The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

Post news Report article RSS Feed Ultimate Apocalypse News - June

The progress and other discussions about the Ultimate Apocalypse mod in regards of the month of June. What will it contain? Find out today!

Posted by Lord_Cylarne on Jun 7th, 2014

Ultimate Apocalypse Mod

News - June

Version 1.74 could be completed by any day and we want to get rid of many bugs as possible before its release! There really isn't much news on our end besides 1.74 stuff and on top of that Inquisition Daemonhunters + Chaos Daemons! We are working hard on the mod, and it is going smoothly with new content we will release in a few days/weeks.

We do have some news about other events, though...

Recently, a new Steam version of Dawn of War Soulstorm was introduced. The new steam version fixes some countless logs of errors and patches new things, provided by THQ/Sega, so Soulstorm is now being supported!!!!

But of course like always, there is some things that backfire:

Steam version of Soulstorm and Dark Crusade:

This mod, for example, cooperating with the Ultimate Apocalypse mod team under some new implementations and the such has been rendered incompatible with the steam version of DOW. This is bad, this is very, very bad. The mod is the Darkness Within mod, single player campaign, perhaps the best mod ever to be created for single player, cannot go on because of the new steam patch. The accomplishments through this mod is really good. All art assets, the mission scripts, dialogue, and maps cannot be fully enjoyed without the Steam version working.

Therefor non steam versions of the game can only work for this masterpiece...

inqlab01Darkness Within Book ONE : -V-REVELATION deepstriking screenshots
the doorSalaazar Planetary Defense Force


Well for starters, a campaign needs a story line and a process in which you unlock the next mission. The Darkness Within mod team did this and completed it with their own .dll files that needs to be configured within the Dark Crusade mod engine. Yet Steam restricts that use and hence, the project cannot move on because of the access violations and security; new security of steam games everywhere for Dark Crusade renders mods like this, broken.

Please support them and heed to their call, here. They are hoping to sign a petition to go out and spread word to the makers of Dawn of War and allow access to their mod or otherwise it could really be the end for Steam users to not ever play this mod.

It also affects the UA mod.

So please help this mod in any way you can. Got steam version of Dark Crusade/Soulstorm? Too bad, you cannot play this mod or UA campaign ever. You gotta go out and buy the disk now. This is also what the Bloodline mod is facing!!!!

Link to Darkness Within, single player campaign.

If UA is the ultimate multiplayer experience, DW is the ultimate single player experience.

Campaign project for UA mod could be terminated without your help.

Bloodline mod has problems exactly like DW mod and their problems with steam...

Ultimate Apocalypse Trailer:

Ultimate Apocalypse Downloads:

Download the latest version, 1.73!

Ultimate Apocalypse Full Version (1.73)


Mega - Filesmelt - .Torrent file

If downloading from Mega, make sure you either use a Chromium-based browser (Chromium, Opera, Google Chrome) or install the Mega browser extension for Firefox, otherwise the file won't be saved correctly as it is a bit over 100MB. Official explanation here.

Get the latest patch! (Very Recommended!)

Ultimate Apocalypse Patch - 1.73.4

Download the recommended map pack!

Version 1.73 Bonus Maps (Recommended Download)

Post comment Comments  (0 - 50 of 72)
VoidLight Jun 7 2014, 9:26pm says:

Well I guess you could say I have always used the disk version so this does not mean much to me but I do feel bad for many DOW fans that may have purchased the game through steam.

+7 votes     reply to comment
Deuce_Savage Jun 9 2014, 1:32am replied:

Steam is like vaporware, you get what you unsuspecting pay for! Buy the DOW collection packaged bundle.

-2 votes     reply to comment
Guest Jun 8 2014, 12:52am says:

If you had the mod installed already it seems to continue working. Not sure why.

+1 vote     reply to comment
X1Destroy Jun 8 2014, 1:21am says:

I'm using non steam version but this is no way good news.

More reasons for me to dislike steam. Too much security craps.

+4 votes     reply to comment
Sanded Jun 8 2014, 1:21am says:

Sorry correcting what I said earlier as I was the guest. I didn't realize this was over an update from back in May as I've only had SS installed since the first of June. Also I forgot I have an account here.

Did you only mean that future versions of the UA mod are going to have this problem?

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 8 2014, 3:20pm replied:

NP. ^^ :)

Future campaign versions of the UA mod, mainly after the 1.74 version release will be continued to be worked on before like in the Grand Release 2 years ago.

