Imagine the largest Warhammer40k scale battles topped with balance for all races. Can you imagine your enemies being nuked by your own superweapon, or steamrolling them with many titans fighting other titans with complete balance? Then this is your mod.

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Reworking Void Shields
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SGTBanks2402
SGTBanks2402 Feb 9 2013, 4:02pm says:

Are the void shields the one from the Tau shield generators and/or for the Titans?

+3 votes     reply to comment
NeroGen
NeroGen Feb 9 2013, 6:40pm says:

on the topic of shields, taus shield generator, can you make its radius larger? currently its more like a shield defending the generator and naff all else, slightly useless atm

+5 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Feb 9 2013, 9:29pm replied:

Even if I make the radius 1000m, the DOW Engine tends to shrink it. As said in the description, it is one of the flaws I'm trying to fix, so obviously that is my goal.

+2 votes   reply to comment
Necronguy
Necronguy Feb 10 2013, 5:11am says:

is there going to be a necron void shield for the AEonic orb? Would love to see one

+2 votes     reply to comment
Lord_Cylarne Author
Lord_Cylarne Feb 10 2013, 8:54am replied:

Nope. The AEonic Orb is supposed to be fragile, good sir, and AEonic Orbs in the TT, Codex and Lexicanum says it does not use void shields.

+3 votes   reply to comment
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Description

My goal on the Void Shields is to rework them to best possible. By removing some color brightness that may give away the looks of the titan, and by perhaps improving the shrink glitch in the DOW engine, this may actually bring out better and improved gameplay aesthetics!

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Entertainment
Date
Feb 9th, 2013
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