Titanium Wars Mod for Dark Crusade ver. 1.00.31
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Grumbling Orc Game Development,
Grumbling Orc Great Hall, December 2008 - April 2015.
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NB!: This Mod only for Dark Crusade ver.1.2 (not for Soulstorm)!!!
Soulstorm version see here.
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NB!: Before ask here on ModDB any question about the Mod,
read Titanium Wars FAQ here in forum section. Also look on Change log.
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Thread on Warforge forum - official forum of the Titanium Wars Mod.
Thread on Relicnews forum - old TWM-forum.
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Welcome to the World of epic wars on Titanium Wars Mod arena.

This is almost classic gameplay DoW Mod but with almost all GW units. If you was tired by "revolutionary revision of gameplay" mods you are welcome here. In this Mod you'll see very interesting dynamic extended gameplay with fully functional single campain, skirmish, and multiplayer. If you dream about epic Warhammer 40000 battles then this is your Mod. If you want to see all Warhammer 40000 units in one mod then this is your Mod. This Mod is a kind of a superstructure over original masterpiece from Relic and it isn't a radical revision of all gameplay ideas of DoW. Main motto of this Mod: "All Warhammer 40000 units must be in DoW!" See Mod's readme-files and visit the official forum of the Titanium Wars Mod on Warforge for more information. This is HUGE Mod. So much work was done and so much work awaits in future development!

Good luck in your epic battles in Warhammer 40000 Universe!!!

Features of this mod:

- Many-many new units and buildings. Extended tech tree.
- Many-many new abilities and upgrades.
- New Heroes and fully functional Heroes wargear.
- RPG elements from CutterShane's Heroes System. Experienced units after battles.
- Fully functional single campain, skirmish, and multiplayer.
- And finally Titans and Titan-like units!

Important remarks:

- Main goal of this Mod: all Games Workshop units in DoW game.
- This is high quality Mod. This Mod was made with Relic standard of quality (and even higher for some parts and aspects).
- This Mod was the first DoW mod when you can see Titans and Titan-like units in all game types (campaign, skirmish and multiplayer).
- This Mod changed mind of DoW Community about Titans in game (balance issue). Now we see many mods with Titans.
- A lot of work was made in this Mod framework on 3D-level and in OE-code for Relic and DoW Community models. Many units and buildings were reworked to more quality variants (behaviour especially). Titanium Wars stuff are used in many other mods now.
- This Mod is new view on DoW Dark Crusade campaign. You can see new quality of game in campaign (especially in strongholds with new scar-code scripts).

Installation instructions can be found in readme files (file setup(eng).txt in Mod's folder in archive file) and/or here on ModDB local forum.

Note about known software problem under Windows 7: Known problem with campaign playing. Old DoW engine is not truly compatible with Windows 7. (Maybe Windows Vista and Windows 8 too. No any problems under Windows XP 32bit.) The problem is only in the end of some Strongholds in campaign. Sometimes DoW game crash after playing outro before end-mission-screen. This is software problem. DoW1 is very old game now without any support from Relic. TWM is not guilty... Methods of solution are described in Titanium Wars FAQ item 2.11. Please read and use one of these methods. Note: Steam version of DoW (ver.1.3) do not need methods like 1 and 2.

I WISH TO EXPRESS MANY THANKS TO:

- Games Workshop for creation our beloved Game Universe and serious support to Warhammer 40000 fans for many-many years.
- Relic as best game developers team in all Our World.
- Corsix's Mod Studio and its creator.
- Dawn of War Texture Tool and its creators.
- Brother Santos as creator Santos' Tools for 3Dsmax 2008.
- Annihilation, TTRU (especially), Firestorm (especially), DoW Pro, Steel Legion, and Craftworld creators. Without those mods, I would never find so many ready-made models and its corresponding elements (textures, icons, sounds) necessary for basic idea of this Mod. All permissions for using models were received from corresponding team leaders.
- Enthusiast-creators of new models, textures and FXs for DoW. This Mod was never created without good hard work of modelers and artists from International DoW Community. They created many beautiful good functional models for DoW Mods. Take my hot gratitude guys...
- Special thanks to Winterdyne as author of Warhound Titan model.
- Special thanks to Catwell as author of Great Unclean Ones and Keeper of Secrets models.
- Special thanks to Maestrorobertus as author of Stompa model.
- Special thanks to BoyChaos as author of Annihilation Barge, Doomsday Ark, and Ghost Ark models.
- Heroes System. Original Heroes idea and implementation by CutterShane 2006. Heroes Special rework by Arkhan 2007. Big thanks for their work.
- AI programmers from Dawn Of Skirmish Mod Team.
- Special thanks to Thudmeizer for his directions to some existing DoW models which were unknowing for me. (Needs list was partially satisfied.)
- Eugene Roshal for his great multi-functional file-manager Far.
- My best friend Vadim Nikitin for support.
- Alexei Yudichev, Evgeny Nikiforov, and Irina Fridman for their help with editing of English variant of readme-file.
- And you for reading this text and your interest for Titanium Wars.

