Titanium Wars Mod is high quality DoW mod with almost all Games Workshop units. Features of this mod: - Many-many new units and buildings. Extended tech tree. - Many-many new abilities and upgrades. - New Heroes and fully functional Heroes wargear. - RPG elements from CutterShane's Heroes System. Experienced units after battles. - Fully functional single campain, skirmish, and multiplayer. - And finally Titans and Titan-like units!

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Change Log (Games : Dawn of War : Mods : Titanium Wars Mod : Forum : Technical problems : Change Log) Locked
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Jan 5 2014 Anchor

Change Log of the Titanium Wars for Dark Crusade.

Version 1.00.52 (15 December 2023)

- Fixed some little sound problems with Chaos Dreadnought. Thanks to DarkSet for report.
- Some rebalance overpatching was made.
- Fixed some little bugs.
- Some other changes.

Version 1.00.51 (12 May 2023)

- Daemon Prince of Chaos Undivided can see invisible units now.
- Model and OE-code of Defiler were updated by GrOrc. Now Defiler is able to change its icon in accordance with Mark of Chaos. Visual effect for Possessed Battlecannon upgrade was added.
- Model and OE-code of Chaos Dreadnought were updated by GrOrc. Now Chaos Dreadnought is able to change its icon in accordance with Mark of Chaos. Visual effect for eyes was added. Fixed some little bugs in 3D and OE.
- Bloodletter of Khorne model was changed for Chaos race and with GrOrc's improvements.
- Mortar Heavy Weapon Team use squad cap 2 now.
- Plasma Cannon on Sentinel available on Tier 2. Lascannon on Sentinel was moved to last slot after Plasma Cannon.
- AI is able to build second line of energy: up to 12 generators (6 on first HQ as usually, and +6 on second HQ). Note: Necrons have their own rules.
- New win condtition: Sun Sandbox. Not for playing, but for experimenting with the game. FoW removed, AI disabled, there is a button to switch between all players. Save/load procedure and network game are available. Note: in a network game, not all players will be available for switching, AI-bots will be divided among all live players to switch to them.
- Economic Victory win condtition was updated.
- Fixed some little bugs.
- Some rebalance overpatching was made.
- UCS-files were updated.

Version 1.00.50 (26 February 2023)

- Autarch Skyrunner Reaper Launcher has good texture now. Thanks to Obsorber for good work. Autarch Skyrunner Reaper Launcher is true upgrade now (it was only easter egg in previous versions). OE-code for Autarch Skyrunner model was updated by GrOrc for true usage of new feature.
- Autarch model was essentially updated by GrOrc. New Autarch was added in the TWM -- Autarch Fire Storm. This Autarch has mastered several Aspect paths: the Path of Avenger, the Path of Spider, the Path of Dragon, the Path of Reaper, and ultimately, the Path of Command. Autarch Fire Storm may choose one of heavy weapon: Death Spinner, Fire Pike or Reaper Launcher. Model of Autarch able to show Autarch Fire Storm variants randomly in AP. In game Autarch gets his weapons via TWM-wargear-system.
- Howling Banshee and Howling Banshees Exarch models were changed. Old FoK models, but these models were essentially updated by GrOrc in 3D and OE. In particular Exarch can use Shuriken Pistol now.
- Howling Banshees and their Exarchs can use Plasma Grenades. Also they have Feral Leap passive ability after Call of War research.
- Howling Banshee Exarch's Executioner upgrade moved from Call of War Research to Long Blade Weapon Upgrade.
- Another update for Swooping Hawk and Swooping Hawk Exarch. Fixed some visual bugs.
- Stormboy and Stormboy Nob models were changed. Old FoK models, but these models were essentially updated by GrOrc in 3D and OE.
- Stormboyz have Feral Leap passive ability after Stormboy Speed Boost research.
- Stikk Bombs now depends on Stikk Bombs research in Da Boyz Hut. Tank Busta Bombs research now depends on Stikk Bombs research.
- Killa Kan was updated by GrOrc in 3D and OE. New weapons variants: Skorcha and Mega Blasta. Only one weapon can be choosed. Moreover Killa Kan and Ork Dreadnought will be able to uncapture strategic points. Ork Dreadnought was updated in 3D and OE too. Both models were fixed in 3D geometry and animations.
- Orks rokkits are updated.
- The last minute in the Necrons Stringhold is expressed in seconds.
- Fixed and changed some things in TWM-DC-campaign.
- Some other important changes.
- Fixed some little bugs.
- UCS-files were updated.

Version 1.00.49 (31 December 2022)

- Falcon Grav Tank and Wave Serpent Grav Tank have less HP on Tier2. Vehicle Holo-field Research restores HP to the maximum.
- Wave Serpent Grav Tank has Energy Field now (as Codex say).
- War Walker gains Force Field after Vehicle Holo-field Research. Variable visibility and protection.
- War Walker model was updated by GrOrc. War Walker texture was updated by Obsorber. Great thanks to Obsorber for his very good work in our complicate times.
- Night Spinner Grav Tank was updated by GrOrc. Wargear was added.
- Vyper was updated by GrOrc. Hull mounted Shuriken Cannon was added as upgrade. Also correct position of Vectored Engines. And geometry of Missile Launcher was fixed.
- Random view in the Army Painter was added for Vyper, Falcon Grav Tank, Wave Serpent Grav Tank, Fire Prism, Night Spinner Grav Tank, War Walker, and Wraithlord.
- Some other important changes.
- Fixed some little bugs.
- UCS-files were updated.

Version 1.00.48 (9 December 2022)

- !!! Great news within Titanium Wars Mod !!! XV104 Riptide Battlesuit was made by Danila-master (main 3D-art, textures, and animation; 2019-2020), GrOrc (all works for DoW; May 2020), and Obsorber (team coloured textures; 2022), but only now it was released in public. It was long great history, and now we see the magnificent result. In the TWM-DC we have two units: XV104 Riptide Battlesuit (with Ion Accelerator), XV104 Riptide Battlesuit Blinding Spear (with Heavy Burst Cannon and Twin Plasma Rifles).
- Tomb Wraith can be built from any Necrons Beacons.
- Random view in the Army Painter was added for Necron Lord and Necron Destroyer Lord.
- Some other important changes.
- Fixed some little bugs.
- UCS-files were updated.