We have however ran into a little snag. Darkness Within thought to contribute to our mod a while back by including a campaign like interface that unlocks missions as you go. Finding out that steam disallows updated or different .dll files, the campaign will then basically be unlocked for all missions. So one can play mission 12 on the start (for example) and skip the entire story development.

+2 votes   reply to comment
Melkart Jun 8 2014, 3:32pm replied:

Thanks for the info and your great work!

+2 votes     reply to comment
Sanded Jun 9 2014, 1:55am replied:

So it can still be done without the .dll files, it just can't have the immersiveness. It's a shame but these are mods so I can't nitpick about the details so long as it works.

Thanks for clearing that up.

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 9 2014, 7:27pm replied:

It can't work, it can't work because:

- Missions will be free selected.
- All DOW maps will be in the way and not removed from selection, hence breaking game.
- Winconditions and player options will and cannot be removed.
- Missions cannot even complete without them.
- DOW revamped campaign adjustments. Including if a character dies or lives, that character will or will not be in next mission.

UA mod is also entitled to half, while DW is soley required to run the .dll.

+1 vote   reply to comment
lorsi Jun 8 2014, 1:35am says:

Even these are partly bad news, I'm still excited about 1.74.
Shame that THQ went under (i was always hoping for a new dawn of war game since 2008).

+3 votes     reply to comment
epic40k Jun 8 2014, 1:38am says:

So the campaign is not going to happen because of steam? The physical game costs very little now and Steam has always been wonky with older games and modding. I understand helping people out that bought the game on steam but if it's going to end the kaurava campaign (and the mod for me imho) then can you not release a working version of the mod for the old working version of the game. Steam has ****** with many mods that aren't for skyrim. I don't understand trying to support it for this game. Are Relics latest fixes better than your mod and DoW modding in general? I highly doubt it

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 8 2014, 3:23pm replied:

Sorry for the misunderstanding, Kaurava Campaign is not affected and will be all fine via steam and disc. It is mod's custom made campaigns separate from the Kaurava campaign that will be destroyed in the process. This means basically the entire mod of Darkness Within.

+3 votes   reply to comment
Guest Jun 8 2014, 6:02am says:

Roll back your game version. You'll only have LAN and direct connect to play with but it'll mean you can still play your mods.

steamcommunity .com/app/9450/discussions/0/522728269047847625/

+1 vote     reply to comment
roman1170 Jun 13 2014, 5:09pm replied:

That guide requires me to have an older version of soulstorm. I bought it literally today (thanks for the waste of money UA team) presumably after the update, so this doesn't help.

+1 vote     reply to comment
Beaver-Titan Jun 8 2014, 8:04am says:

Steam - When the **** hits the fan.

+2 votes     reply to comment
Melkart Jun 8 2014, 8:30am says:

Hell, those are bad news. I had to get the Steam version because my old disk does not work well.

+2 votes     reply to comment
Deuce_Savage Jun 8 2014, 2:37pm says:

I was never a fan of STEAM nor will i ever be due to its limitations & anti-modding policy that it inflicts upon true modding! Its just a failed gimmick by the senseless corporate magnates who think they got another way to make money from gullible players! Buy The CD, you will be proud!

+2 votes     reply to comment
GhostEdge Jun 9 2014, 12:44am replied:

I do love how steam has made games available for me in a place where no indie games ever come out.

+1 vote     reply to comment
Sakura Matou
Sakura Matou Jun 16 2014, 2:12pm replied:

Steam has an Anti-Modding policy...say what? XD

+1 vote     reply to comment
Kriegtooth Jun 8 2014, 7:08pm says:

Death to Steam! They ruined gaming for me since I have a slow internet connection(dial up). They need to stop ruining old games

Please always stay on the disc version of DOW, or at least make versions for each, if you can

The Company of Heroes Eastern Front team switched to Steam, and that ruined it for me until I..*ahem* wont go any further...


0 votes     reply to comment
Sanded Jun 9 2014, 2:08am replied:

Steam is a double edged sword. I like how it's opened the way for indie gaming and ease of access for more gamers. But then there's the DRM and the fact that not everyone has a fast and reliable internet service.

I remember back when I had dial-up and had to download enormous mods and games. I know this pain.

+1 vote     reply to comment
nhinhonhinho Jun 8 2014, 11:23pm says:

Well can't wait for the 1.74 . I want to play the Daemon (and killing them too) so badly :(

+1 vote     reply to comment
ralph777 Jun 9 2014, 4:56am says:

Steam is like a marshal law..