Also great thanks to our donators. Look on file "Donations.txt" in the Mod's folder or follow to this link to make donations. List of TWM-donators can be seen there. Donations remind modders that modders have to work. :)

Sincerely yours,
Grumbling Orc.

Grumbling Orc Great Hall, November 2009.

- !!! - Please read the text below before write here anything. - !!! -

The rules of moderation of comments.

- Abusive, disrespectful and rude behavior is prohibited.
- Stupid questions are prohibited too. Please think before you'll speak and write.
- If you are not able to download files from ModDB, do not ask me about it in comments. Ask ModDB admins about it. Or use alternative download links on Warforge.
- Read Titanium Wars FAQ. Do not ask questions from the FAQ.
- Do not promote other mods (in any form). Also do not make any other offtopic.
- Do not ask huge questions about TWM in comments. Please go to the forums for that.
- Do not ask technical questions here. Please read Titanium Wars FAQ first. Go to the forums if you do not find the answer to your question.
- Do not use public comments as PM to me. Use true PM for private communication.

Comments (which do not comply with these rules) will be deleted. Pleasedo not spamhere.If your commentwas deleted,it means that itdoes not conform tothe rules. Just stop posting here. Go to the forums if you are needed the answer to your questions and/or discussions.

Image RSS Feed Latest Screens
XV88 Broadside Battlesuit Thunderfire Cannon and Techmarine Ghost Ark firing (volley of 5 guns from one side)
Blog RSS Feed Report abuse Latest News: Version 1.00.31 (19 April 2014)

1 comment by GrOrc on Apr 19th, 2015

New update with new features. Many important cosmetic changes. Very important changes in campaign. This is another FC-version (FC = Final Candidate). In our time any TWM-version may be last. TWM-project is almost completed now.

Version 1.00.31 (19 April 2015)

Change log
==========

- Teamcolour for Eldar Webway Great Portal and Space Marines' Demolition Bomb. Thanks to Dante.
- Now Necron Gauss Pylon have ability Gauss Annihilator Ceasefire.
- Teachings of Mont'ka and/or Teachings of Kauyon increases maximum squad size of Fire Warrior Teams (+1) and Vespid Squads (+3).
- Now cap of Ancient Builder Scarabs is the same as ordinary Builder Scarabs.
- Energy Core no longer increases squad size for Necron infantry squads (+2). Now this function belongs to Essence of the Nightbringer and Essence of the Deceiver researches.
- Tau LPs, Adv.Turrets, and barrack with turret were updated. Correct behaviour while aiming and after.
- Builder idle event was removed from all builders for all races.
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- attachable squads (heroes and mini-heroes) can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed. Thanks to Skinnie for report.
- Fixed AI-bug with shrouding for Webway Great Portal. Now AI able to using it. Moreover the AI-algorithm for all Eldar shroud abilities was improved by GrOrc.
- New version of AI Donations scar-script (wincondition). This scar-script was improved by GrOrc.
- Fixed bug with firing Necron Gauss Pylon during first setup process. Titanium Wars FAQ item 4.1 is not actual now.
- Even more correct scar-code for Eldar and Necron Strongholds of TWM-DC campaign.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

Downloads RSS Feed Latest Downloads
Titanum Wars Mod 1.00.31 (DC)

Titanum Wars Mod 1.00.31 (DC)

Apr 19, 2015 Full Version 4 comments

Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional...

Edited "DarkCrusade.exe" for using extra memory.

Edited "DarkCrusade.exe" for using extra memory.

May 13, 2013 Patch 9 comments

In the starter of this theme I wrote about the well-known technical problem in the campaign under Win7. I've found that editing the file in accordance...

Post comment Comments  (30 - 40 of 276)
Guest
Guest Jan 6 2015, 11:18pm says:

This comment is currently awaiting admin approval, join now to view.