Version 1.00.47 (22 October 2022)

- XV25 Stealth Team have team commander now: XV25 Stealthsuit Shas'vre. Equipped with Plasma Rifle, Shield Generator, and Drone Controller.
- XV89 Shas'el (second Tau Commander) is able to direct spawn XV8-02 Crisis Battlesuit Bodyguard Shas'vre - elite Crisis "Iridium" Battlesuit. It requires wargear research: XV89 Energy Shield and Positional Relay. After this research XV89 Commander receive Energy Shield (as in previous versions of TWM) and Positional Relay (new feature). Positional Relay is needed for direct spawn. This feature present in TWM for some other units long time ago, but now for XV89 Commander too.
- Global rework for all clones (for Ethereal special ability). All clones were remade. Many glitches were fixed. Moreover special scar-script was made for some clones squads. This scar-script removes units from some clones squads for realistic composition of these squads.
- New unit for necrons: Tomb Wraith. Lesser hero. Repairer. Equipped with Particle Caster (able to fire on short distance). Limit 2.
- Tomb Spyder is able to jump now.
- Smoke Launchers were added for all Leman Russ Battle Tanks.
- Hunter-Killer Missile and Smoke Launchers were added for Hydra AA tank.
- Limit for Leman Russ Battle Tanks is 6 now, but only 4 for every type of tank.
- Baneblade, Shadowsword, Stormblade, Stormsword use support cap 6 now.
- Lesser heroes for IG (Commissar, Priest, Field Medic, Vox-Caster Operator) have limit 4 now.
- Command tank for IG do not use support cap now.
- Shoota Boy Squad was removed from Fighta-Bomma building and replaced by Gretchin Squad.
- Some other important changes.
- UCS-files were updated.

Version 1.00.46 (5 September 2022)

- Noise Marines Squad have other FX for sonic weapons.
- Many little changes for daemons in Chaos race.
- New unit for IG: Trojan. Builder, repairer, transport. Available in Tier 3. Limit 2.
- New unit for IG: Cyclops. Remote controlled mini-tank with powerful explosive charge on board. Demolition vehicle. Direct spawn from Chimera. Limit 2. NB!: Cyclops does not use Heroes system.
- Rebalance for IG. Sentinel and Support Sentinel use support cap 1 now. Griffon Mortar Tank uses support cap 3 now. Special Weapons Support Squad, Anti-infantry Heavy Weapon Team, and Anti-tank Heavy Weapon Team use squad cap 2 now.
- Eldar have Biel-Tan team-colour in campaign since first versions of TWM. However only now we have true Biel-Tan symbols everywhere in campaign. Great thanks to Obsorber for his good work over needed 2D-art.
- New Aliera's maps were created and added. Frozendark Webway Crossroad (5). Demes Northlands Nowadays (8).
- Some bugfixes from Aliera for map Penal Colony (8).
- Good AI improvements.
- Some other important changes.
- UCS-files were updated.

Version 1.00.45 (17 April 2022)

- Chaos lesser daemons were rebalanced. Thanks to SHADOWRanger for report. Now lesser daemons have more HP, and receive additional HP via Daemonic Mutation Research.
- New Aliera's map was created and added. Rework of classic map Demes Northlands.
- Some other changes.
- UCS-files were updated.

Version 1.00.44 (20 March 2022)

- New hero squad for IG: Regimental Standard led by new hero unit Regimental Standard Bearer. Old model from FoK but it was essentially reworked by GrOrc. More weapons and new animations. In game the Regimental Standard inspires the soldiers, which fight with unparalleled courage while they see own symbol of martial valor. Morale of soldiers can not be broken in wide area around the Regimental Standard.
- Necron Destroyer uses support cap 2 now.
- More correct vertical aim for Necron Doomsday Ark.
- Some rebalance overpatching was made.
- Fixed some little bugs.
- Some other changes.
- UCS-files were updated.

Version 1.00.43 (16 February 2022)

- Chaos Greater Daemons costs were greatly decreased.
- Raptors have Feral Leap passive ability after Jetpack Boosters research.
- Khorne Berserker, Skull Champion, Khorne Icon Bearer, Khorne Chosen Champion have Feral Leap passive ability too. If Raptors have it already, then Khorne warriors have it too. If Jetpack Boosters research is not done yet, then Khorne warriors able to obtain this ability by choosing Mark of Khorne doctrine.
- Possessed Chaos Marines move with own speed always.
- Large update for Chaos tanks: Chaos Predator, Chaos Rhino, Chaos Vindicator, Chaos Land Raider. 3D-models and OE-code were reworked by GrOrc. All Chaos tanks have some new visual effects, fixes in 3D-geometry and animations, updated OE-code (it's another update, since its last GrOrc's update in 2014).
- SM-units with Jump Pak have Feral Leap passive ability after "Jump Pack Boosters and Furious Charge" research (only "Furious Charge" in the past). Now this research has a double meaning.
- OE-codes for all SM-infantry models were updated by GrOrc. Some of them were updated in 3D too. More correct OE-code. Random view in the Army Painter was added for those SM-infantry where it is needed in TWM.
- Random view in the Army Painter was added for Warboss, Big Mek Boss, Big Mek.
- Psy Tower and Chaos Tower models were updated. Some tuning in geometry. Smoothing. Stencil shadow.
- Fixed some little bugs.
- Some other changes.
- UCS-files were updated.

Version 1.00.42 (17 May 2021)

- New Aliera's maps were created and added. The landscape has been improved on all new maps, the pathfinding glitches have been fixed. Сovers were added where they were missing. The passable rivers and ponds are shoot through now as it must be. A beautiful background has been added. A lore rationale has been invented and written. All maps are balanced according to Titanium Wars standards. New scheme of strategic points where there weren't enough of them. List of new Aliera's maps:
-- Streets of Vogen, Rhean Jungle. General improvements. Fixed slag deposits, balanced resources, and redrawned background.
-- Daturias Pits. TranspersonalPsy made important fix for this map. We made general improvements, redraw background, and re-balance resources in TWM-style.
-- Web on the Sand. The map from TranspersonalPsy. We made a little changes to this map: purely graphical, but important.
-- Blood River was made in two new versions: for 2 and 6 players. These maps were available in the previous release. However the new versions have improved graphics and gameplay. Altar of Khorne has been added to both versions. Construction on the river was blocked, but the version for 6 players has small islands around the Relic points on the river, that can be fortified with turrets.
-- Morriah Coast was made in two versions now. The first version of the Morriah Coast preserve original name and main ideas. This is the Morriah Coast familiar to all DoW-players, but new improvements were applied to it. The second version of Morriah Coast was made with new ideas, and it was named Drained Morriah Coast. In lore, on this map depicts the events following the Dark Crusade campaign. The number of slag deposits has been reduced. All slags were moved to other locations, and on places of the old ones lifeless craters smoke which reminiscent about lost wealth. Both versions of Morriah Coast are quite different in terms of gameplay. These are two different maps, even though it is one landscape.
-- Tranquilitys End has new versions for 4 and 8 players. The new maps are the endless expanse of Brianna's reserved world. These are big maps for global conflicts in TWM-gameplay style.
- Some other changes.
- UCS-files were updated.

