This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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7 comments by burnie222 on Jan 27th, 2013

I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.

I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.

Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.

Link is here:

Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)

Have a nice day!


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Good AIs and Tools for FA

Good AIs and Tools for FA

Nov 1, 2014 Full Version 10 comments

This is a pack of AI's and tools to use for Supreme Commander Forged Alliance. Overview: -Sorian AI 2.1.1 Use this ONLY with the NON-steam version of...

Black Ops Icon Support (needed to see icons)

Black Ops Icon Support (needed to see icons)

Oct 9, 2013 Full Version 4 comments

This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...

Total Mayhem 1.20

Total Mayhem 1.20

Apr 24, 2013 Full Version 177 comments

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...

Total Mayhem 1.19

Total Mayhem 1.19

Mar 10, 2013 Full Version 40 comments

Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...

Total Mayhem Map: Smoothie

Total Mayhem Map: Smoothie

May 23, 2012 Multiplayer Map 3 comments

This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!

Total Mayhem Map: Terror Island

Total Mayhem Map: Terror Island

Mar 7, 2012 Multiplayer Map 1 comment

20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)

Post comment Comments  (50 - 60 of 1,576)
Neo3602 Nov 1 2014, 7:42pm says:

Hey burnie I was wondering if you could post a download for the Sorain AI mod in the download section?

+1 vote     reply to comment
burnie222 Creator
burnie222 Nov 1 2014, 9:33pm replied:

Yes, I uploaded some AI's and tools for FA. Should come in handy for people :)
The file has to be authorized first tho, so just wait a small bit ;)

+1 vote   reply to comment
Neo3602 Nov 2 2014, 1:48pm replied:

thanks, too bad its unstable with the steam version, at least I still have my hard copy!

+1 vote     reply to comment
burnie222 Creator
burnie222 Nov 2 2014, 1:52pm replied:

If you use Sorian AI 2.1.2 it will work on Steam. :)
I dont have a download link tho, as the GPG one seems to be down or something

+1 vote   reply to comment
Neo3602 Nov 2 2014, 2:29pm replied:

thanks for the tip!

+1 vote     reply to comment
Sobanre Oct 31 2014, 4:58am says:

Glad to hear you're alive, well and kickin' Burnie, full of enthusiasm to start a whole new project a lot of us will be eagerly waiting to test out as always :) but as Oaks said I would also love to check all those new toys you showed us for the previous months in one last update to Total Mayhem before you freeze the project for the time being.

+3 votes     reply to comment
W0rldEmperor Oct 30 2014, 7:23pm says:

Burnie if you need help doing the History and Lore of your new Mod, or some concepts you can count on me!

+3 votes     reply to comment
Oaks Oct 30 2014, 11:03am says:

Oh wow. Thats an interesting twist of events and decision,Burnie.
New mod,its even total conversion,two new factions.
How you will call it/them? I must say I really like your ambitious style, with newfound enthusiasm and confidence. :D
But would it be possible to release TM 1.21 first?
With Magnetite class, T3 AA Tachylite,Skyguard/Air grinder,Sentinel reworked Pride and that UEF Titan/Percival hybrid heavy bot and UEF T4 gunship? Still yearning for Sera T3 AA.
Anyway,glad you managed to get some relax in real life.
Wish ya all good for your newborn mod. See ya.

+2 votes     reply to comment
burnie222 Creator
burnie222 Oct 30 2014, 5:10pm replied:

I could try releasing the new TM units in a small patch. Theyre not properly balanced yet tho.

+3 votes   reply to comment
MrPhalanx Oct 30 2014, 6:37pm replied:

Please release at least that units, that you promised (that Oaks mentioned)
I don't mind, if you begin working another mod(hell I'll try it too), but at least polish TM a little(if you need, I can help you with the balancing.) For ex: the land based Game Ender Units ( Doomsday, Avalanche, Thaez - Atha, Hades) have TERRIBLE AA (sorry, I always was a bird killer ^^"), and a Game Ender are SUPPOSED to repel at least any AIR and GROUND based attacks (underwater is another story...) I modified some units AA for myself, but of course there are still plenty of balancing to do.. But I try my best.
And i wish you too.

+2 votes     reply to comment
burnie222 Creator
burnie222 Oct 30 2014, 10:25pm replied:

Yes, I will get around to releasing them.
The game enders have terrible AA because of balance. They should have a weak point, I dont want a player to win just because he built a big unit. :)
and now that mobile t3 AA is soon in the mix, the AA should suck on exp units, or else the mobile t3 AA is almost useless ;)
or as you said, you could just edit them the way you want them to be anyway :)

+2 votes   reply to comment
MrPhalanx Oct 31 2014, 4:43pm replied:

Well, you are right at some point, but not in another... Indeed the Game Enders are strong , but buffing a little. (I didn't said it need OVERKILL AA , but have you any idea, how frustrating, when I built one investing a LOT of TIME and RESOURCES(that is their true weakness), and some of them are having a hard time dealing even one strategic bomber or light air Experimental?(and if I didn't have the Black Ops Unleashed mod, then I couldn't reinforce them with decent AA.) Well I

So, I don't want to overpower them , just some Exp deserves more useful AA (especially the UEF Doomsday, theoretically speaking its a more than 400 m long and 120 m height metal monster with a dozen of cannons, and TM lauchers, and have only 4 AA missiles / 5 sec shot. Are you kidding me? In real life, it can packed with an almost invincible AA, if needed..
Sorry my enthusiasm, i just happen to love the BALANCE, and theese units deserves that...

+1 vote     reply to comment
DocDI99 Oct 30 2014, 5:36pm replied:

you are the boss dont stop

+4 votes     reply to comment
KampfWagen254 Oct 30 2014, 5:24pm replied:

I don't know what's happened here could someone explain what happened o total mayhem its a brilliant mod.

+1 vote     reply to comment
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Released Nov 2010
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Highest Rated (21 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011, 5:58am by Beghins

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