This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Hi everyone,in this news post I want to address the main moddb event and also say something about progress on the mod. I know I should post something earlier, but with start of new year I was seriously busy with many other things so I'm doing that now.
Posted by Carnius on Jan 27th, 2010
First I want to thank all of you who voted for Tiberium essence in Mod of the Year Awards, thanks to you this mod made to first 100 and that is quite great success considering the waste amount of various mods in this competition so thank you again for your support.
As you maybe know I'm working on patch now. Most minor bugs is already fixed so only few big ones remains. I want to create bug free version this time and add some tweaks here and there so I will take time for that. Unfortunately time is something I don't have these days, I really have to focus on my personal life issues so the progress on mod is slow. Hopefully things will be better soon so I'll be able to bring you better news about patch soon.
Regarding the patch content I want to discuss more following critical issues:
Some people were not much comfortable with new reaper armed with autocanons and call after return missile version which was also able to attack air targets, so the question is what is your experience with new reaper after month of playing new version? Is he now better or not?
The problem with jump jet trooper passing through barrack roof might be solved with adding rooftop hatch on barrack, so how you like this idea?
I´v fixed the problem with orca minigun turret, so now it works like always should (turning, pith up/down), but I can´t say the same for orca bomber, there is a problem I can´t go over with. So what you think, should I remove this upgrade from orca bomber or leave it´s turret static like it is now? (speaking of orca bomber I´v also finally animated it´s turbines :))
More to come in next news post.
Also don´t miss new version of Rimtech´s Mappack add some time after release v1.4
And there a new article in features section, its actually link to very nice article about Assault Mothership created by Tiberian Videos Productions a group of CnC and Tiberium essence fans, playmsbk, Starfox100 and ik008.
That is all from me for now :)