Version 1.00.41 (3 February 2021)

- 21 December 2020 the project has been created for the global remaking of classic maps specifically for Titanium Wars. Main maps maker Fabricator Locum Aliera. With the official support of the Titanium Wars Mod creator GrOrc. Main goal of this project: recreate all classic DoW maps with large scale to open full gameplay potential of the Titanium Wars Mod. And create new large maps. Titanium Wars Mod must not contain small maps. This is principial position of the Titanium Wars Mod gameplay concept.
- New Aliera's maps were created and added: 2p and 6p Blood River.
- New map was added: 8p Lights Out. Original map was created by Swanky. Special rework of this map for Titanium Wars Mod by Aliera.
- Some changes were made for synchronization with TWM-SS version 1.00.30.

Version 1.00.40 (15 December 2020)

- Happy Birthday Titanium Wars Mod! 12 years old now! Fortieth update for DC version.
- Dreadnought, Hellfire Dreadnought, Venerable Dreadnought for SM have Heavy Flamer upgrade now, but temporary hidden for player and it can be used only by AI.
- Fixed bugs specific only for ver.1.00.39: fixed bug with RTX-textures for campaign of SM Tactical and Terminator.
- Some other changes.
- UCS-files were updated.

Version 1.00.39 (9 December 2020)

- New turrets for Space Marines. Thanks to Obsorber (main part of 3D-kitbash and textures) for his good work with true enthusiasm. Now Space Marines have Tarantula Sentry Turret with several interesting variants: Heavy Bolter, Missile Launcher, Autocannon, Lascannon, Plasma Cannon, Heavy Flamer, Multi-Melta, Inferno Cannon, Hyperios Missile Launcher, Hyperios Command Platform.
- New turrets for Chaos Marines from GrOrc. Variants: Heavy Bolter, Missile Launcher, Autocannon, Lascannon.
- Some other races have new variant of uber-turrets for balance.
- Improved AI behaviour concerning construction of turrets and some other buildings.
- Chaos Icon Bearers' OE-code was updated. Correct behavior with abilities.
- Autarch Hawk and Autarch Skyrunner have commander retinue now.
- Warlock Skyrunner able to cast Entanglement ability now (animated and OE-coded by GrOrc).
- Ork Battlefortress was essentially updated. Even more good features since early old update by GrOrc.
- Skarboyz were fully reworked. They and Nob Leaders for Shoota Boyz, Burna Boyz, Tankbustaz receive true working twin weapons now.
- Max pop for Orks 260 now.
- Killa Kan uses support cap 2 now. Ork Dreadnought uses support cap 3 now.
- Looted Leman Russ Tank was fully reworked by GrOrc. Now this Orks' tank has true Orks' weapons: Big Shoota in base variant, and it can be upgraded with Skorcha, Mega Blasta, Zzzap Gun.
- Fixed bugs with Dreadnought Mortis and other SM Dreadnoughts. New refined models and OE-code from GrOrc.
- Huge update for SM tanks. 3D-models and OE-code were reworked. All SM tanks have new visual effects, fixed sound effects, new animations on 3D-level, and updated OE-code:
-- Predator was essentially updated. New model from GrOrc with full functional. SM Predator and all Predators of other factions use new model now.
-- Damocles, Rhino, Razorback, and Vindicator were updated in the general direction of this update.
-- In addition Vindicator received Codex-like sensor.
-- In addition Razorback received Multi-Melta upgrade.
-- Whirlwind was essentially updated. Now this unit uses the same wargear as other SM tanks.
-- Land Raider, Land Raider Crusader, Land Raider Redeemer were updated in the general direction of this update.
-- Land Raider Prometheus too, but in addition it has new effects for its sensors.
-- Land Raider Helios was essentially updated. Now this unit uses the same wargear as other SM tanks.
-- For all SM tanks, Smoke Launchers are not constantly visible, it is upgradeable feature now.
-- Fixed bug with animation of "Fire Hunter-Killer Missile" ability. OE-code fix for all models of tanks with this ability (not only SM, IG too).
- Mounted Greater Knarloc was updated. 3D and OE fixes.
- New taskbar for SM from Obsorber. Great thanks to him.
- Death explosion reworked for all tanks.
- Some other changes.
- UCS-files were updated.

Version 1.00.38 (21 April 2020)

- Some changes were made for synchronization with TWM-SS version 1.00.27.
- UCS-files were updated.

Version 1.00.37 (17 March 2020)

- !!! Greatest news within Titanium Wars Mod !!! Gargant was made. 3D-model and textures from BoyChaos. Very old his work, it was made in 2012. Additional work (lots! huge! time-eating!): additional 3D-corrections, new animations, OE-code, and gameplay realization from GrOrc. My work over it was started 11 May 2019. This unit in game since 17 May 2019 (technically). 18 May 2019 my first ordinary game with this ready unit from my hands. :) Congratulations! Orks celebrate!!! This day is happiest for them in the Titanium Wars Mod!
- New lesser hero for Orks -- Weirdboy, Orks' psyker. Limit 2. Available in Headcrushaz Banner. Can use abilities: Zzap, Frazzle, Warpath, Ere We Go. He unable to use his abilities without enough numbers of other Orks nearby. 3D-kitbash, new animations, OE-code, and gameplay realization from GrOrc.
- Mega Armored Nobz can be teleported over the battlefield now (with hero).
- Mad Dok from honour guard (in campaign) was renamed to Da Best Dok, and he have new ability Healing Juice. Provides temporary bonus to health regeneration rate of the Ork boyz or Squiggoth. Ordinary Mad Doks have no such ability.
- Necron Annihilation Barge model and textures were updated by BoyChaos. OE-code and some other additions in 3D were updated by GrOrc.
- Great update for Eldar Autarch. Now TWM have new model which is essentially reworked old unfinished model 2010. Many new anims, huge OE-code, and gameplay realisation from GrOrc. Now TWM has four type of Autarch: Autarch Scorpion, Autarch Banshee, Autarch Hawk (with Swooping Hawk Wings), and Autarch Skyrunner (on jetbike). All Autarchs can use grenades. Each Autarch has interesting weapon upgrades via TWM-wargear system. Some of them are essentially new.
- Significant update for Swooping Hawk and Swooping Hawk Exarch. Fixed some 3D bugs in 3D-geometry. Swooping Hawk Exarch wings are animated now. New aims-anims for these units which allow them shoot on any angle (360 degrees). Now Swooping Hawks are true assault units. In addition Swooping Hawk Exarchs can replace Hawk's Talons with a Sun Rifles (3D design from GrOrc).
- New system of Grav Platforms. Now all small Grav Platforms can be built separately. List of small Grav Platforms: Shuriken Cannon Grav Platform, Scatter Laser Grav Platform, Starcannon Grav Platform, Missile Launcher Grav Platform, Bright Lance Grav Platform. All of them have cumulative cap 10 now. Moreover small Grav Platform model was reworked in 3D by GrOrc, and now it can rotate its turret 360 degrees. Therefore small Grav Platforms can fire in move now on any angle. D-cannon Grav Platform, Shadow Weaver Grav Platform, Vibrocannon Grav Platform have cumulative cap 6 now. Any Grav Platform requires squad cap 1 only. This is true infantry support now.
- Shining Spear Squad uses support cap 2 (old value squad cap 1 and support cap 2). Can use grenades now. Their jetbikes can be upgraded with Shuriken Cannons.
- Reworked colour scheme for Eldar Jetbikes.
- All lesser daemons' OE-codes were updated (for future project). Horrors able to uncapture strategic points now.
- New special rework for Heroes scar-script. Builder Scarabs level 7 (and + 1000 EXP) are automatically transformed into Ancient Builder Scarabs. Also another new feature was made: reworked Heroes scar-script checks if a unit could be transformed (via possess mechanizm only) and if is it true, then experience will be trasferred to transformed unit. In the TWM for DC this new feature are used only for pair of squads: Chaos Lord - Demon Prince. Also another new feature: units level info is visible for all players now. And great new feature: units' level info and attached units' level info are shown on taskbar now! And with tooltips! Thus the levels are not just abstract words and numbers, but now it is detailed element of legend of the game. The old levels' counter (in the combat screen) was preserved and it can be shown/hided by clicking on the words about the levels in the taskbar.
- Fixed bug with AI Donations scar-script. Now AI Donations works after save-load procedure.
- Fixed sound for Griffon Mortar Tank and Hydra AA tank.
- Some other very important changes.
- UCS-files were updated. Huge update with new references to the legend of the W40k-universe.