-2 votes     reply to comment
THEONLYDarkShadow Jun 9 2014, 6:30am says:

Ok, this has got to stop. I have seen far too much Steam-bashing when a great deal of the problems are either nothing to do with Steam, or not entirely to do with Steam. It seems there's a few myths that I've seen mentioned that need clearing up.

Myth One: Steam imposes DRM on games.
This isn't true. The DRM component, called Custom Executable Generation (CEG), is an OPTIONAL component of Steamworks. Hell, all the components of Steamworks are optional. Developers/Publishers can choose whether or not to implement them. In fact, CEG was designed as an ALTERNATIVE to DRM. See and for more information.

Myth Two: You need an internet connection to play games on Steam.
Only marginally true. You only need an internet connection to initially download (and authenticate if that's required) your games. Once you've done that, you can play them in offline mode or if the game in question supports it, run without Steam at all. What's more, you can make offline backups of your games so if something does go wrong, you can recover them without having to re-download them.

Myth Three: Steam is anti-modding.
This is generally incorrect and may only possibly be true in very rare circumstances. Obviously, if the modifiable executable protection is enabled for a game, Steam won't let you modify the game's executable. Of course, there doesn't seem to be anything stopping you from making your OWN executable to tie into the game like what has been done with Soulstorm if you are so inclined. Success will probably vary from game to game. Otherwise, there are no limitations that Steam imposes. All limitations, from what I've observed, tend to come from the games themselves.

Continued in reply.

+3 votes     reply to comment
THEONLYDarkShadow Jun 9 2014, 6:31am replied:

Now, I'm not saying Steam is perfect or that it's the holy grail of gaming or anything like that. I know it has it's flaws, but the thing that sets it apart is that it when it can, it puts the customer first. That's a hell of a lot better than other solutions. I've used Steam for years and I haven't really found ANY disadvantage that didn't turn out to come from the game I was playing or the nature of computer systems in general.

With that cleared up, why not simply use a custom executable to tie in the DLLs from Darkness Within? We know that it can be done with Soulstorm, so maybe it can be done with Dark Crusade too?

+2 votes     reply to comment
Jaguar-Lord Jun 9 2014, 3:06pm replied:

Hello Mr Shadow,

if you have the slightest knowledge of how we can make Darkness Within work with the present version of Steam or make DW independant of any SteamDC future version please contact me whenever you have some time. We will be more than happy to know exactly what you are talking about.
More than that, we will be very happy to skip the theory step and begin production of such a fix right away.

The real problem with those dll comes that they are executed from within the game scar scrip during gameplay and relies on deeply modofied .screen and custom scar.
It is not only a modified DarkCrusade.exe that we need but the authorization to run those dll during game. i far from being an computer expert, so some real knowledge would be VERY usefull indeed !!


PS: i have nothing against steam in particular, and the fact that Steam take DoW under its wing is good for the game lifespan, no my worries goes elsewhere (and this has nothing to do with the game but more with intrusive technology)

i would prefer to have a direct contact and a chat with some Steam-DoWcommunity manager and even with Steam-Dow-dev but for the moment i was not blessed by such private communication. hence petitioning is an option.

edit : if someone knows a way to make a serious petition online ?

+3 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 9 2014, 7:35pm replied:


Hey bro, we are not "bashing steam", we are up against the latest Steam update THQ/SEGA creators provided that ---


If there is a way to make Darkness Within and UA mod campaign work without this problem, we are all ears. :)

+2 votes   reply to comment
THEONLYDarkShadow Jun 10 2014, 4:03pm replied:

@Cylarne and JL: I'm not saying you two were bashing Steam, but there are people who are. It's all well and good for them to criticise Steam, but not when it doesn't warrant it.

@JL: You should check out as a starting point. Shodar87 created alternative executables for both the retail and Steam versions that removes the 2GB memory limit that plagues 32-bit applications. It was simply a theory that occurred to me, but I wonder if this technique could be used to hook in the custom DLLs that Darkness Within requires. I don't know if it would work or not because I don't know exactly how those DLLs are used within the mod, but I just thought it would be worth looking into.

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 10 2014, 8:01pm replied:

Shodar released the steam .exe file before the DOW SS 1.3 steam patch update. It will not fix the problem...

The update prohibits each and every new or edited by users and not creators .dll file, you cannot make your own, and you can not certainly change the .dll files Relic/Sega restricted within the new steam update.

So a little confusion on your part. Bashers going against steam? I counted... 4 out of 21. Not counting those posted on JL's thread. ^^ I feel I made our message clear.

