Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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0 comments by hrotha on Nov 19th, 2013


By the year 968 AD war had been waged for generations between the Goídil natives of Ireland and settlers from the north. After the first years of the great onslaught on the English kingdoms many great battles were fought between the Anglo-Saxon heptarchy kings and the Viking invaders, and soon Norse warfleets were seen in the Irish Sea itself. Rowing up the rivers to raid the Gaelic villages and monasteries, the "Ostmen" soon established the longphorts, shore fortresses to harbour their fleets, which evolved into powerful cities controlling the lands.

Yet the warlike Goídil did not yield their homelands and many tribes resisted the foreign invaders in long and scathing wars, with Viking and Gaelic villages burning likewise in the many raids. Others approached the Norse with agreements and trade, some even fighting their neighbouring tribes with the help of their new allies and rising to great power. And so the Viking cities soon were part of the ancient tribal struggles for power, in which the most powerful Goídil kings were aspiring to no less than the old title of high kingship over all Ireland.


The sign up thread is already available on the Taleworlds forum, and everyone is free to join any of the two public hosts taking part in the battle, the Coibni Dáil Cais and the Leiðangrslið Hlymreks:



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Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 11 comments

If you already have Vikingr 1.0 installed on your computer, you can download this small patch which contains only the files affected by the lattest fix.

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 15 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Vikingr 0.90

Vikingr 0.90

Dec 20, 2011 Full Version 4 comments

New version of Vikingr with a new faction and bugfixes, new money earning system, clanshields and banners and much more!

Post comment Comments  (50 - 60 of 184)
szatesz
szatesz Aug 26 2013, 3:56pm says:

I installed it but it's don't wanna work
where should install it? inside mods or m&b warband folder or a tottaly new one?

+1 vote     reply to comment
szatesz
szatesz Aug 18 2013, 11:11am says:

can we have upgrade? the last warband version is 1.158 , can we have a compatible version of vikingr?

+1 vote     reply to comment
hrotha
hrotha Aug 24 2013, 6:49pm replied:

Víkingr is standalone, you can play it regardless of what version of Warband you have, as long as you have a valid key.

+1 vote     reply to comment
Guest
Guest Jun 18 2013, 11:52am says:

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Gerard_bob
Gerard_bob Aug 19 2013, 4:59pm replied:

what do you think? ARE YOU FRIGGIN' STUPID? Of course its safe man!!!!!

+1 vote     reply to comment
Guest
Guest Jun 15 2013, 9:29pm says:

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Guest
Guest Jun 9 2013, 6:45pm says:

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baross
baross Apr 17 2013, 5:45pm says:

Single player will be grate.., i bought the game just to play this mod: SPOILER ALERT No one is playing.. Servers are empty..

+2 votes     reply to comment
Moeckerkalfie
Moeckerkalfie Apr 20 2013, 7:22am replied:

Usually there are around 20 players at a time in the evening hours, if you try at the morning or at american day time you might indeed find it empty though.
There is currently an event being organized on the taleworlds subboard which will most likely have ~170 players take part, so I recommend taking a look at that if you are interested.

+1 vote     reply to comment
Gerard_bob
Gerard_bob Aug 19 2013, 5:01pm replied:

Same here.... There is nobody online.... such ********, i thought this mod was gonna be awesome... If it had singleplayer, it was best mod ever, now its crap

+1 vote     reply to comment
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Platform
Windows
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Official Page
Einherjarshieldings.com
Release Date
Released Jan 13, 2011
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8.8

133 votes submitted.

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Highest Rated (24 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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Combat Sim
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Medieval
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Multiplayer
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376 of 21,435
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5 months ago
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273 members
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7
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15
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43