Version 1.00.36 (17 March 2019)

- Special network edition (!). Titanium Wars Mod was optimized for network (online) game:
-- Network game setup screen was remade as in skirmish before. Correct sizes for listboxes.
-- Even more correct AI behaviour. Including for network play.
-- All scar-scripts (including AI Donations!) were re-made for network compatibility. Known sync errors in network game were fixed. In particular:
--- No more sync errors with AI Donations. However now AI Donations works differently in network game: all players (both human-players and computer-players) automatically exchange resources (in equal manner).
- Some other important changes.
- UCS-files were updated.

Version 1.00.35 (8 March 2019)

- Main event in this new version of the Titanium Wars Mod: O'Shaserra - Commander Shadowsun and her special drones (Command-link Drone and MV52 Shield Drone) were added as playable unit, like it was been done in previous TWM-SS version 1.00.23 before. New legendary hero in the TWM now. 3D-kitbash, new animations, OE-code, and gameplay realization from GrOrc. Also thanks to Obsorber for his good texture work for new drones. Also thanks to Thudmeizer team for their good work over new sounds for DoW and voice artist Sakura LaTeSang as Shadowsun voice. Now TWM has quality placeholder for Commander Shadowsun.
- Tau Barracks increases Squad Cap by 2.
- More correct AI behaviour for some important aspects.
- UCS-files were updated.

Version 1.00.34 (28 February 2019)

- Communications Tower allows deep strike for Tau vehicles now.
- All Crisis Suits have correct sign of sept on backside now.
- Tau LPs have correct sign of sept now (like Tau turrets in all previous versions of the TWM).
- Fixed bug (from Relic) with OE-code for XV-22 Tau Commander (incorrect wargear upgrades while dying).
- Commissar Execute has effect on special weapons now.
- Fixed scar-script bug in IG Stronghold (inherited from Relic itself). Thanks to TombsLord for report.
- Some rebalance overpatching was made.
- Some important changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.33 (10 January 2019)

- Some important cosmetic changes.
- Some rebalance overpatching was made.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.32 (15 December 2018)

- Great news (!) about Heroes system. Since version 1.00.32 levels and experience of all units will restore correctly after save-load procedure. I (GrOrc) made new version of Heroes scar-script with this good feature. Item 2.12 in the Titanium Wars FAQ is no longer actual for versions of TWM-DC 1.00.32 and TWM-SS 1.00.20.
- Tau Warrior (and Shas'ui) model was remade by GrOrc. Universal functionality (including melee fight with Bonding Knife in hand).
- XV88-2 Broadside Battlesuit model and its OE-code was essentially improved by GrOrc.
- New unit XV88 Broadside Battlesuit. A variant of XV88 Broadside Battlesuit with missile weapons. This unit has artillery role for Tau race. Limit 4.
- XV8 and XV89 Crisis Suits have wargear upgrades now (Multi-tracker, Shield Generator, Target Lock). AI able to use them too.
- XV89 Crisis Suits have second weapon choice now.
- New elite unit for Tau: XV8 Crisis Battlesuit Bodyguard Shas'vre. Limit 2.
- XV8 Crisis Honor Guard (in campaign) has more weapon variants now.
- Build animation with crane for Coalition Center.
- Kroot Shapers have Feed the Monster ability now. Restores 2000 HP for Krootox and Greater Knarloc.
- Kroot Hounds has Cannibalize ability now (OE-coded too).
- XV22 Stealth Field and XV89 Energy Shield are two different weargear researches now (in skirmish).
- XV89 Commander model and OE-code was updated (GrOrc). More good behaviour of this unit.
- Night Spinner Grav Tank is essentially more effective against buildings. This is new tactical role for this unit.
- Mobilize for War research and Annihilate the Enemy research increases maximum squad size of Dark Reapers and Fire Dragons now.
- Autarch has Wider Vision of Battle ability now. In accordance with the Path of Command. Dramatically increases the line of sight around all squads.
- New uber-turrets were added for Imperial Guard.
- Necron Ghost Ark uses support cap 1 now.
- Vindicator (for CM and SM) uses support cap 3 now.
- Additions for "cap system". Some units for some races increases maximum squad cap and support cap by 4: Chosen Champions for Chaos, C'tans for Necrons, Chapter Master for Space Marines, XV89 Commander for Tau. Imperial Guard has same effect after obtaining Governor's Raiment wargear for Company Commander. Ork Warboss increases population cap by 10 and maximum support cap by 4. Avatar of Khaine increases maximum squad cap by 8 (new value) and support cap by 10 (old value) for Eldar.
- All maps (both MP and SP) was remade with new FoW functionality. Player see far now.
- Fixed bug with wrong position of animation of Fighta Bomma for player. In addition, now Fighta Bomma can fire on enemy targets while landing operations.
- File "autoexec.lua" was changed for new functionality. Read the file "WarhammerFilm(eng).txt" about it.
- Skirmish game setup screen was made more correctly and comfortable. Also more comfortable listboxes in Army Painter.
- Race info was added to Military Tab of post game summary screen.
- Fixed scar-script bug in Necron Stronghold related to the Beacon of the Void Dragon (right-bottom corner of the map). Thanks to gunbox for bug-reports.
- New improved algorisms was added for Chronometron Beacons and Beacon of the Void Dragon in Necron Stronghold. Now transport vehicles can be affected by their abilities.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.31 (19 April 2015)

