Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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The Viking fleets returned to Normandy. They had often found safe harbour there in the past, a constant source of dispute with king Æþelréd of England until the Pope mediated a truce between king and count ten years ago; but the count had died and his son, Richard II, had welcomed the Vikings again as their onslaught on England heightened. They conquered at Maldon and fell on London, and many of them took tribute and settled down as men of the king; but still others ravaged the shores of England for three full years before sailing to Normandy with their spoils.

Æþelréd was quick to exploit the respite, however, as he laid waste to Cumberland and the Isle of Man, known Viking bases in the Irish Sea; but his attention soon turned to Normandy. At Portsmouth he gathered another ship-fyrd, ready to cross the sea and do the most harm to Richard, that he may stop supporting the pirates. Ælfríc son of Ælfhere, ealdorman of Hampshire, was chosen as the captain, even though some whispered that he was a friend to the Danes; and he was to be assisted by a Danish steersman, Pallig son of Tókig, one of those who had accepted Æþelréd’s terms and entered his service.

But even before they came to land near Barfleur, the Norman lookouts spied the fleet in the horizon, and swiftly they rode to warn the young Niel, viscount of the Cotentin, Richard’s friend and most trusted captain. Together with his companion Alvreid Gaianz, “the Giant”, he mustered his host at Coutances and marched on the Saire valley to defend his land and folk against the invaders, gathering many stragglers along the way in his hurried advance towards the columns of smoke in the distance that marked where the English had burned down a village along the coast.

It was a pleasant summer day in the Saire valley, and the histories of England and Normandy were about to become inextricably intertwined.


Head over to the Taleworlds forum to see the full thread and sign up. Everybody is free to join one of the two public hosts: the Gent de la Sare for the Costentineis or the Cyrlisce Scipmenn for the Engla Scipfyrd.
Forums.taleworlds.com

Updated Banner Pack released

Updated Banner Pack released

News 1 comment

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Maldon: New Event Announced (Nov 16th)

Maldon: New Event Announced (Nov 16th)

News 1 comment

991 AD, the 13th year in the reign of Æthelred II. From Northern lands a large fleet of over 90 vessels sets sail for the ripe, fertile lands of England...

Old East Slavic Fix released

Old East Slavic Fix released

News 0 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Monthly Shieldwall Event this Sunday (August 10th, 2014)

Monthly Shieldwall Event this Sunday (August 10th, 2014)

News 0 comments

The official Víkingr Shieldwall event is on the first Sunday of each month at 7pm GMT (BST when summer time is observed), with an emphasis on ease of...

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Vikingr 1.0 full installer

Vikingr 1.0 full installer

Full Version 41 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Updated Banner Pack

Updated Banner Pack

Patch 4 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Patch 14 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Clan texture templates

Clan texture templates

Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (40 - 50 of 250)
Guest
Guest

I see some people have those letters like Þ and ð in their names. When I try to add them it dosn't work. How do I do it?

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hrotha
hrotha

It's a bit of a secret (not a well-kept one, though), since it can be abused, but if you request help in the forum and you seem like a reasonable guy someone will surely help you out.

Rather than start a new thread about it, however, it's better if you ask here: Forums.taleworlds.com

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Raulas1
Raulas1

So this is multiplayer game ,but no server?

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hrotha
hrotha

There is an official server, Hildileikr, and a couple of private ones. Look closer.

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Delacroy
Delacroy

Nice!

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Delacroy
Delacroy

I really liked this mod, but I can not find any server to be able to play and test myself in the shield wall! : (

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hrotha
hrotha

The official server, Hildileikr, should be there at all times. It usually takes a long time for the server browser to pick it up the first time, though, so be patient. Give it a couple of minutes to be sure and bookmark it if you find it. If it still doesn't show up, chances are you installed the mod incorrectly, so try again. Make sure you install it in its own folder and that you start it using the WSE launcher.

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Guest
Guest

Okay, thank you. I managed to find the server, but there were people online at any time when I logged yesterday, I wonder if there is some kind of day for appointment or battles occur, I'm a bit lost, hehe, already thanks.
(sorry for being annoying.)

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hrotha
hrotha

There's usually people in the evenings (CEST). For events, check our Taleworlds forum: Forums.taleworlds.com

There's a Shieldwall Event coming up on August 3rd, so stay tuned.

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Delacroy
Delacroy

Thanks!

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Highest Rated (26 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011 by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011 by lord_olafson

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