This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...
Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.
991 AD, the 13th year in the reign of Æthelred II. From Northern lands a large fleet of over 90 vessels sets sail for the ripe, fertile lands of England. Olaf Tryggvason and Svein Forkbeard, the Danish King, land their forces in Eastern England. They set the eastern coast ablaze, ravaging the areas near Folkestone, Sandwich and putting Ipswich to the sword. Unopposed their troops range inland, spreading fear where ever they ride, looting and burning, devastation in their wake. They continue to raid, moving further north with their fleet, towards a place known as Maldon on the coast of Essex.
Drawing their boats securely in the Blackwater Estuary, raiders lead by Jósteinn Eiríksson began to plunder the local area but in a short time they found themselves opposed, finally, by English forces under the Ealdorman Byrhtnóð. Having received word of the first raids Byrhtnóð raised the fyrd of the Eastern Saxons and marched them to the town of Maldon, the next target for the vikings on their journey north along the coast. The raiders found themselves penned on Northey island, where their boats had been drawn up. A large force roughly equal to their own opposing them. With the tide high a shouted exchange took place, the raiders demanding tribute in order for them to leave, yet Byrhtnóð refused. As the tide receded the vikings attempted to break out across the causeway but were easily held in check.
Keen to bring the raiders to battle, Byrthnóð retreated a short distance, drawing his force up into a shield wall. The vikings waded across the water and formed their own wall, shields overlapping, iron weapons dull in the light. The first weapons banged against shields, a ripple of sound like the rattle of rain on stone. It spread along both walls, a cacophony of noise reinforced by shouts and cries, men steeling their hearts for the bitter fight to come.
Head over to the Taleworlds forum to see the full thread and sign up. Everybody is free to join one of the two public hosts: the Leiðangrsfólk for the Víkingar or the Mældunwaran for the Éastseaxe.
NOTE: the event has been moved back to November 16th.
Highest Rated (24 agree) 10/10
Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…
Mar 1 2011, 3:46am by Shoep
Lowest Rated (5 agree) 3/10
I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…
Feb 28 2011, 1:05pm by lord_olafson