Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Media RSS Feed Report media WIP: Dynamic Turrets/LPs (view original)
WIP: Dynamic Turrets/LPs
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ZenislevSoma
ZenislevSoma Feb 11 2013, 6:29pm says:

... tuuuuuurrtle...

+15 votes     reply to comment
HeavyMetalBreadLoaf
HeavyMetalBreadLoaf Feb 11 2013, 6:50pm says:

Holy--! LP's having decent level of anti vehicle firepower? I'm liking this.

+6 votes     reply to comment
master34
master34 Feb 11 2013, 7:05pm says:

O YEAH

+6 votes     reply to comment
Racerking98
Racerking98 Feb 11 2013, 10:17pm says:

Yeah! Me likey this!!

+3 votes     reply to comment
theshodan
theshodan Feb 11 2013, 11:50pm says:

Is this an SM only mechanic?

+3 votes     reply to comment
Lord_Cylarne
Lord_Cylarne Feb 12 2013, 2:24pm replied:

WIP. Nope.

+2 votes     reply to comment
master34
master34 Feb 12 2013, 12:54am says:

no its a WIP so its sm for now its a work in progress

+3 votes     reply to comment
THEONLYDarkShadow
THEONLYDarkShadow Feb 12 2013, 2:31am says:

So THAT'S why you took Level 3 Listening Posts out! If this is for all races, it will be GLORIOUS. Useful, too, as placeholders for our own stuff. =3

+3 votes     reply to comment
Solaire
Solaire Feb 12 2013, 3:37am says:

Also need autocannon ^_^

+3 votes     reply to comment
Necronguy
Necronguy Feb 12 2013, 6:42am says:

Finally some turrets that can take on vehicles!!

+4 votes     reply to comment
moddlord1
moddlord1 Feb 12 2013, 9:10am says:

waz up! wooooow! great news

+3 votes     reply to comment
Deuce_Savage
Deuce_Savage Feb 12 2013, 3:11pm says: Online

I hope one turret equals a dozen!!! In the old days, you can build a dozen of those turrets & no sooner you make 'em, the enemy breaks 'em! These things have got to be resilient & withstand some heavy fire power before they buckle under! I had to use up 2 or 3 squads to protect an area cause turrets cannot be depended on when the going gets tough! I really like turrets cause they add some flavor but they need some muscle! Bwa ha ha ha! P/s Turrents dont work in knee deep waters! Can you fix that? Great job as always!!!

+3 votes     reply to comment
STEELTITAN37
STEELTITAN37 Feb 12 2013, 8:36pm says:

can the eldar get a rainbow shooting turret :p

+1 vote     reply to comment
Guest
Guest Feb 13 2013, 9:01am says:

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Lord_Cylarne
Lord_Cylarne Feb 13 2013, 2:05pm replied:

I certainly agree. In any case, the adjustments will be done in the next patch. :)

+1 vote     reply to comment
NeroGen
NeroGen Feb 13 2013, 6:20pm replied:

that bunker buster idea is actually really cool. a rocket would damage ye, but why not make new unit types, you all ready added a few. something like grenade launchers do a lil more damage to this kind a stuff than normal (idea is shoot into window and kaboom inside) that kind a thing.

+1 vote     reply to comment
leon81VT
leon81VT May 6 2013, 3:21pm says:

you are not insert this in 1.72 ver.

+1 vote     reply to comment
willams1991
willams1991 Dec 19 2013, 5:54am says:

turret syndrome is a must for turtle players lol

+1 vote     reply to comment
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Description

- Standard Heavy Bolter
- Assault Cannon
- Heavy Flmaer
- Hurricane Bolters
- Multi Meltas
- Missile Launchers
- Lascannons
- Plasma Cannons

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Concept
Date
Feb 11th, 2013
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