- Teamcolour for Eldar Webway Great Portal and Space Marines' Demolition Bomb. Thanks to Dante.
- Now Necron Gauss Pylon has ability Gauss Annihilator Ceasefire.
- Teachings of Mont'ka and/or Teachings of Kauyon increases maximum squad size of Fire Warrior Teams (+1) and Vespid Squads (+3).
- Now cap of Ancient Builder Scarabs is the same as ordinary Builder Scarabs.
- Energy Core no longer increases squad size for Necron infantry squads (+2). Now this function belongs to Essence of the Nightbringer and Essence of the Deceiver researches.
- Tau LPs, Adv.Turrets, and barrack with turret were updated. Correct behaviour while aiming and after.
- Builder idle event was removed from all builders for all races.
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- attachable squads (heroes and mini-heroes) can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed. Thanks to Skinnie for report.
- Fixed AI-bug with shrouding for Webway Great Portal. Now AI is able to use it. Moreover the AI-algorithm for all Eldar shroud abilities was improved by GrOrc.
- New version of AI Donations scar-script (wincondition). This scar-script was improved by GrOrc.
- Fixed bug with firing Necron Gauss Pylon during first setup process. Titanium Wars FAQ item 4.1 is not actual now.
- Even more correct scar-code for Eldar and Necron Strongholds of TWM-DC campaign.
- Some important cosmetic changes.
- UCS-files were updated.
- Readme-files were updated.

Version 1.00.30 (15 November 2014)

- Jubilee version. 5 years ago the first public version of the Titanium Wars Mod was released (15 November 2009).
- Fixed very rare appearing bug in all strongholds of TWM-DC-campaign -- some squads can stay invulnerable after campaign-inner-cinematic. Very rare bug, hard for testing, however it was fixed.
- Some cosmetic changes.

Version 1.00.29 (19 September 2014)

- First FC-version (FC = Final Candidate). Any version from this moment may be last.
- Some cosmetic changes.

Version 1.00.28 (17 July 2014)

- New type of Tau builder was added in Coalition Center and Communications Tower. This is just alternative builder for Tau race. The number of that builder are cumulative with ordinary drone builder from Tau HQ.
- Wraithguard model was essentially updated on 3D level and OE-code (by GrOrc).
- Fixed rare scar-error in the SM Stronghold. Also fixed some new bug in campaign (present only in ver.1.00.27) concerning recently removed old IG-research. Thanks to Lost Ghost for report.
- Teamcolour for new Tau Builder. Thanks to MonkeyXXL.
- Some important cosmetic changes (including in campaign).
- UCS-files were updated.

Version 1.00.27 (31 May 2014)

- Bloodthirster receive extremely more HP while "Use Mark of Khorne" ability.
- Chaos tanks units were updated by Melooo models (from Purgation of Kaurava mod). Thanks to Melooo. OE-code of these models were fixed and remade by GrOrc.
- Chaos Gods Temple model was updated (by GrOrc). Now special banners indicate which Chaos-doctrine was choosed.
- All Chaos forces can deep strike from Chaos Gods Temple now.
- Special scar scripts were developed in order to make manual restriction of Chaos doctrine choosing by AI (special game options in winconditions section).
- Enclosed Crew Compartment upgrade was added for Basilisks.
- Thunderfire Cannon was added to Techmarine squad.
- Rhino model was updated (for SM).
- New upgrades and abilities was added for XV89 Commander.
- Teamcolour for Tau Communications Tower. Thanks to Dante.
- Chaos Gods Temple, Chaos Dark Mechanicums, Adeptus Titanicus Factory, Tau Communications Tower have limit 1 per HQ now.
- All turrets (for all races) save last aiming.
- Name of levels within Heroes system were changed: Expert = level 3, Veteran = level 4.
- Even more correct work of AI.
- Many-many important cosmetic changes.
- UCS-files were updated.

Version 1.00.26 (15 December 2013)

- Fixed rare scar-error in the Eldar Stronghold.
- Plasma Rifle upgrade was added in both arms for XV81 Crisis Suit Shas'vre.
- Music playlist was updated.
- Many-many important cosmetic changes.

Version 1.00.25 (30 May 2013)

- Final spring version.
- Fixed rare scar-error in the Necron Stronghold. Great thanks to Lwerewolf for report about this bug and stimulating discussion.
- Some cosmetic changes.

Version 1.00.24 (9 May 2013)

- Victory version.
- Some cosmetic changes in campaign.
- Some other changes.
- UCS-files were updated.

Version 1.00.23 (1 May 2013)

- Festive version. All fixes are included.
- Some cosmetic changes.

Hotfix 1.00.22 (28 April 2013)

- Campaign fix. Fixed new bug (exist only in ver. 20) in Necron Stronghold.

Hotfix 1.00.21 (15 April 2013)

- Fixed bug with teamcolour for Eldar Farseer.
- Titanium UCS-file was updated.

Version 1.00.20 (10 April 2013)

- Annihilate the Enemy research essentially icreases HP of Wraithguards.
- New units: Necron Annihilation Barge, Doomsday Ark and Ghost Ark were added. Model, textures, and FX from BoyChaos. Great thanks for his great work. Final integration 3D stuff in DoW, AE-, OE-, AI-code from GrOrc.
- Energy Core increases squad size for Necron infantry squads (+2). Second Monolith addon increases squad size for Immortals (+2).
- Titanium Wars FAQ was created. See file "Titanium Wars FAQ (eng).txt" among txt-files of Mod. It contains very useful info for all TWM-players.
- Some cosmetic changes.
- Titanium UCS-file was updated.

Version 1.00.19 (23 December 2012)

- Fragmentation Grenade was added for Vox-Caster Operators.
- Jump animations were OE-coded for Apothecary, Banner Bearer, Emperor's Champion, Reclusiarch, Force Commander, and Force Commander campaign variant. It was done for correct behaviour in jump state with attaching into jump-squads (Assault Marines).
- Fixed some little bugs (incliding campaign).

