This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

Report article RSS Feed SpunkyBananna's youtube!

w00t my first ever new newsflash of newity. ... or something. Aw well, the news are SpunkyBananna over at youtube has created a video of Total Mayhem with an extreme experimental showdown. And I have a question to you all out there.

Posted by burnie222 on Jan 29th, 2012

Be sure to check out SpunkyBananna over at youtube, he\she has just started out a channel dedicated to Supreme Commander FA videos. I think its great, and this might help the FA community get stronger.
Youtube.com

Hehe, ok, now that you have hopefully left comments, and maybe even subscribed to SpunkyBananna, I would
like to ask for suggestions or maybe even a vote.
What should I focus on for 1.16?
Air? Naval? more Land?
I have had quite a few requests of Naval and Air units, but I really have no clue what to add, so leave a comment
if you have some ideas. :)

Post comment Comments
OrangeNero
OrangeNero Jan 29 2012, 7:40pm says:

Awesoe vid. About your question, there were no aircraft in the video so if you haven't got many aircrafts add some. oh and submarines.

+1 vote     reply to comment
Lupus_of_nox_noctis
Lupus_of_nox_noctis Jan 29 2012, 11:38pm says: Online

Hah! Brilliant Video...I had something stuck in my head through the whole thing "There can only be one!" xD As for your Question, I think it should be up to you, Whichever one you would prefer to work on. But personally i think the game could use some more subs

+1 vote     reply to comment
SkyblastB1
SkyblastB1 Jan 30 2012, 3:06am says:

For the vid: Nothing to say. Totally awesome!

Hmm, if you could rework the most naval, more people (like me) would use them.
T1 is good as they are, but at t2 they have to be much bigger and powerfull (and of course, expensive).

A tank simply cannot be as big as a half destroyer ... i mean, destroyer, not patrol boat. ;)

And maybe give them some more (different) weapon loadouts. E.g. some t1 plasma cannon at left and right?

PS: Please increase the range of sight. I think that might be the most pressing change.

+1 vote     reply to comment
Pz_VI
Pz_VI Feb 8 2012, 9:38am says:

Here's a thought for an interesting naval unit; A broadside-type ship, reminiscent of the sailing ships of the old days, that has its main firepower on either side. The downside would be that it would have to maneuver more to fire, but it would have a lot of firepower in a broadside. Perhaps the weapons could be given limited traverse so it wouldn't have to be exactly perpendicular to a target. It would certainly be unique for such a futuristic setting.

+1 vote     reply to comment
stuartpierce
stuartpierce Mar 3 2012, 12:35am says:

Naval! Then 1.17, Revenge of the Seraphim. :)

+2 votes     reply to comment
xhelazzrap
xhelazzrap May 23 2012, 2:35pm says:

you could also put the Seraphim units to you and it would be much agrdeceria bn k were to put more boats also thanks!

+1 vote     reply to comment
Temeter
Temeter Aug 5 2012, 7:13am says:

Experimental naval defense plattforms?
Supreme Commander somehow lacks effective naval defenses, since the only effective way to defend your coasts are ships or air units.

+1 vote     reply to comment
MrAzuryZ
MrAzuryZ Nov 9 2012, 12:28pm says:

A submersible Naval Artillery.
Something like a snake? its stealthy: the unit can dive down under water and if the enemy has no sonar then it can go anywhere there is water undetected.

When Deployed it becomes stationary and has a large and strong artillery piece that can fire powerful and precise shells, however its rate of fire is slow.

EXPENSIVE!

+1 vote     reply to comment
Guest
Guest Nov 18 2012, 6:51am says:

This comment is currently awaiting admin approval, join now to view.

kontomoje
kontomoje Jan 14 2013, 5:19am says:

universal land unit t2 on air power 1/3 and land 2/3. Unit is good so it must be more expensive for the balance- price x1,5 higher than the corresponding unit.

Good job!

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Supreme Commander Icon
Platform
Windows
Developed By
burnie222
Contact
Send Message
Release Date
Released Nov 27, 2010
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Total Mayhem (Supreme Commander)
Total Mayhem Supreme Commander - Single & Multiplayer Real Time Strategy
Related Games
Supreme Commander
Supreme Commander Single & Multiplayer Real Time Strategy