GrOrc Creator
GrOrc Jan 7 2015, 1:36am replied:

Edit file:

Dawn of War Dark Crusade \ Profiles \ Profile1 \ titaniumwars \ KEYDEFAULTS.LUA

as you wish in your profile (Profile1 usually).

However TWM-hotkeys are good really. ;)

+1 vote   reply to comment
Guest
Guest Jan 7 2015, 6:03pm replied:

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Bonne_Swe
Bonne_Swe Jan 4 2015, 7:57pm says:

Does this work with Steam's version of DC? And if yes, how to install it?

Thanks for an awesome mod, played it earlier on a piratecopy, works like a charm.

Regards.

+1 vote     reply to comment
Guest
Guest Apr 8 2015, 8:35am replied:

This comment is currently awaiting admin approval, join now to view.

Bonne_Swe
Bonne_Swe Jan 4 2015, 8:48pm replied:

I'll answer that myself, it works lovely!

Haven't tried in online tho, steam-version doesn't allow LAN and my friend haven't installed is DC-version on Steam but gonna retry it - I'll do my best to come back tomorrow and inform.

+1 vote     reply to comment
GrOrc Creator
GrOrc Jan 5 2015, 3:20pm replied:

Congratulations. However Steam version of DoW is not my concern. I do not give any guarantee about its playability with TWM.

+1 vote   reply to comment
Genoa239
Genoa239 Dec 18 2014, 1:09am says:

Found it. a couple of minutes after I read your latest reply. =)
SS version is great. very great mod =) thanks very much

+2 votes     reply to comment
GrOrc Creator
GrOrc Dec 18 2014, 10:14am replied:

Glad to see your success. :)

+1 vote   reply to comment
Genoa239
Genoa239 Dec 13 2014, 4:52am says:

Ok so here is the deal with this deal. This is Mod awesome(without any exaggeration). before I start, I just want to mention that my gaming laptop is currently under repair so I'm using a very crappy laptop. I've played other mods using my gaming laptop and it's nice. with this crappy laptop however, other mods are very laggy. I don't blame them, I know it's my laptop.

This, however, this relic STC titanium wars mod.is a gift from the emperor himself. the creator might think he's an ork, but I believe he's a genius like ferrus manus and fulgrim when it comes to creating things.

This mod basically has the same concept and type of units that other mods have. well, in addition to the bikes, titans and other units he included from the wh40k univ.

yet this, even with a crappy laptop. I experience less lag, meaning I enjoy my game more and here is the cherry on top of the icing.

The AI!!!!!

I'm not much of a multiplayer person, I like to recreate scenes from the wh40k univ when playing DoW. Such as the Massacre on Isstvan V.

Imagine the fun of clashing with AI traitors with Titans and everything but the kitchen sink!.

Other mods, their AI system are a bit crappy. even after the beta version, from easy to hardest you see AI, Ally or Enemy, running in the map capturing one or two SP and then bombarding you or the enemy with scout units, or heretics or any low units. and that's it!
with other mods AI, your 3 v 3 game is actually 1 v 3 game. you're left with a secret objective to protect your baby AI allies.

This Mods AI however is absolutely wonderful. even the easy AI can fend for itself building everything, upgrading units. attacking and on occasions making a good strategy play. it's doesn't just build one unit type and one building throughout the game, it builds everything!!!

Thanks really, for the less lag and amazing AI system.
I hope you can improve the titans more, and honestly more titan units please =)
this is definitely WH40K Epic!

+2 votes     reply to comment
GrOrc Creator
GrOrc Dec 13 2014, 7:58am replied:

Have fan! :)

Perhaps you play TWM-DC version. Find and download TWM-SS version 1.00.18 and you will see more. :) Many more... ;)

About Titans read Titanium Wars FAQ item 4.7.

+1 vote   reply to comment
Genoa239
Genoa239 Dec 14 2014, 2:44am replied:

please could you provide me a link? I saw one link that makes you go to the warforge forum site. I don't speak russian hehe, and it's not here in moddb. I would love to have a TWM for SS =) thanks. I'll be waiting for your swift reply hehe =)

+1 vote     reply to comment
GrOrc Creator
GrOrc Dec 14 2014, 8:45am replied:

No need to speak Ruusian in order to find download links on Warforge. If you have eyes then you will see the links. ;)

+1 vote   reply to comment
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