Version 1.00.18 (6 October 2012)

- All vehicles and buildings can be repaired faster. Maximum number of useful repaires were icreased for all races.
- Battlecry special ability was added (and OE-coded) for Emperor Champion.
- Fixed AI-bug (coming with ai-file from SS version) concerning TechMarine. CPU manager was updated for this. (This bug exist only in ver.16 and 17.)

Version 1.00.17 (31 July 2012)

- New Heroes scar-script was updated for compatibility with campaign.
- Some bugfixes and rebalnce changes were made for synchronization with SS version 0.99.04.

Version 1.00.16 (20 July 2012)

- Heroes System (scar-script) was updated by GrOrc. Attached squad problem (no XP for attached units) and garrisoned attached squad problem (XP and level loss for attached squad in garrisoned state) problem were fixed. Now with new Heroes system attached units gain XP and levels correctly.
- Leman Russ Annihilator was added. (Old FoK model was updated by GrOrc.) This unit was inserted in campaign scripted maps too.
- Titanium UCS-file was updated.
- Some bugfixes and rebalnce changes were made for synchronization with SS version 0.99.3.

Version 1.00.15 (8 June 2012) (first version with release status)

- Lord of Change was added in true form. Great thanks to TS Mod team for model. Thanks to Andrei354 for base complex animations. Additional animations, needed markers, events, OE- and AE-code were made by Grumbling Orc. No placeholders in this Mod now. Now we can see first release version of the Titanium Wars Mod (for DC). Number of current version is 1.00.15. And 1.00.xx in future development...
- New Ork Stompa was added. It was named "Grot Stompa" because it is not enough big as normal Stompa and piloted by Grot (as part of model). Great thanks to Maestrorobertus for model and its base animations. Thanks to Andrei354 for die animations. Additional animations, needed markers, events, OE-, AE, AI-code, and many other things were made by Grumbling Orc.
- New idle turn animations were added for Revenant (by Grumbling Orc).
- Whirlwind battery can be upgraded now. Old upgrade was renamed to "Hunter-Killer Missile Launchers for Rhino based vehicles, and improved Whirlwind Missile Battery". New function: increases range of fire for Whirlwind Missile Battery.
- Now "More Sluggas" research increases maximum number of heavy weapons Slugga Boyz, Shoota Boyz, Kommandoz, and Grotz Gang squads can carry. It was renamed as "More Sluggas and Dakka".
- New rational binding system for Necrons abilities.
- Mark of Khorne ability was added (and OE-coded) for Bloodthirster and Bloodletters. Additional sound effects for Mark of Khorne were added to OE-code of other Khorne units.
- Fixed bug with disappearing Mark of Khorne ability icon after reinforcing of Khorne Chosen Champion Squad. Bind "S" for this button now.
- Avatar, Bloodthirster, and Keeper of Secrets were rescaled.
- Fixed bug with incorrect transformation of some fire tracers from muzzles of enemy weapons to Kustim Stompa and Keeper of Secrets.
- Improved OE-code for Ork Dreadnought and Killa Kan. Correct move animation for both, and improved aim behaviour for Ork Dreadnought.
- File "autoexec.lua" was changed.
- Fixed bug with disappearing Rail Rifle within Pathfinders Squad interface (ver.13 and 14).
- Some bugfixes and rebalnce changes were made for synchronization with SS version 0.99.2.

Version 0.99.14 (24 February 2012)

- Some bugfixes and rebalnce changes were made for synchronization with SS version 0.99.01.

Version 0.99.13 (16 February 2012)

- Keeper of Secrets was added in true form. Great thanks to Catwell for model. Additional animations, needed markers, events, OE- and AE-coding were made by Grumbling Orc.
- The Kroot Shaper had no Feral Leap like Kroot Carnivores. The Feral Leap parameters were added from the Kroot Carnivores to all Kroot Shapers. Kroot Shaper model was OE-coded properly with needed animations.
- Pathfinder Shas'ui was added as leader for Pathfinders. Solo unit present too as before.
- Some new icons were made (especially for Greater Daemons).
- Some bugfixes and rebalnce changes were made for synchronization with new SS version. Now two Titanium Wars Mods (DC and SS) will be live in synchronized manner with respect to bugfixes and rebalnce changes.

Version 0.99.12 (25 January 2012)

- Eldar Titan Revenant was added. Thanks to old Craftworld team for good model and textures. Thanks to Thudmeizer as keeper of many interesting DoW 3D assets. Thanks to Andrei354 for base comlex animations (idle, move, jumping). Other animations, OE-code, AE-code from GrOrc. Thanks to MonkeyXXL for team colorable textures (fix and remade by GrOrc).
- Max pop for Orks 250 now.
- Jump ability added (and OE-coded) for Skull Probe.
- Flag motion action was added for Techmarine.
- Flayed Ones, Immortals, Pariahs receive health bonus from Disruption Field and Enhanced Disruption Field now. Corresponding visual effects were added for these units.
- Fixed special attacks for 'Ard Nob Leader (OE- and AE-code).
- All ordinary turrets (except Ork Waaagh Banners) have restriction 16 per HQ now.
- Fixed some little bugs.
- Some rebalance overpatching was made.

Hotfix 0.99.11 (23 May 2011)

- Banshee Exarch Council and Reaper Exarch Council were added to Heroes System.
- Fixed bug with bomb ability scar-button for Eldar Farseer Taldeer in Necron stronghold.
- Fixed some rare appearing bug in SM stronghold.
- Some other changes.

Version 0.95.10 (8 May 2011)

