This mod will add new units to your supreme commander Forged Alliance game. This mod can be played in both single player and multiplayer. All my units will have Sorian AI support.

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21 comments by burnie222 on Aug 27th, 2015

So, the news I bring are good. I will release Total Mayhem 1.21 soon. It will feature the new units I made as well as some updates on the old units. :)

Also, for those who are interested, please support me and my new mod here on moddb, all I ask is that you follow it :) It really motivates me when I know people are watching. The last week Ive made huge progress on BattleSector: Earth, and I will soon have a Earth faction T1 demo released.

Some info on the new mod:

two Completely new factions (maybe more after Im finished), The mod will have veterancy upgrades such as Experimental Wars (insane units at vet5), infantry units, awesome sounds (everything will have custom sounds), custom weapon effects, and ofcourse everything will have AI support!

I will need help balancing this mod, so please go to this page and click that "Follow" button!! And lets all bring this "mod\game" to life!! Thank you! :D


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Good AIs and Tools for FA

Good AIs and Tools for FA

Nov 1, 2014 Full Version 10 comments

This is a pack of AI's and tools to use for Supreme Commander Forged Alliance. Overview: -Sorian AI 2.1.1 Use this ONLY with the NON-steam version of...

Black Ops Icon Support (needed to see icons)

Black Ops Icon Support (needed to see icons)

Oct 9, 2013 Full Version 5 comments

This is the Icon Support mod from the Black Ops team. If you want to see the ingame icons instead of the blue placeholders, then this is the mod for you...

Total Mayhem 1.20

Total Mayhem 1.20

Apr 24, 2013 Full Version 177 comments

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy...

Total Mayhem 1.19

Total Mayhem 1.19

Mar 10, 2013 Full Version 40 comments

Remove any previous installations of Total Mayhem before installing this one! This merges Mechanical Mayhem with Total Mayhem, and hopefully removes the...

Total Mayhem Map: Smoothie

Total Mayhem Map: Smoothie

May 23, 2012 Multiplayer Map 3 comments

This map is a small "seton clone". Its 10x10 with max 6 players. All AI markers are placed. Have fun!

Total Mayhem Map: Terror Island

Total Mayhem Map: Terror Island

Mar 7, 2012 Multiplayer Map 1 comment

20x20 map, 6 players max. This is a medium sized island, perfect for naval, air and land battles. All AI markers are added. Have fun! :)

Post comment Comments  (70 - 80 of 1,592)
Oaks Oct 30 2014 says:

Oh wow. Thats an interesting twist of events and decision,Burnie.
New mod,its even total conversion,two new factions.
How you will call it/them? I must say I really like your ambitious style, with newfound enthusiasm and confidence. :D
But would it be possible to release TM 1.21 first?
With Magnetite class, T3 AA Tachylite,Skyguard/Air grinder,Sentinel reworked Pride and that UEF Titan/Percival hybrid heavy bot and UEF T4 gunship? Still yearning for Sera T3 AA.
Anyway,glad you managed to get some relax in real life.
Wish ya all good for your newborn mod. See ya.

+2 votes     reply to comment
burnie222 Creator
burnie222 Oct 30 2014 replied:

I could try releasing the new TM units in a small patch. Theyre not properly balanced yet tho.

+3 votes   reply to comment
MrPhalanx Oct 30 2014 replied:

Please release at least that units, that you promised (that Oaks mentioned)
I don't mind, if you begin working another mod(hell I'll try it too), but at least polish TM a little(if you need, I can help you with the balancing.) For ex: the land based Game Ender Units ( Doomsday, Avalanche, Thaez - Atha, Hades) have TERRIBLE AA (sorry, I always was a bird killer ^^"), and a Game Ender are SUPPOSED to repel at least any AIR and GROUND based attacks (underwater is another story...) I modified some units AA for myself, but of course there are still plenty of balancing to do.. But I try my best.
And i wish you too.

