Edited "DarkCrusade.exe" for using extra memory.
May 13, 2013 Patch 3 commentsIn the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...
Titanium Wars Mod ver. 1.00.24.
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - May 2013.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here: Moddb.com
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ on Relicnews forum
(look on starter under corresponding spoiler)
or here in forum section.
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Welcome to the World of epic wars on Titanium Wars Mod arena.
This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Relicnews (click here) for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!
Good luck in your epic battles in Warhammer 40000 Universe!!!
Features of this mod:
- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!
Important remarks:
- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).
Current active Team Members:
Grumbling Orc.
Installation instructions can be found in readme files (file setup(eng).txt in Mod's directory in archive file) and/or here on ModDB local forum and/or here: Forums.relicnews.com (look on starter under "setup" spoiler).
Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. DoW1 is very old game now without any support from Relic. TWM is not guilty...
Methods of solution:
1. Under Win7. Edit the exe-file of the game in accordance with item 2.8 of the Titanium Wars FAQ, or download the exe-files here from ModDB already edited by GrOrc.
2. Under Win7 without editing the exe-file. Use DoW in compatibility mode with Win98/Me. Save game in the end of Stronghold mission (before outro). Exit from game. Change mode to Win98/Me in properties of TWM-shortcut. Start game (TWM). Load campaign-savegame. Finish mission. You'll see metamap as reward in this mode. Save game on metamap, exit from game, and swith TWM-shortcut to WinXP mode or Win7 mode. Note: Do not use Win98/Me mode for play constantly. Sometimes game works incorrectly in this mode. Use it only for resolving this problem.
3. Radical method: Don't play TWM under Win7 - play it under WinXP 32 bit. No such bugs in campaign there.
4. Another radical method (requires a powerful computer): Install WinXP under Win7 by using Windows Virtual PC. Look on Microsoft for this ("Windows XP Mode"). Play TWM under WinXP emulation.
I WISH TO EXPRESS MANY THANKS TO:
- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those Mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.
Also many thanks to our donators (look on file "Donations.txt" in the Mod's folder):
1. Manny Sandoval (especially)
2. Strawberry Lisa
3. Daniele Onizzi
4. Sinisa Kusan
5. Jared Terwilliger
6. ...
Donations remind modders that modders have to work. :)
Sincerely yours,
Grumbling Orc.
Grumbling Orc Great Hall, November 2009.
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Please read the text below before write here anything.
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The rules of moderation of comments.
- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you speak and write.
- If you are not able to download files from ModDB, do not ask me about it in the comments. Ask ModDB admins about it. Or just wait and try again to download the file.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form).
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.
Comments (which do not comply with these rules) will be deleted. Please do not spam here. If your comment was deleted, it means that it does not conform to the rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions.
0 comments by GrOrc on May 1st, 2013
9 May. This day is the day of our victory. Happy holiday dear comrades.
Version 1.00.24 (9 May 2013)
Change log
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- Victory version.
- Some cosmetic changes in campaign.
- Some other changes.
- UCS-files were updated.
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1 May - the great celebration for all working people.
Version 1.00.23 (1 May 2013)
Change log
===========
- Festive version. All fixes are included.
- Some cosmetic changes.
In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...
Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...
Better than FOK? Have to see...
FoK is outdated (for now)
waz up! a very HAPPY TITANIUM NEW YEAR!!
For all. If you have problems with downloading here on ModDB then ask admins about it. I have no any problems with this site. All downloads works correctly here...
Other way to download TWM. Just wait when TWM will appear on some torrents. This is fan activity. Don't ask me about this.
Good stuff GrOrc. Thanks for the new version.
Can you remove or change the shift+tab for hiding the HUD in game? It turns it off whenever I use my Steam Overlay. It's the default keypress for the steam overlay too.
You can change it independently for personal use on your local system.
New version TWM for DC 1.00.19 here and now. A lot of cosmetic changes. Good old Titanium Wars in general.
ok,i've tested it for few weeks . .
and overall it is better than other mods,even FoK.
here's my suggestion if u wanna make newer release:
-can u use FoK's Chaos Tech-tree?when choosing a Chaos God it should affect all units,such as when choosing Khorne:all units gain increased melee effectiveness,Nurgle:all units gain increased health,Slaneesh:all units gain increased movement speed,Tzeentch:all units gain added resistance to damage.Also i feel all Chaos' Greater Daemons and the Daemon Prince have unreasonably low health,they should be highly resilient.
-IG:All are perfect,but can u add all unlisted Baneblade variants,such as Banehammer,Doomhammer,Stormlord..u have Stormblade template so just change its main cannon,i think :p
-IG:can u reduce all leman russ variants vehicle cap?as they are less powerful when compared to a Baneblade which require only 3 Vehicle cap,or increase all leman russ variants' power without reducing cap..i've tested Leman Russ Punisher for example,their power against infantry as par as a heavy bolter only :(
-Tau:they r 'underpowered' in this mod (my feelings) and all r perfect except the Hammerhead Ioncannon Gunship could have more power,as they can be 4 units of these per player
-Necrons:all r perfect except..why Necron Pylon's health only 7500?it is considered a Titan or Titan-killer,so it should be 10000.
-Orks and Space Marines:u have done good job on these races..no complaints XD,love the Land Raider Redeemer
-Eldar:untested since im not a big fan of Eldar.
You're not attentive.
-I have own TWM-like Chaos tech tree. Chaos marks have their own specificity in TWM.
-IG super-tanks use 8 cap always. And Shadowsword even 10.
-Punisher have area damage and essentially more effective than heavy bolters.
-Tau tanks are vulnerable compared to tanks of other races.
In the end: TWM have own specific balance and features. Look carefully...