- New team colourable texture for Chaos Dreadnought. Thanks to Bloodravage.
- Flamer was added for Chaos Marine tactical squads.
- Stormsword was added. Effects of die animation for Stormsword variant were replaced in OE-code.
- Model for Tau Shas'ui Fire Warrior was replaced. This model and model for Tau Shas'ui Pathfinder were OE-coded for true Photon Grenade Launcher (new more correct OE-code for this weapon than it was used in previous versions of this Mod). Bodyguards and Elite Fire Warriors have improved Pulse Rifle now. Pulse Carbines with Photon Grenade Launchers are used only by Shas'ui Firewarrior in Fire Warrior squads, Fire Warrior Assault squads, and Tau Shas'ui Pathfinders.
- Ethereal has ranged fire now (OE-coded).
- Air deep strike was added for the Imperial Guard (uses Valkyrie as dropship from Mechanized Command and Mars Pattern Command), Orks (uses Fighta-Bomma as dropship from special buildings), Space Marines (uses Thunderhawk as dropship from Machine Cult), and Tau (uses Orca Dropship from Tau Commtower). Uses standard Relic models. Additional animations and events, OE- and AE-coding were made by Grumbling Orc.
- New view of Army Painter interface. More free space for viewing models.
- Some rebalance overpatching was made.
- (!!!) Global campaign update. (Now the DC-campaign is made in the true style of Titanium Wars Mod (TWM). Everything you have seen up to this point was not this campaign TWM-style. Only since the 10th version of this Mod the campaign takes real quality in TWM):
-- New Honor Guard system. Other set of Honor Guard units and their deployments to the provinces. All Honor Guard squads have normal reinforcement size. Hitpoints of elite units were increased. One Honor Guard tank was added for each race.
-- Tau Turrets were added to the set of Forward Base buildings (instead Kroot Nest) as for all other races in DoW: DC. Tau Turrets also appear anywhere on the scripted campaign map, where they also presented for other races.
-- Turrets in scripted missions (in race Strongholds) upgraded to maximum HP now. Some scripted movies were corrected to include new models (for example, the model of Khorne Champion was replaced from a conventional Berserker to Skull Champion wherever it occurs, Emperor Champion kills Eldar Avatar in Outro of Eldar Fortress, Predators were upgraded to lascannons in the Intro and Outro of Marine Fortress, Dreadnoughts and Chapline were replaced by new models, etc.). In particular, fixed critical bug in the Outro of Eldar stronghold.
-- Other scripted mission also redesigned for their compliance with the spirit and style of Titanium Wars Mod. To find all 10 servitors on Pavonis (Space Port), their model was replaced. Need more kills for the glory of Khorne on the Eres Badlands. You have a little more time at The Vandean Coast to kill all before the accumulation of energy (actual only on hard difficulty). Special rework was made for the mission The Hyperion Peaks. Basic Army was increased. It includes new units (and some other stuff). Now there are given all the upgrades and you can normally hire all sergeants in the squads for all races.
-- AI is at war more actively. The reaction of AI was strengthened in the defense of the provinces. Double opponent appears earlier during the campaign.
-- RTX-texture were made for all new units and buildings. The Titans and the new units are now painted in campaign normally.
-- Stronghold scripts were special remade and redesigned for their compliance with the spirit and style of Titanium Wars Mod. Many new improved algorithms for many aspects of gameplay. New camera and sound events. Strong reactions from AI opponents. New defensive and offensive behaviour. Improved patrol and moving algorithms with more stability after save/load procedure. New battle events. All new units and their new weapons used in Stronghold's armies. New buildings and researches too. NIS events were changed and improved. Many new units used as NIS actors.
--- Chaos Stronghold: Improved Chaos attacks. Thematic Chaos Marines with support of Chaos Dreadnoughts attack player base. Nurgle Greater Daemon and Daemon Prince of Chaos Undivided are on the battlefield. AI uses Warpstorm on player's squads.
--- Eldar Stronghold: Improved Chaos and Ork opponents. Randomised Chaos opponent with true thematic textures and gameplay capabilities. Strong Chaos and Orks attacks. Strong Eldar attacks on Falcons and Wave Serpents with support of Swooping Hawks jumping attacks.Improved Eldar reactions on capturing Critical Locations.
--- IG Stronghold: Strong attacks from IG base on a river. This position is a key for IG defensive and offensive stategic plans. All supertanks are on the battlefield.
--- Necron Stronghold: Impoved attack algorithms. Necrons intensify their attack and use key positions more effectively. Improved Beacon abilities. Improved defence for all key positions. Necron Gauss Pylons are on the battlefield. Strong Necron reaction in the end of scenario while player is escaping.
--- Ork Stronghold: Improved defensive and offensive behaviour for all Ork clans. True Ork Civil War algorithm. Clans can fight with other clans long time. Now Gorgutz send battle orders to each clan while it is loyal. Rebel Ork bosses also send battle orders to their clans. All clans have own specific units.
--- SM Stronghold: Thunderhawks drop infantry and vehicles. Landing attacks on Razorbacks. Global attacks with any SM units. New SM heroes are on the battlefield.
--- Tau Stronghold: Orca Dropships drop Tau infantry, Tau vehicles, and Kroot army. Specific attacks from Mont'ka and Kauyon bases. Harassing jumping attack by random Crisis Suits with random weapons. Ambush behaviour for XV25 and Gun Drones. Markerlight, markerlight, markerlight!
--- Many-many other changes...
- Many-many other changes for skirmish too...

Version 0.95.09 (28 December 2010)

- Great Unclean Ones was added. Many thanks to Catwell for model. Additional animations and events, OE- and AE-coding were made by Grumbling Orc.
- Firing progress was added for Plague Marine, Chaos Marine Bike, Aspiring Champion Biker.
- Fixed bugs with capture strategic point, flag motion, syncdeaths, synckills for Chaos Icon Bearers.
- Eldar dual missile projectile was added for Wave Serpent Grav Tank.
- Some rebalance overpatching was made.

Version 0.95.08 (9 December 2010)

- Stormbolter's FXs for Predator were fixed (firing tracers were added).
- New Nob Leaderz for Shoota Boyz, Burna Boyz and Tankbustaz.
- Loota boyz were added and their model was OE-coded for using different weapon choice.
- Blast Krak Kannon upgrade is separate research now (for Kustim Stompa).
- Incorrect move firing was fixed for Eversor Assassin. Combat Drugs ability was added.
- Forcefield wargear upgrade was added for Eldar Autarch.
- Teleportation animation was added for Apothecary.
- Fixed bugs for all bikes (SM and HSM). All bikes were reworked. Bike Smite ability was added for all bikes.
- Fixed many bugs with firing effects for Chaos Terminator (incorrect OE-coding).
- Fixed bugs with Holographic Projection (for Ethereal).
- Glow gem effects were added for Wraithguard.
- Build placement animation was added for Webway Great Portal and Drone Sentry Turret.
- New animations were added for Chaos Tower, Chaos Gods Temple, IG Psy Tower, all Ork Big Banners, and Tau Communications Tower. Thus all additional buildings are animated properly now.
- New rational binding system for control pannel of units and buldings. All hotkey buttons for buildings, units, researches, and addons were mapped to 12 buttons on the left side of standard keyboard.

Q W E R

A S D F

Z X C V

In addition 7 small buttons of small unit's control pannel were mapped to 7 buttons in the middle of standard keyboard.

