The Ultimate Apocalypse mod team proudly presents to the Dawn of War: Soulstorm players and fans, an eagerly awaited and packed with epic content game experience, the Ultimate Apocalypse mod! Imagine a mod featuring massive Warhammer 40,000 battles where all 9 races in Soulstorm (and more!) have a chance at epic victory. A mod where there's no shortage of all new units, buildings, abilities, and even titans! A mod where there's nearly no limits holding you back. It's all about all out, massive war. Wanna nuke your enemies? You can. Gloriously epic titan duels are your thing? Ultimate Apocalypse has you covered. Not only that, but Ultimate Apocalypse is continuously tested to ensure the epic battle experience it delivers remains unique while being completely awesome. Thanks to you (yes, you!) and everyone playing, Ultimate Apocalypse has been steady within the top 20 ranked mods for years.

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Media RSS Feed Report media Version 1.71 release is soon! (view original)
Version 1.71 release is soon!
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epic40k Jan 9 2013, 11:40am says:

good job! I remember advanced space crusade, when the scouts greatest weapon was the heavy bolter. They are genetically modified space marines and should be carrying more than sniper rifles :)

+6 votes     reply to comment
jokamo Jan 9 2013, 12:32pm says:

great, another thing to be scared of!

+3 votes     reply to comment
Zeidra Jan 9 2013, 12:54pm says:

I hope the campaign will be advanced (I've played mission one, and just want to say : WAAAGH !!!)

+3 votes     reply to comment
BreadIsDelicious Creator
BreadIsDelicious Jan 9 2013, 1:07pm says:

Lord Doofus, I'm working on fixing the color bleed on the Baneblade turrets/demolisher cannon and the SM Machine cult Thunderhawk when a Chaos player is in game, plus Gambit got the Daemons' Possessed Marines and Obliterators fixed for Daemons 0.95, I think that should be added to UA 1.71 as well.

+5 votes   reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 9 2013, 6:07pm replied:

Uhhhh... you got to email me then, bro. My Skype appears to be dead.

+3 votes   reply to comment
moddlord1 Jan 9 2013, 2:22pm says:

waz up! yes yes bring it on!! we are ready for waaaaaaaagh!! make us go woooooow!!

+2 votes     reply to comment
Deuce_Savage Jan 9 2013, 6:15pm says:

Whaaa! That puny little guy! I was expecting Godzilla with 50,000 cannons! heh heh

+4 votes     reply to comment
ToothlessBeast Jan 10 2013, 12:01pm says:

his legs will be totaly broken in war.XD

+3 votes     reply to comment
Jazz-Sandwich Creator
Jazz-Sandwich Jan 10 2013, 3:12pm says:

Scouts with plasma cannons? Is that fluff friendly? I know of scouts on bikes with heavy bolters designed for eliminating synapse creatures ahead of the main marine advance, but the cannon may be a tad much.
Also, they don't yet have the subdermal carapace implanted in order to interface with power armour. The above kinda misses the point of scouts...

+3 votes   reply to comment
theshodan Jan 10 2013, 3:23pm replied:

tonight, loose cannon initiate and buddy guardsman take on all manner of heretics and drug peddlers

+3 votes     reply to comment
miketsukami Jan 11 2013, 1:06am replied:

for the emprah who cares? i want y f**ing scouts with plasma cannon! YEY!

+1 vote     reply to comment
3clips3 Jan 12 2013, 12:34am says:

you're giving scouts plasma cannons? why? thats like arming a teddy bear with a missile launcher. the gun itself is worth more. the scout will take like 3 lasgun shots n fall over dead n there went like 30 req for the scout n 45 req n 20 power for the gun lol

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Jan 12 2013, 11:26am replied:


This guy will be a download feature instead. :)

+2 votes   reply to comment
Soulstormfan Jan 12 2013, 7:45am says:

Lol. Give him a lasscannon and bazooka!

+2 votes     reply to comment
seps669 Jan 12 2013, 5:40pm says:

can't wait!!!

+2 votes     reply to comment
epic40k Jan 12 2013, 9:46pm says:

"one of the scouts within a squad may be armed with a heavy bolter, autocannon, or missile launcher. These are only used if the mission requires it. In most circumstances the Scouts prefer to sacrifice firepower for stealth and speed."

which pretty much goes out the window when theres a titan walking towards you :)

If the imperial guard and gangs in necromunda can carry heavy weapons then superhumans with augmented strength don't need power armour to carry them.

+1 vote     reply to comment
epic40k Jan 12 2013, 9:53pm replied:

Also think about the damage an infiltrated squad of scouts can do with a heavy weapon..

+2 votes     reply to comment
RT2... Creator
RT2... Feb 7 2013, 2:06am says:

Necromunda you say...

Now I'm getting Ideas. :P
guardsmen with these weapons and penal legion troopers with these weapons and Psykers with these weapons, Just need a good texers help. :P

+2 votes   reply to comment
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lmao, scout epicness

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Jan 9th, 2013
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