+2 votes   reply to comment
THEONLYDarkShadow Jun 13 2014, 8:33pm replied:

1) I'm sure Shodar will probably create an updated version of the custom executable at some point. As you said though, it probably won't fix the problem.

2) Darn. Oh well, it was just a thought I had. Might as well say something than nothing, after all. Hopefully Relic/Sega will release another update that will fix this problem.

3) I know there were only a few people doing it, but I wanted to clear up the misconceptions before they spread further.

+1 vote     reply to comment
Kriegtooth Jun 9 2014, 10:11pm says:

Im sorry, but Steam is DRM. Is there a single game at retail that includes steam, but does not require you go online to authenticate it?

Thats DRM.

0 votes     reply to comment
Sanded Jun 9 2014, 10:34pm replied:

Okay let's take an example: Starbound is a game that I can download through the Steam service, however it does not have DRM because it can be run without Steam entirely and it only needs to receive updates through the service.

I think he's more trying to point out that such limitations are not imposed by Steam, but a choice of the developer. So blame Relic/Sega.

+2 votes     reply to comment
Kriegtooth Jun 9 2014, 10:46pm replied:

Hmmm, I suppose.

Still, when it comes to retail brick and mortar, it seems that Steam is nothing but DRM. Which is greatly offensive if you ask me.

I have no desire to use Steam as a way of purchasing games. I'd rather have a disc, and when it comes to older games...go on Amazon or something. And thats of course, besides that I cant do it anyway

BTW my girlfriend downloads large stuff for me. :P Thats how I get mods

0 votes     reply to comment
THEONLYDarkShadow Jun 10 2014, 4:19pm replied:

@Sanded: Exactly. I was simply pointing out that the fault doesn't lie with Steam in this instance, but with Relic and/or Sega.

@Kriegtooth: If you missed it in my first post, here's a list of games that don't use Steam's DRM: It's up to the developer/publisher whether to use it or not.

I'm not saying Steam is perfect, but as I mentioned before: it's a lot better than other more intrusive and damaging things.

+1 vote     reply to comment
Kriegtooth Jun 10 2014, 6:15pm replied:

I understand, but theres a problem. Most of those are indie or older games. In fact, Fallout 3 is listed. Um, I got Fallout 3 at release way back in 2008. It had no DRM except for a disc check. Why is it special that they release games that didnt have DRM on disc?

I bet if they re-release DOW, there will be a big bloody "Steam activation required!" warning on the back

When I go to Wal-Mart, every single game except casual stuff for moms, requires Steam. Thats my problem. Thats the DRM. If I cant just shove a disc in my offline gaming computer and load it up, its DRM.

But as you said, it is truly the publishers fault. But you know, I cant help but hate what kept me from PC games from 2008 until now.

+1 vote     reply to comment
Guest Jun 10 2014, 8:03pm replied:


+2 votes     reply to comment
Sakura Matou
Sakura Matou Jun 11 2014, 1:24am replied:


You do know steam has an Offline mode right?

+1 vote     reply to comment
Kriegtooth Jun 11 2014, 1:31am replied:

If you buy a game at the store that requires Steam, you have to go online to activate it. You cant simply install it on an offline computer. There is absolutely no way to get around that.

So, since sacred Steam isnt DRM, how about we push for publishers to not use it's activation system, and it just becomes an online game store? Can we do that? Oooor will they just forever use it as DRM?

+1 vote     reply to comment
Sakura Matou
Sakura Matou Jun 11 2014, 4:32am replied:

You do know that before alot of games Had you activate things online as well right?

+1 vote     reply to comment
Kriegtooth Jun 11 2014, 4:46am replied:

Yes, as if that matters in what im saying. Lemme guess, you think im singling out Steam? If this were 2008, you could read my raging bile against SecuROM and that other one that nobody used

But SecuROM had the decency of making an offline activation mode for Grand Theft Auto IV for PC, that was cool of them

+1 vote     reply to comment
Sakura Matou
Sakura Matou Jun 11 2014, 10:34am replied:


No i don't It's just you have no idea what your talking about.

I tried to be nicer about it before but I just hate when people like you Blah blah blah yet know nothing about Steam, DRM etc.

I'm not a fan of most DRM but you know what? I'll live with Steams because Steam does so much more then just be a DRM factory.

Why don't you Complain about Origin or Uplay instead? FAR WORSE and FAR more intrusive then Steam.

Also Steam and Valve have done alot to SAVE PC Gaming.

