Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Óðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for Norðmenn, Engle, Normant, Goídil or the Eastern Rusĭ amongst the cold beauty of new, unforgiving landscapes.

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Blog RSS Feed Report abuse Latest News: Updated Banner Pack released

1 comment by hrotha on Nov 29th, 2014

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for the following clans:

  • Chąsa Yuloin
  • Gægningas
  • Polanie
  • Skipverjar Arnarins
  • Sköglingar
Updated Banner Pack

Installation instructions:

  1. Use WinRAR (or the like) to open the .zip file.
  2. Unpack/drag the content (Textures folder) into your Víkingr main directory (example: "C:\Games\Vikingr") and overwrite.

For more information, see this thread: Forums.taleworlds.com

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Updated Banner Pack

Updated Banner Pack

Nov 29, 2014 Patch 5 comments

A client-side fix that replaces a number of native banners and adds clan banners (in a temporary location) for several clans.

Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 37 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Post comment Comments  (10 - 20 of 228)
07_Republic_commando Nov 19 2014, 2:55pm says:

Was going to download until i found out it was MP, now i know it will just be dead in a year or so exept if the put in SP. Not saying that its a bad mod, it would just have alot more downloads as a singleplayer and multiplayer mod.

-1 votes     reply to comment
hrotha Creator
hrotha Nov 19 2014, 3:19pm replied:

This mod has been alive and well for almost 4 years now. It's doing fine as MP.

+3 votes   reply to comment
AubeSangante Nov 19 2014, 3:17pm replied:

Dead in he year ? Man this mod as existed for like 3-4 year now and it's still not dead, the monthly organised event got something like 100 player and the last big event add around 200 player on it.

+3 votes     reply to comment
Guest Nov 17 2014, 3:07pm says:

This comment is currently awaiting admin approval, join now to view.

hrotha Creator
hrotha Nov 17 2014, 3:56pm replied:

Make sure you follow the instructions, especially the one about not installing it as a module on your Warband folder. Víkingr is stand-alone.

+2 votes   reply to comment
aldodf Nov 10 2014, 2:43pm says:

maybe it is time to work for the single player, there are no players in multiplayer

0 votes     reply to comment
hrotha Creator
hrotha Nov 10 2014, 3:48pm replied:

If you don't see any players on the official server, chances are you aren't looking at the right time.

+3 votes   reply to comment
aldodf Nov 10 2014, 5:20pm replied:

Perhaps, I find myself always 2 or 3 players, but not sufficient to play a match, though mine was not absolutely a offense, rather, a way to duplicate the strength of mod;)

+2 votes     reply to comment
An_Faolchú_Games Nov 8 2014, 5:34pm says:

No Irish = No Sigtrygg Silkbeard

0 votes     reply to comment
RagnarrJarlJomsborg Nov 18 2014, 11:35pm replied:

It has got the Goidil.

+2 votes     reply to comment
Guest Nov 6 2014, 12:40pm says:

This comment is currently awaiting admin approval, join now to view.

hrotha Creator
hrotha Nov 7 2014, 8:58am replied:

It's a bit of a secret (not a well-kept one, though), since it can be abused, but if you request help in the forum and you seem like a reasonable guy someone will surely help you out.

Rather than start a new thread about it, however, it's better if you ask here: Forums.taleworlds.com

+1 vote   reply to comment
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Release Date
Released Jan 12, 2011
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148 votes submitted.

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Ratings closed.

Highest Rated (26 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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