This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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7 comments by burnie222 on Jan 27th, 2013

I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.

I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.

Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.

Link is here:

Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)

Have a nice day!


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Good AIs and Tools for FA

Good AIs and Tools for FA

Nov 1, 2014 Full Version 10 comments

This is a pack of AI's and tools to use for Supreme Commander Forged Alliance. Overview: -Sorian AI 2.1.1 Use this ONLY with the NON-steam version of...

Black Ops Icon Support (needed to see icons)

Black Ops Icon Support (needed to see icons)

Oct 9, 2013 Full Version 4 comments

This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...

Total Mayhem 1.20

Total Mayhem 1.20

Apr 24, 2013 Full Version 173 comments

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...

Total Mayhem 1.19

Total Mayhem 1.19

Mar 10, 2013 Full Version 40 comments

Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...

Total Mayhem Map: Smoothie

Total Mayhem Map: Smoothie

May 23, 2012 Multiplayer Map 4 comments

This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!

Total Mayhem Map: Terror Island

Total Mayhem Map: Terror Island

Mar 7, 2012 Multiplayer Map 1 comment

20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)

Post comment Comments  (10 - 20 of 1,564)
Guest Jan 26 2015, 3:51pm says:

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MrGiggles1 Jan 4 2015, 9:47pm says:

Are all the unit pictures supposed to say "place holder"?

+1 vote     reply to comment
Oaks Jan 5 2015, 6:37am replied:

Use BlackOps Icon support 5.0. Its in the downloads.

Mission 5 Mind games requires Jon mod, while using Toxic frogs mod campaign enabler(phase 2, Brackmans Megalith not appearing)
Also uploaded by Burnie..somwhere. XD
Aaah,here it is: Mod.rar
But that little bug may or may be not caused either by Toxic frogs or gregory1001s mod. Be that as it may, it has been taken care of.

+1 vote     reply to comment
dds95555 Jan 3 2015, 1:50am says:

Is there a way I can use this for the campaign too instead of just skirmish?

+1 vote     reply to comment
Oaks Jan 3 2015, 10:06am replied:

Toxic Frogs Campaign mod enabler:
Extract the file called "TF_CampaignModEnabler" from file Gamedata in the downloaded RAR.
Rename it to TF_CampaignModEnabler.scd
Put it into
C:\Program Files (x86)\THQ\Gas Powered Games\Supreme Commander - Forged Alliance\gamedata (or something like that depending on your OS or use of Steam)
Activate any mod you want in Extras in the game main menu.
The "Campaign" button should now be a "Modded Campaign" button.
I can recommend,for example Seraphim ACU mod, with gregory1001's Enhanced AI mod and of course Total Mayhem,BlackOps mods,icon support,Sorian AI, Brewlan,etc,etc. and the FAF lobby.

+2 votes     reply to comment
dds95555 Jan 4 2015, 2:08pm replied:

Sweet! Works great almost through the whole campaign, thanks!!!!! Mission 5 gets stuck thought, know any fixes?

+1 vote     reply to comment
MrPhalanx Jan 1 2015, 7:21am says:

Happy New Year to ALL!!

+2 votes     reply to comment
Oaks Dec 4 2014, 4:24pm says:

Voted for MOTY.
Say "hi" from me to your new mod, when it will have a name.
Have a nice winter holidays, guys.

+1 vote     reply to comment
ledernierrempart Nov 25 2014, 3:12pm says:

actually my favorite mod for scfa. too bad some units don't have sound.

+1 vote     reply to comment
burnie222 Creator
burnie222 Nov 25 2014, 3:41pm replied:

All units have sounds, did you install the custom sounds as instructed in the readme?

+3 votes   reply to comment
ledernierrempart Nov 28 2014, 8:56am replied:

Arg no D: ... sry my bad ^^'

+2 votes     reply to comment
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Released Nov 27, 2010
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Highest Rated (21 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011, 5:58am by Beghins

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