Welcome to the shield-wall. Hold firm your spear and your shield, the time for blood-letting is here. Whether you fight for the Allfather, Oðinn or for the Christ Almighty - now is your time, let forth the ravens of war! Vikingr strives to recreate the dark ages of Northern Europe. Choose to fight for the Viking, Englisc Saxons, Normans or the Eastern Rus amongst the cold beauty of new, unforgiving landscapes.

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Battle of Maldon Battle of Maldon Battle of Maldon
Blog RSS Feed Report abuse Latest News: Maldon: New Event Announced (Nov 16th)

1 comment by hrotha on Oct 26th, 2014

991 AD, the 13th year in the reign of Æthelred II. From Northern lands a large fleet of over 90 vessels sets sail for the ripe, fertile lands of England. Olaf Tryggvason and Svein Forkbeard, the Danish King, land their forces in Eastern England. They set the eastern coast ablaze, ravaging the areas near Folkestone, Sandwich and putting Ipswich to the sword. Unopposed their troops range inland, spreading fear where ever they ride, looting and burning, devastation in their wake. They continue to raid, moving further north with their fleet, towards a place known as Maldon on the coast of Essex.

Drawing their boats securely in the Blackwater Estuary, raiders lead by Jósteinn Eiríksson began to plunder the local area but in a short time they found themselves opposed, finally, by English forces under the Ealdorman Byrhtnóð. Having received word of the first raids Byrhtnóð raised the fyrd of the Eastern Saxons and marched them to the town of Maldon, the next target for the vikings on their journey north along the coast. The raiders found themselves penned on Northey island, where their boats had been drawn up. A large force roughly equal to their own opposing them. With the tide high a shouted exchange took place, the raiders demanding tribute in order for them to leave, yet Byrhtnóð refused. As the tide receded the vikings attempted to break out across the causeway but were easily held in check.

Keen to bring the raiders to battle, Byrthnóð retreated a short distance, drawing his force up into a shield wall. The vikings waded across the water and formed their own wall, shields overlapping, iron weapons dull in the light. The first weapons banged against shields, a ripple of sound like the rattle of rain on stone. It spread along both walls, a cacophony of noise reinforced by shouts and cries, men steeling their hearts for the bitter fight to come.

Head over to the Taleworlds forum to see the full thread and sign up. Everybody is free to join one of the two public hosts: the Leiðangrsfólk for the Víkingar or the Mældunwaran for the Éastseaxe.

NOTE: the event has been moved back to November 16th.

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Old East Slavic Fix

Old East Slavic Fix

Oct 23, 2014 Patch 2 comments

This completely optional, 100% compatible fix corrects the class names of the Rus faction by using proper early Old East Slavic forms. In addition, the...

Vikingr 1.0 Fix (incremental patch)

Vikingr 1.0 Fix (incremental patch)

Sep 14, 2013 Patch 13 comments

If you already had Vikingr 1.0 installed on your computer before the release of this fix in September 2013, you can download this small patch which contains...

Vikingr 1.0 full installer

Vikingr 1.0 full installer

May 15, 2013 Full Version 34 comments

After more than two years since the release of the first version the Vikingr development team is proud to present Vikingr 1.0. In the attempt to represent...

Clan texture templates

Clan texture templates

Jan 9, 2013 Other 1 comment

A set of resources containing texture templates as a basis for customized clan content. Most files are saved as .psd to preserve the layers. These files...

Vikingr 0.98 update

Vikingr 0.98 update

Jan 6, 2013 Other 3 comments

An update with visual changes and optimizations for the 0.98 patch of Vikingr

Vikingr 0.98 full

Vikingr 0.98 full

Nov 29, 2012 Full Version 8 comments

Full stand-alone installer 0.98 for Vikingr mod. No previous installation of warband 1.143 necessary (Only a CD key is needed).

Post comment Comments  (70 - 80 of 220)
skully172 Oct 19 2013, 12:37am says:

i would play this if it had single player :\

+4 votes     reply to comment
theachillesspartan Oct 8 2013, 3:30pm says:

I seem to have a problem. i don't have the start new game and load game icons. is this the mod or am i doing something wrong?

0 votes     reply to comment
hrotha Creator
hrotha Oct 10 2013, 9:41am replied:

Víkingr is multiplayer only.

+2 votes   reply to comment
FNGxDT Oct 18 2013, 12:12pm replied:

Is it possible to add the weapons and stuff to the Native game?
So that you can play Single Player \ Campaign?

+2 votes     reply to comment
kimjawzjele Sep 27 2013, 5:16am says:

I successfully installed it(Vikingr 1.0 full installer+fix)
and press start game on the desktop
But the problem is as follows

WSE Loader by cmpxchg8b (Build date: Apr 21 2012 14:14:29)
OS version: 5.1.2600 SP 3.0
Command line: -m Vikingr
WSE path: D:\Mount&Blade Warband1.143\
Game executable origin: command line
Game executable path: mb_warband.exe
Game executable checksum: 10068E74
You are running an unsupported version of Warband (WSE only supports version 1.143).
Please update or download the full game from Taleworlds.com

How should I fix?
Thanks in advance for the answer

+1 vote     reply to comment
hrotha Creator
hrotha Sep 30 2013, 6:08am replied:

Sounds like you installed it in your Warband folder instead of as a separate folder.

+1 vote   reply to comment
Guest Oct 9 2013, 1:32pm replied:

This comment is currently awaiting admin approval, join now to view.

hrotha Creator
hrotha Oct 10 2013, 9:41am replied:

In the default folder as specified by the installer, or basically anywhere. Just make sure you run it using the shortcut the installer creates.

+1 vote   reply to comment
croorc1 Sep 18 2013, 9:04am says:

wtf you are from U.S. ok

+1 vote     reply to comment
hrotha Creator
hrotha Sep 15 2013, 2:31pm replied:

The server is most active in the evenings, especially around 8-10 pm CET.

+1 vote   reply to comment
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Release Date
Released Jan 13, 2011
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143 votes submitted.

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Highest Rated (25 agree) 10/10

Being a longstanding MM player, pretty much since when they started the mod, i must admit i'm a bit dissapointed by Vincenzo and Lord_Olafson's reactions on this page. I renember MM's less glorious times, the ones i cherish the most, where Lcatt, Dante, Atkivir, Dale and a few other players still played the mod while it had all but died down, on some evenings where there were more then 20 players online it really was -ALOT- for us and we were all happy. Then came MM Waterloo, and all of the sudden…

Mar 1 2011, 3:46am by Shoep

Lowest Rated (5 agree) 3/10

I totally agree with what Vincenzo said, the mod is totally buggy, I remeber alot of rigging bugs as well as missing AI meshes. When I destroyed a house, the house model didnt change (wtf!) it was still the same, I couldnt see any difference between the destroyed and the not destroyed model. Second time I destroyed a house, I was kicked over the whole map, and I died when I hit the ground.... Also the bots which spawn when a house is destroyed are annoying, most of the maps dont have a AI mesh…

Feb 28 2011, 1:05pm by lord_olafson

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