+2 votes     reply to comment
burnie222 Creator
burnie222 Oct 30 2014 replied:

Yes, I will get around to releasing them.
The game enders have terrible AA because of balance. They should have a weak point, I dont want a player to win just because he built a big unit. :)
and now that mobile t3 AA is soon in the mix, the AA should suck on exp units, or else the mobile t3 AA is almost useless ;)
or as you said, you could just edit them the way you want them to be anyway :)

+2 votes   reply to comment
MrPhalanx Oct 31 2014 replied:

Well, you are right at some point, but not in another... Indeed the Game Enders are strong , but buffing a little. (I didn't said it need OVERKILL AA , but have you any idea, how frustrating, when I built one investing a LOT of TIME and RESOURCES(that is their true weakness), and some of them are having a hard time dealing even one strategic bomber or light air Experimental?(and if I didn't have the Black Ops Unleashed mod, then I couldn't reinforce them with decent AA.) Well I

So, I don't want to overpower them , just some Exp deserves more useful AA (especially the UEF Doomsday, theoretically speaking its a more than 400 m long and 120 m height metal monster with a dozen of cannons, and TM lauchers, and have only 4 AA missiles / 5 sec shot. Are you kidding me? In real life, it can packed with an almost invincible AA, if needed..
Sorry my enthusiasm, i just happen to love the BALANCE, and theese units deserves that...

+1 vote     reply to comment
DocDI99 Oct 30 2014 replied:

you are the boss dont stop

+4 votes     reply to comment
KampfWagen254 Oct 30 2014 replied:

I don't know what's happened here could someone explain what happened o total mayhem its a brilliant mod.

+1 vote     reply to comment
MrPhalanx Oct 8 2014 says:

Well, I started writing a Fanfic, and Burnie, your units listed in too ;) They will play a critical role.. ;)

+2 votes     reply to comment
Oaks Oct 15 2014 replied:

And the hero is advanced unit, experimental unit, ultra unit, mega unit or
prototype ultraheavy unit? xd

+1 vote     reply to comment
MrPhalanx Oct 15 2014 replied:

Well, the Hero have an 2nd Generation ACU (Developed by Dr. Brackman and the UEF think tanks.) I borrowed some upgrades from Black Ops for the ACU, plus added a unique Molecular Stealth System(when it stands still, even Omni - Sensors can't detect it.) It have secondary defense gatling plasma cannons and AA SAM launchers (of course if you choose the proper upgrade ;) ).
But it's most unique ability is to fly with the thrusters provided to its arms and legs , and its back. It's similar to the jetpack upgrade in SupCom 2 , but theese thrusters are much powerful, even work in outer space , and can transform the ACU to a very fast flying unit, of couse with a tremendous energy consumption and 3 hour flight limit(when it reaches, the thrusters are shut off, whenever the ACU are, and the self repair system needs repair them(1 hour repair time) at once.

+2 votes     reply to comment
Oaks Oct 16 2014 replied:

Any antagonist role for Seraphim and Aeon ? :D
Aaaah, not that crazy muv-luv anime again. xd

+1 vote     reply to comment
MrPhalanx Oct 16 2014 replied:

No - No! It has nothing to do with that terrible Muv-Luv: Total Eclipse anime, but with the original Muv - Luv Alternative Visual Novel. The main enemy is the BETA, but the story differs from the original because main Hero and his ACU. But I planned to put the Seraphim in the end of the story, cause I want a Thaez - Atha VS Avalanche showdown ;)

+2 votes     reply to comment
burnie222 Creator
burnie222 Oct 15 2014 replied:

Cool, give me a link when its finished :)

+2 votes   reply to comment
MrPhalanx Oct 15 2014 replied:

Well, sorry about that, but now I'm writing in hungarian for now, cause is easier to write in my native language, and now I doesn't have enough time to keep up that pace I want + I'm gathering ideas, etc. But if I manage to finish, I swear to all SupCom units in the galaxy I WILL TRANSLATE to English.

Anyway it's a SupCom & Muv Luv Alternative crossove story. (you need check this, cause I'm sure you are familiar enough with Supcom).

+1 vote     reply to comment
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Released 2010
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Highest Rated (21 agree) 10/10

The only way to play good games today it's to download mods made by fans, that's the sad reality. SCFA is an old game but still is one of the best playable game around, at least it's not an RTS for commercial purpose only, as all modern games are. This is a great mod with a lot of new models and FXs and they also are well balanced and playable at all. Mod releases are constant and people here have a lot of to play. Even videos, screens and words are few compared to what is released and playable…

Jun 21 2011 by Beghins

Real Time Strategy
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