (or the like) to open the .zip file.
  2. Unpack/drag the content (Textures folder) into your Víkingr main directory (example: "C:\Games\Vikingr") and overwrite.

For more information, see this thread: Forums.taleworlds.com

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Updated Banner Pack

Updated Banner Pack

Nov 29, 2014 Patch 5 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 37 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (60 - 70 of 228)
OttoFIN Jan 12 2014, 8:56am says:

Everytime I try to start the mod, at loading screen it says "Unable to open file: CommonRes\new_ui.brf" help?

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 12 2014, 10:12am replied:

Did you install it on its own separate folder, and did you use the WSE Loader to start it?

+1 vote   reply to comment
OttoFIN Jan 13 2014, 11:11am replied:

... What do you mean?

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 13 2014, 3:05pm replied:

Where did you install it and how are you running it?

+1 vote   reply to comment
OttoFIN Jan 14 2014, 7:13am replied:

I downloaded it to the Mount and Blade Warband/Modules and I run it by steam.

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 14 2014, 9:08am replied:

That's most likely the problem. As said in the description, Víkingr is standalone - you should install it in a separate folder and then, if you're so inclined, add it to your library as a non-Steam game.

+1 vote   reply to comment
OttoFIN Jan 14 2014, 9:40am replied:

I moved the VikingR folder to my "Saved Games". How do I launch the mod? SORRY I SUCK AT DOWNLOADING MODS.

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 14 2014, 10:58am replied:

Uninstall and install again in the default folder (should be C:\Program Files\Vikingr), then click on the shortcut that should have been created on your desktop, or directly on VikingrLoadscreenShuffle.exe in your Vikingr root folder.

+1 vote   reply to comment
OttoFIN Jan 14 2014, 11:23am replied:

Does it need to be in the C? Can it be in D?

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 14 2014, 1:16pm replied:

Yes, you can basically install it anywhere you want, except on top of your regular Warband installation.

+1 vote   reply to comment
kenny355a Jan 5 2014, 6:47pm says:

Is it just me or is NOBODY on the servers?

+1 vote     reply to comment
hrotha Creator Online
hrotha Jan 7 2014, 10:27am replied:

Fewer people play during Christmas/New Year due to having to attend to family and social stuff, and it takes a few days to readjust afterwards, but right now you'll find people playing on Hildileikr (the official server) again in the evenings, around 8-10 pm CET. The last few evenings we've had around 25 players.

+1 vote   reply to comment
Guest Dec 19 2013, 8:56pm says:

This comment is currently awaiting admin approval, join now to view.

jdf731 Dec 17 2013, 7:25pm says:

I hate multiplayer mods cause there really a waste of time cause the only way u can really play it is if other people r playing it too and now most servers are for persistent world/frontier full invasion or native and Napoleonic so most multiplayer mods r a waste of time and this mod is amazing and has real potentially but I was disappointed with the lack of singleplayer

+2 votes     reply to comment
Gerard_bob Dec 25 2013, 5:16am replied:


+1 vote     reply to comment
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Release Date
Released Jan 12, 2011
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148 votes submitted.

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Highest Rated (26 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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