This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

Post news Report RSS SpunkyBananna's youtube!

w00t my first ever new newsflash of newity. ... or something. Aw well, the news are SpunkyBananna over at youtube has created a video of Total Mayhem with an extreme experimental showdown. And I have a question to you all out there.

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Be sure to check out SpunkyBananna over at youtube, he\she has just started out a channel dedicated to Supreme Commander FA videos. I think its great, and this might help the FA community get stronger.
Youtube.com

Hehe, ok, now that you have hopefully left comments, and maybe even subscribed to SpunkyBananna, I would
like to ask for suggestions or maybe even a vote.
What should I focus on for 1.16?
Air? Naval? more Land?
I have had quite a few requests of Naval and Air units, but I really have no clue what to add, so leave a comment
if you have some ideas. :)

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OrangeNero
OrangeNero - - 6,594 comments

Awesoe vid. About your question, there were no aircraft in the video so if you haven't got many aircrafts add some. oh and submarines.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis - - 1,088 comments

Hah! Brilliant Video...I had something stuck in my head through the whole thing "There can only be one!" xD As for your Question, I think it should be up to you, Whichever one you would prefer to work on. But personally i think the game could use some more subs

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SkyblastB1
SkyblastB1 - - 138 comments

For the vid: Nothing to say. Totally awesome!

Hmm, if you could rework the most naval, more people (like me) would use them.
T1 is good as they are, but at t2 they have to be much bigger and powerfull (and of course, expensive).

A tank simply cannot be as big as a half destroyer ... i mean, destroyer, not patrol boat. ;)

And maybe give them some more (different) weapon loadouts. E.g. some t1 plasma cannon at left and right?

PS: Please increase the range of sight. I think that might be the most pressing change.

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Pz_VI
Pz_VI - - 190 comments

Here's a thought for an interesting naval unit; A broadside-type ship, reminiscent of the sailing ships of the old days, that has its main firepower on either side. The downside would be that it would have to maneuver more to fire, but it would have a lot of firepower in a broadside. Perhaps the weapons could be given limited traverse so it wouldn't have to be exactly perpendicular to a target. It would certainly be unique for such a futuristic setting.

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stuartpierce
stuartpierce - - 4 comments

Naval! Then 1.17, Revenge of the Seraphim. :)

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xhelazzrap
xhelazzrap - - 7 comments

you could also put the Seraphim units to you and it would be much agrdeceria bn k were to put more boats also thanks!

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Temeter
Temeter - - 135 comments

Experimental naval defense plattforms?
Supreme Commander somehow lacks effective naval defenses, since the only effective way to defend your coasts are ships or air units.

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MrAzuryZ
MrAzuryZ - - 151 comments

A submersible Naval Artillery.
Something like a snake? its stealthy: the unit can dive down under water and if the enemy has no sonar then it can go anywhere there is water undetected.

When Deployed it becomes stationary and has a large and strong artillery piece that can fire powerful and precise shells, however its rate of fire is slow.

EXPENSIVE!

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Guest
Guest - - 691,165 comments

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kontomoje
kontomoje - - 170 comments

universal land unit t2 on air power 1/3 and land 2/3. Unit is good so it must be more expensive for the balance- price x1,5 higher than the corresponding unit.

Good job!

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