Just go play a Console game if it's such a big deal.

Why Shiver me Timbers!

I Think I got it!

I Think I know why your bitter about Steam!

Lemme guess your a Pirate!

+1 vote     reply to comment
Kriegtooth Jun 11 2014, 5:50pm replied:

I'll have you know im on DIAL UP. Do you understand that? I cant use any online activation DRM. Does that make sense?

Yes, I switched to console games because of Steam, Origin, Uplay, SecuROM, and all the other buddies. I despise them all

Also, I really dont think Steam has done much to halt piracy except give people who have moral qualms an "honest" alternative.

I have to ask since ive been jumped on and people dont seem to understand....

If you go to Wal-Mart, or Target, or GameStop, or any store that sells computer games, most games have a warning on the box, saying that you require an internet connection to "activate" the game with Steam

Steam, in that instance, is a form of DRM. Yes, Steam is other things. But when it comes to RETAIL GAMES at the BRICK AND MORTAR STORE, it is DRM.

+1 vote     reply to comment
Sakura Matou
Sakura Matou Jun 12 2014, 4:18am replied:

Your on Dial Up?

So why is that Steam's Fault? or Even Uplay or Origin or Any DRM's fault.

I find it Amusing just because you have terrible Internet that you think it's Their fault..

Also if you cant even simply activate a Code then how can you down load a massive Mod like UA?


+1 vote     reply to comment
Kriegtooth Jun 12 2014, 4:55am replied:

Not that hard really, get someone else to download it :

And I used to do it. I downloaded Europa Barbaroum for the original Rome Total War and Stainless Steel for Medieval 2. Took for flipping ever, but patience pays off

See, mods dont require you "activate" anything. Just throw the executable or files on a memory stick and enjoy.

+1 vote     reply to comment
THEONLYDarkShadow Jun 13 2014, 8:26pm replied:

You think having dial-up is bad? Try being limited to 30GB a month. Let me tell you, that doesn't last very long with my normal internet usage. I've had to cut back on what I do as a result. Unfortunately, it's with the only ISP available. There is literally no one else who can provide to the house I live in.

Regarding your other comments, there is something that needs to be addressed: Steam's primary function is not to stop piracy. It never has been and hopefully it never will be. That's why it's DRM component is optional, because Valve recognises that not everyone likes to use it. It was probably only included in the first place to convince publishers of AAA titles to sell on Steam. It's just one of those compromises you have to make as a company to stay ahead of the game. That also explains why it's mostly indie games that don't use the DRM. Steam tends to cater to indie games anyway, I've noticed.

This topic has been dragged on long enough, though, so I think we should bring it to a close. All I was doing was simply pointing out to people that they shouldn't blame Steam for things that Steam isn't responsible for. Whether Steam is any good is another debate entirely, one which is unrelated to the initial point I was making. People can criticise Steam all they want, but only when it is actually Steam that is at fault (and it does have it's faults).

0 votes     reply to comment
Guest Dec 4 2014, 12:13pm replied:

This comment is currently awaiting admin approval, join now to view.

Guest Dec 4 2014, 11:54am replied:

This comment is currently awaiting admin approval, join now to view.

Sanded Jun 9 2014, 10:36pm says:

A new DoW update hit just a while ago. Anyone know what it did?

+1 vote     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jun 11 2014, 12:26pm replied:

They did not provide patch information, afaik.

+1 vote   reply to comment
Sakura Matou
Sakura Matou Jun 11 2014, 1:22am says:

You Just Alienated alot of Players.

I Don't Know what is is with this New Fad about "Not making it compatible with Steam" Seems sort of elitist.

I Under stand it has to do with how steam sets it's files and such but UA has always been fine with the steam version. *shrugs*

0 votes     reply to comment
Kriegtooth Jun 11 2014, 1:46am replied:

I think they saying that another mod is having problems, and that in the future, when the UA team is making a campaign, they will have problems, if they arent allowed to work with it.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Dawn of War Icon
Send Message
Official Page
Release Date
Released May 28, 2015
Mod Watch
Track this mod
Post news
Report Abuse
Report article
Related Mods
Ultimate Apocalypse Mod (DOW SS) (Dawn of War)
Ultimate Apocalypse Mod (DOW SS) Dawn of War - Single & Multiplayer Real Time Strategy
Related Games
Dawn of War
Dawn of War Single & Multiplayer Real Time Strategy
Related Groups
Ultimate Apocalypse mod team
Ultimate Apocalypse mod team Developer & Publisher with 10 members