This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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7 comments by burnie222 on Jan 27th, 2013

I will be releasing units one by one for a while. This new mod is an expansion for Total Mayhem, meaning it will ofcourse require it to run. The reason Im making this new mod is I can update it regularily without having to upload 300mb each time. I will update Mechanical Mayhem every time I finish a unit.

I will try to make the units have their own projectiles, sounds and other custom characteristics.
Im reworking the Avalanche minimod into the new unit pack, so when I start releasing Mechanical Mayhem, you will no longer need the Avalanche mod.

Also, I will from now on post work in progress pictures etc in my profile here on moddb. I want to try to keep the main page clean. So all the untextured and unfinished units will be shown in my profile.

Link is here:

Total Mayhem 1.18 is still on hold until Im ready to put my head into it. So for now, I will stick to creating new units for a while. Atleast I will be able to release something. :)

Have a nice day!


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Black Ops Icon Support (needed to see icons)

Black Ops Icon Support (needed to see icons)

Oct 9, 2013 Full Version 3 comments

This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...

Total Mayhem 1.20

Total Mayhem 1.20

Apr 24, 2013 Full Version 165 comments

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...

Total Mayhem 1.19

Total Mayhem 1.19

Mar 10, 2013 Full Version 39 comments

Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...

Total Mayhem Map: Smoothie

Total Mayhem Map: Smoothie

May 23, 2012 Multiplayer Map 3 comments

This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!

Total Mayhem Map: Terror Island

Total Mayhem Map: Terror Island

Mar 7, 2012 Multiplayer Map 2 comments

20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)

Total Mayhem Map: Ice Cold

Total Mayhem Map: Ice Cold

Jan 9, 2012 Multiplayer Map 0 comments

20x20, all markers for AI has been placed. I have also worked hard on making the map look good, it has tons of detail and a great atmosphere. Have fun!

Post comment Comments  (70 - 80 of 1,499)
fleetcommander1990 Jan 17 2014, 10:32pm says:

here's a question, how do we get the AIs to use the new stuff with this mod? cause with it active, it feels too easy to defeat the AI. I think it would be a ton more interesting if they actively use these new units too

+1 vote     reply to comment
Oaks Jan 18 2014, 10:37am replied:

Sorian AI:

BlackOps icon support:

I also recommend trying BlackOps mods,Brewlan,4DC,Enhanced AI,Seraphim ACU in campaign,Campaign mod enabler and of course Forged Alliance Forever project with 5th faction the Nomads.
Though,for enemy using mod units in campaign, never saw it.

+2 votes     reply to comment
Nanoelite001 Jan 18 2014, 10:24am replied:

Could always just verse harder AI :P

+1 vote     reply to comment
Guest Jan 16 2014, 5:55pm says:

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Mythologicus Jan 14 2014, 10:53pm says:

Still my personal favourite mod for SC:FA, good to see there's still new versions popping up.

Now, I'm sure this has been posted countless times but I'm not prepared to dig through 142 pages to find a similar comment, so I'm going to take the plunge. The only gripe I have is that custom sound effects are obscenely loud in comparison to normal SFX. The sheer number and quality of the sound effects in the mod are staggering, they just overpower all the other sounds in the game (which means I have to play the game at 75% volume - I can't hear the army of Bricks marching on my base for the din of two Totems shooting at each other through a hill).

+1 vote     reply to comment
Blue.Shark Jan 15 2014, 3:10am replied:

Strange. Do you have the newest version? I experienced it too but it has been fixed for versions 1.18 and above (I think).

+1 vote     reply to comment
Oaks Jan 17 2014, 5:33am replied:

It has been fixed? xd
I have 1.20 of course, but that overwhelming sound thunderstorm seems still the same for my sensitive ears. :D
The smashing decibel power of any TM Advanced unit overthrows any army of 50 T3 units. :O

+1 vote     reply to comment
Mythologicus Jan 15 2014, 4:04am replied:

Oh I am a giant derp. I'm currently sitting on 1.16 :p

Best mod ever! Carry on!

+1 vote     reply to comment
Farhang Jan 1 2014, 4:45am says:

Happy New Year Burnie. May you give us even bigger and more badass units in 2014! :D

+7 votes     reply to comment
Schnitzel_Truck Dec 31 2013, 1:27am replied:

you gotta take all the sound files out of the folder. if you leave them in the they wont work

+2 votes     reply to comment
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Released Nov 27, 2010
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Highest Rated (19 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011, 5:58am by Beghins

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