This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Some news and new pictures regarding mod progress.

Posted by Carnius on Mar 21st, 2010

Hi everyone,
Although I'm still very busy with many other things I still work on mod from time to time so here is some news and new pictures too. You are probably curious about next fixed version status. Bug vise the patch itself it's almost complete, but I'm still elaborate how to improve it, make it worth of download all those 150 megs, so I want to finish things which I did not have finished in time to 1.4 release. I was also somewhat bored with all this coding stuff so I take on modeling stuff. Not new units, just some improvements here and there and here is first few. Improved Banshee and new nod airfield and finally
new model for Nod Attack Bike which resemble TS bike. For Gdi is here today only improved model of barrack with rooftop hatch supporting jump jet infantry lift off, but I've already started work on new titan. I've received some complains regarding titan and wolverine model, I do agree with them, these is my oldest and improvement is needed so I will probably release next version after this two is completed.

That is all from me for now, see you next time, hopefully with even more interesting news.

Carnius

Post comment Comments
5T.M1C4A3L
5T.M1C4A3L Mar 21 2010, 9:53pm says:

New nod airfield, cant wait to see it.

+2 votes     reply to comment
Flazor
Flazor Mar 21 2010, 9:56pm replied:

Yep, new things mesmerize us :D, lol.

+3 votes     reply to comment
Vader91
Vader91 Mar 22 2010, 12:03am says:

Sounds good, good luck mate!

+1 vote     reply to comment
Valherran
Valherran Mar 22 2010, 12:45am says:

Well the Titan and Wolverine weren't terrible but they are off from the original thing, the Jumpjet Infantry as said a while ago is they need to be fixed, such things include the target seeking (if the target is behind cover and not in LOS to get shot at by the JJI, the JJI just sit there and do nothing.) and their flight is too stable meaning they are flying in perfect tragectories as opposed to correcting their flight as they move, take the Rocketeers from Red ALert 2 for example, thats how these guys should be flying, give em a little bounce! :-D

+5 votes     reply to comment
ApornasPlanet
ApornasPlanet Mar 22 2010, 3:52am says:

Sweet!

+1 vote     reply to comment
viruz777
viruz777 Mar 22 2010, 10:27am says:

great news after so long!

+1 vote     reply to comment
someguywhopwns
someguywhopwns Mar 22 2010, 6:24pm says:

you should also reallocate the unit numbers in a squad. kinda getting tired of 2 man GDI rocket squads vs. 3 man Nod rockets. i think it would be awesome if you kinda looked at other mods (like TibWars Advanced) and learned from what they put in their mods, nothing like units, but like features for each faction. TibWars Advanced has different money values for stuff like Radar Scan and Foxhole (Foxhole is free O_o), so i think you could get more ideas from learning from other mods.

+4 votes     reply to comment
retechtroid
retechtroid Mar 22 2010, 7:22pm says:

Great news! Is there a way to get the gates from Tiberian Sun back into the game??

+1 vote     reply to comment
Cjslayer16
Cjslayer16 Mar 23 2010, 11:32pm replied:

there is, but it would have to be a Manual open feature If I understood everything correctly the code to open it automatically is lost alone and forever gone...

+3 votes     reply to comment
retechtroid
retechtroid Mar 24 2010, 12:33pm replied:

****, but if it opens manually, it is also a good barrier against nod's stealth units... ;)

+1 vote     reply to comment
Tehkrad
Tehkrad Mar 26 2010, 6:41pm replied:

lol that would have to be coded in but a great idea :D

+1 vote     reply to comment
Smallchange
Smallchange Mar 29 2010, 8:56pm replied:

I like the idea of it being a manual open!!!!!!

+1 vote     reply to comment
ReLiFeD
ReLiFeD Apr 5 2010, 1:50am says:

did you changed anything for the scrin??

+1 vote     reply to comment
Sm[O]ke
Sm[O]ke Apr 13 2010, 8:23am says:

There will be an nod obelisk from tiberian sun?

+2 votes     reply to comment
Zsombi
Zsombi May 9 2010, 6:53am says:

Up until now I like every aspect of this mod, except the new appearance of the tiberium crystals; and I like more the current obelisk that nod has - the one from tiberian sun looks ...weird, but that is just my opinion.

+1 vote     reply to comment
jdermake
jdermake May 22 2010, 4:32pm says:

does anybody play tiberium essence online? that's fun :)

+1 vote     reply to comment
8Waldemar8
8Waldemar8 Jul 10 2010, 9:56am says:

areb you going to remake animations?

+1 vote     reply to comment
8Waldemar8
8Waldemar8 Jul 10 2010, 10:31am says:

it should be good to change jagernaut shell explosion:make it more realistick, make it bigger, and make animation like that which is used for hawk bomb explosion when it miss target(pieces of earth throun up in the air).

+1 vote     reply to comment
Lex-the-Pikachu
Lex-the-Pikachu Jul 26 2010, 11:35am says:

i so can't wait for 1.5

+1 vote     reply to comment
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Platform
Windows
Developed By
Carnius
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Release Date
Released Sep 5, 2008
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Tiberium Essence (C&C3: Tiberium Wars)
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