T Y

G H

B N

U

New bindings were added for old and new units, buildings, researches, weapon upgrades addons, and abilities. Now almost all hotkeys are easy for remembering and using. Some of abilities were binded by another way for evading incorrect mapping under hero attachment. For example, "D" is special key for ordinary grenade, "F" is special key for some inspirational abilities, necrons use own binding scheme. Gamers may edit "keydefaults.lua"-file in their game profiles for changing this binding scheme as they wish. All neccessary binding markers are present there now for all Titanium Wars stuff.
- Some essential rebalance overpatching was made.
- Some fixes and changes were made in campaign.
- Fixed some errors in Titanium UCS-file.
- Many-many other changes...

Version 0.95.07 (20 July 2010)

- Texture for XV25 Markerlight Drone has correct colour now.
- Fixed bug with reinforce of Chapter Master Squad.
- Weapon upgrades for Field Medics and Kasrkin Bodyguards were added.
- Fixed bugs with synckills for Conscripts, Guardsmen, Kasrkin, and Kasrkin Sergeant (on WHE-file level).
- Fixed aims for Battlefortress on WHM-file level (incorrect usage of aim bones). Sound for main Kannon was changed.
- Model for Ork Dreadnought was replaced. This new model was remade on WHE- and WHM-file level for independent usage of right/left weapon slots. Megablasta tracers were added.
- Also correct megablasta effects were added for Warboss.
- Dark Reapers were essentialy remade on WHE- and WHM-file level. Added Shuriken Cannons for Dark Reapers as first weapon. Dark Reapers Launchers are weapon upgrade now. Effects for Reaper Launcher was made as Codex say. Tempest Launcher Fire ability and Fast Shot ability were added for Dark Reaper Exarch.
- Kroot Shapers have Cannibalize ability now (OE-coded).
- Tau mines were added.
- First global rebalace overpatch! All weapons were reworked with more closer to codex style (however Relic-style of gameplay was kept as possible). Some too strong abilities (in previous versions of TWM) were remade for more adequate damage.
- Heroes System work in scar-scripted campaign maps now.
- XV89 Commander (Shas'el Sashn Ar'Ro Mont'yr) now receive wargear in campaign simultaneously with O'Kais.
- Many-many other changes...

Version 0.95.06 (14 June 2010)

- Models for Griffon Mortar, Sentinel, and Support Sentinel were replaced.
- Scout Sentinel was added as early vehicle.
- Medusa was added.
- Warhound Titans are made team colourable.
- Fixed bug with pointing of Titan Plasma Blast Gun.
- Fixed bug with sponson bolters aims for Stormblade.
- Models for Falcon, Fire Prism, Viper, and Wave Serpent were replaced. Wargear researches were added for all Eldar skimmers with corresponding abilities.
- Prism Cannon Contributor ability was added. Combines beams of two Prism Cannons as Codex say.
- Models for Devilfish, Drone Harbringer, Sky Ray, Hammerhead were replaced. Smart Missile System upgrade was added.
- Model for Attack Drone was replaced. Drone Squad now can deep strike from Vehicle Beacon. Burst Cannon upgrade was added.
- Tetra Scout Skimmer was added as early vehicle.
- Model for ordinary Tau turrets was replaced (old model, but reworked by me).
- Tau Turrets (ordinary, advanced and for barracks) and Listening Posts were OE-coded. True Tau-style building animations were added. Firing progress was fixed. Aims were tuned.
- Firing progress was added for all weapon systems of XV88-2 Broadside Battlesuit.
- Techmarine was added with corresponding weapon upgrades and abilities.
- Librarian model was replaced. Jump pack upgrade was added.
- Chapter Master Command Squad was added. New powerful hero with strong retinue.
- Thematic Chaos Sorcerers were added with corresponding abilities.
- Thematic Chosen Champion squads were added with corresponding retinue.
- Animation for Mark of Khorne ability was added for some new Khorne-oriented models.
- Defence system remade for all races. Fortify researches were added for each race. Increases hitpoints for all ordinary turrets by stages. Listening posts increase own hitpoints by stages too (by adding corresponding add-ons).
- Many new icons were created.
- Some rebalance overpatching was made.
- Many-many other changes...

Hotfix 0.95.05 (29 January 2010)

- Fixed bug with speed of Space Marine Scout Squad.
- Fixed bug with speed of IG Command Squad when multiple priests were incorporated.
- All Eldar Warlocks (any type) have commander type of armour now. Their health were increased. Upgrade bonuses are remade.
- Titanium UCS-file was updated.
- Titanium readme files were supplemented. I publish in Titanium readme the weapon's ranges system is adopted in Titanium Wars. This is useful info for betatesters and modders.

Hotfix 0.95.04 (8 January 2010)

- Special Weapon Guardsman and Sniper Guardsman now receive bonuses from Battle Armor, Death before Dishonor and Will of the Emperor upgrades.
- Anti-infantry Heavy Weapon Team, Anti-tank Heavy Weapon Team, Mortar Heavy Weapon Team now receive bonuses from Death before Dishonor and Will of the Emperor upgrades. Initial morale of these squads were decreased.
- Model of Commissars were replaced. In addition all Commissars now receive bonuses from Officer's Power Sword, Officer's Bolt Pistol, Officer's Plasma Pistol upgrades.
- Bane Wolf's Chem Cannon was remade. Health degeneration modifier was removed. No post-effects to all targets. But now Chem Cannon is very effective weapon against infantry and monsters. Be careful! Chem Cannon kill ALL in forward cone angle. Include own troops!
- Punisher Cannon has small area effect now.
- Aim behaviour for Eldar War Walker was fixed. Aims animations were reworked, WHM-file was remade and correct muzzle/origin data were added in RGD-file.
- Eldar Eldritch Storm effectiveness was increased.
- Annihilate the Enemy research pass to Eldar HQ.
- Placeholder model for Eldar Titan was replaced. Scaled War Walker model used as Eldar Revenant Titan. Equipped with Sonic Lances in arms and Missile Launcher in head. Can be upgraded with Pulsars in arms. Can jetpack quickly around, and over, the battlefield.
- Titanic super-weapons now more powerful.
- Fixed some errors in Titanium UCS-file.

Hotfix 0.95.03 (19 December 2009)

- Fixed bug with no damage Missile Launcher of Support Sentinel.
- Unusable Carapace Armor buttons were hided.
- Titanium readme files were updated.

Hotfix 0.95.02 (5 December 2009)

- Adding missing black&white; icon for Sternguard Veteran Marine.
- Fixed bug with too rapid fire of Dreadnought's Plasma Cannon.
- Fixed some errors in Titanium UCS-file.
- Titanium readme files were updated.

Hotfix 0.95.01 (18 November 2009)

- Adding possess animation for terminator aspiring champion.
- Fixed some errors in Titanium readme files.

Version 0.95.00 (15 November 2009)

- Look on files "Titanium readme (eng).txt" and "Titanium Wars FAQ (eng).txt".

Edited by: GrOrc

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