We are creating the Ultimate Apocalypse mod for Dawn of War Soulstorm.

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Ultimate Apocalypse Mod (DOW SS)

Ultimate Apocalypse Mod (DOW SS)

Real Time Strategy

The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game...

Chaos Daemons Mod (Soulstorm)

Chaos Daemons Mod (Soulstorm)

Real Time Strategy

Daemons Mod - Official Stand Alone Race For Dawn of War Soulstorm Description: This mod will be adding the Daemons race to Dawn of War: Soulstorm. The...

Comments  (0 - 10 of 45)
Redzombie001
Redzombie001

ok I got a question I was just playing a battle actually a couple of them with space marines against the imperial guard. I was the space marines just 1v1 with an imperial guard ai. So I stated playing on hard played against the necrons now imperial guard. Here is what is boggling me. The imperial guard rushes in first thing really not much of a problem. I feel the ai produces things faster since they field things up to my area real quick. but what I am puzzled by is they will eventually just roll over everything doesn't even look like I did anything at all. I had multiple upgrades as well has vehicle support, but they still destroy everything period. This is the space marines fighting the imperial guard yes they have numbers but I have the superior arms and armour. I had a force not much smaller than there with tactical assault devastator marines weapon servitors dreadnoughts razor backs. I eventually pulled back a little so they can get in range of the multiple tarantula turrets that was set up on the hills with the first of their upgrades. still steam rolled I didn't notice hardly any of the ai was being beat down. The last battle I saw something I really didn't like though. the ai once again was able to field heavy armour first despite having less of the listening point thing than I. They sent in aircraft I had two tarantula turrets shooting it. Both together was doing one just one point of damage every few seconds.I thought at first I just really sucked. I usually play casual because it's just something I do while laying back. so I went from easy casual hard. I hadn't played imperial guard yet but other races I have. Is it really that I just don't know how to play or is something wrong. The last thing were the turrets where doing almost no damage to the aircraft was not a good site so it gave me the impression something is wrong. let me know what it sounds like and I appreciate reading through if you did.

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290498t
290498t

Hallo, can you post smth like history of UA mod all changelogs from 1.0 till 1.88.3.,please? Thank you.

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RomulusWB
RomulusWB

Hello,

Love the mod, been playing for a long while now with over 200 hours on it. Awesome work you have put into it and really appreciate a great 40K game considering the latest ones. I look forward to the new content and updates when you are back on the job. Enjoy your vacaton for now.
I have suggestions since the latest update:
-Shields.
Most notably on the Tau armies the shields prove to be too powerful. Practically like having a second health bar instead of moral. Considering the Tau have so many units that use shields including heavy vehicals, I think shields as a whole could use a nerf.
-Invisibility.
Most detector units tend to be quite weak and so a small bombardment (Which are very often) is all that's needed to destroy them. Being within melee range breaking invisibility works wonders however keeping units within melee range and attacking is almost impossible. Going back to units breaking invisibility when attacking might make it a bit more balanced.
-Necron Ai.
The AI spams builders a lot for the first 5-10mins of the game instead of Infantry.
-Bombardments.
Orbital bombardments and the like from all races could use a longer cooldown.
-Inquisition Deamonhunters.
They generally need a big nerf. Do as you wish with these guys.
-Deamons.
The Furies could use some attack sounds. There may be other units as the same. Their relic resource rate could be slower.

A nice add on feature would be to have persistant vehicals the same way the game keeps persistant bodies on the ground. If the vehical created a nuteral structure when it died appearing as said vehicals last dying animation, in theory it would look as though it's still there, create obsruction and able to be destroyed. Fruit to thought.

If any of the mentioned suggestions are singular to my game due to bad downloads or installs, I apoligise please forgive me. Feel free to discuss any of the mentioned suggestions, I love to hear what the community thinks.

For now this Space Wolf is going to fill his horn with ale.

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Guest
Guest

Hey, guys.
Have such an interesting problem with the THB new factions.
When I play against AI, with the winning condition "win or lose annihilate\ win or lose destroy HQ" or any else, in the game process there is no win condition.
There is no winning condition even in window with conditions or missions.
I mean, after killing opponents there is no winning and there in no "dead opponents" as if I didnt destroy every enemy, every single building and unit.
Anyone can help with that?
Thanks.
P.S. With usual THB without new factions everything works normally and after killing opponents they appear "dead" and there is winning display.

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Guest
Guest

i need help me and my brother both installed 1.8 full and the patch i reinstalled
it two times and when i play i can,t play lan cause i get a sync still error please help

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Jeff_the_Drifter
Jeff_the_Drifter

This mod is notorious for Sync Errors, even though the patches delete files that shouldn't be there. I'd appreciate the modders looking into this as well, it's frustrating and only happens on certain maps (no idea why).

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Guest
Guest

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Adeptus_Derpstartes
Adeptus_Derpstartes

Where can i suggest an idea?

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GoodLuc
GoodLuc

The only my complaint that there still isn't a single player mode. If you'do it, please, make a decent campaign. With a panel to create your own.
Otherwise, great work! 9.5 / 10 (0.5 I withdraw because of the complaint.)

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GoodLuc
GoodLuc

Well, 9/10. But no less.

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