This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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Ahrimansiah Oct 7 2012, 5:04pm says:

man no mod can beat TE! the most accurate AND COMPLETE mod!

+35 votes     reply to comment
[ITM]hammie Oct 8 2012, 5:39am replied:

this mod i believe must bee reaching its limits, its fantastic, the only thing that could make this better would be to have the wall hubs as component tower like in TS, apart from that, this mod is going sway further than any other mod has done

+6 votes     reply to comment
CaptSierra Nov 4 2012, 3:52pm replied:

The one thing that could make it better to me is if the SAM turrets were availible as pairs like everything else and if each turret hub had a $500 6 sec upgrade to add another turret up to 4-5

+1 vote     reply to comment
Pablicio Feb 15 2013, 11:11pm replied:

Actually, if I'm not wrong, the Forgotten Mod could manage themselves to use create turrets which could be upgraded with Anti-Infantry or Anti-Vehicle weapons, I don't think that it's impossible.

+3 votes     reply to comment
Stuart98 Feb 23 2013, 11:26am replied:

You are correct. In the forgotten mod, power plants can be weaponized and it works pretty much the same way it did in C&C2.

+2 votes     reply to comment
Starkiller2356 Oct 7 2012, 5:17pm says:

YES!! I have been waiting for a mod that adds gates!

+7 votes     reply to comment
playmsbk Oct 7 2012, 5:54pm says:

If someone could ever do it, it would be you Carnius. :D GATES

+7 votes     reply to comment
tt0022 Oct 7 2012, 6:05pm says:

GATES! now a way to build turrets on walls.

+7 votes     reply to comment
tt0022 Oct 7 2012, 6:19pm says:

still think you could make the gdi gate a little bit bigger.

+3 votes     reply to comment
Pyrodaimon Oct 7 2012, 7:12pm says:

Excellent addition! How are they set so far to interact with the walls? Can you place them in between the sections?

Oh, and by the way, the symbols are inverted.

+4 votes     reply to comment
Euphoria_21 Oct 7 2012, 7:25pm says:


+2 votes     reply to comment
HOPE1134 Oct 7 2012, 10:20pm says:

Needs to be a bit wider IMO

+3 votes     reply to comment
PetrifiedPenguin Oct 8 2012, 1:55am says:

Holy crap is that a working gate?? I've read, on a few separate occasions, that that was impossible because of the engine. Mind blown!

+2 votes     reply to comment
Mr_F1sh Oct 8 2012, 2:28am says:

shouldn't nod have like a laser gate?

+1 vote     reply to comment
CnC_Fin Oct 8 2012, 3:08am says:

YES! Gates!!

+1 vote     reply to comment
.Mac. Oct 8 2012, 3:45am says:

Amazing! This is a simple and yet very complicated accomplishment that is a dream come true for all of us fans :D Now the walls will feel complete and they look great!

I only have one concern, though. At the moment, is the length of these gates that we see fixed? Or can the length be varied, depending on the distance between the two hubs? (Just like in Age of Empires III, for example, with a limit for how narrow and wide it can be) If the length can vary, I think that is great. If it is going to be a fixed length, to be honest, I feel it is a bit short right now and if it were just one or maybe two more wall segment longer in length, it’d be just right – I am thinking of the larger units like the MKII, where it looks like it can barely squeeze through, if it is able to.

+3 votes     reply to comment
Starfox100 Oct 8 2012, 4:07am says:

only comments i see "YES GATES!"
"We're prepared, we're complete!"

+2 votes     reply to comment
M0nkfish Oct 8 2012, 4:01pm says:

yay! brings back memories...

+1 vote     reply to comment
PurpleGaga27 Oct 8 2012, 6:41pm says:

Even with these gates so useful, it's hard to tell some people really want them as a source code release one day.

+2 votes     reply to comment
Vincent101 Oct 9 2012, 7:43am says:

awesome dude

+1 vote     reply to comment
Cornflake Oct 16 2012, 12:52pm says:

man I LOVE the gates! The design of them is totally fitting their fractions. x3

+1 vote     reply to comment
Alucard_Sn1p3r87 Oct 18 2012, 5:42pm says:

I love tiberium essence.

+2 votes     reply to comment
dta.Osiris Oct 25 2012, 12:24pm says:

Truly fantastic, gates IMO where a critical defense that was left out of many C&C.

+2 votes     reply to comment
23-down Oct 29 2012, 9:56am says:

Awesome now all you also have to add is my favorite light tower which u saw in several missions.

It wont serve any gameplay aspect but it'll look great or let an alert sound play when some unit crosses the light beam.

+1 vote     reply to comment
Eagle_11 Nov 6 2012, 8:02am says:

1 suggestion though:
Maybe change Nod one from Beton to lasers since their standard fence has become Laser Fence. Their standard wall was beton and gate fit that in TS.

+1 vote     reply to comment
Dentedhelm Nov 6 2012, 8:38am says:

kinda like the gates from RA3 Paradox. This should be useful :D

+1 vote     reply to comment
DarkHorizon1905 Nov 13 2012, 4:00pm says:

There are no gates in Version 1.51 Beta :( I can`t find them. You can i build the gates??

-1 votes     reply to comment
Guest Nov 17 2012, 3:28pm replied:

check title of the image, Tiberium Essence 1.52, so no, there is no gates on this version.

+3 votes     reply to comment
Guest Nov 24 2012, 6:12am says:

I love the concept, its fantastic! I used to love to take my time and build a good looking base against an easy opponent in TS and got dissapointed in C&C3, Only problem is that I can't build it ingame, Could I be doing something wrong?

+1 vote     reply to comment
Wolf359 Dec 1 2012, 8:58am says:

Gates look fantastic. maybe you can ad also infantry guard towers as additional defense structure... :)

+1 vote     reply to comment
zonecaptain Jan 26 2013, 5:43am says:

Thank you to bring back gate from Tiberian Sun, now i can build wall & don't lock my unit inside =)

+1 vote     reply to comment
Gonzalord Mar 26 2013, 3:25am says:

Walls and Gates!!

+1 vote     reply to comment
Kane112095 Mar 29 2013, 5:17pm says:

how to build them and use them?

+1 vote     reply to comment
xdxsadd May 18 2013, 1:01pm says:

i can build them but theres no gates :/ why how do you build the gates >.<

+1 vote     reply to comment
SArais May 18 2013, 6:43pm says:

I have a better idea for the NOD gate, Instead of just sliding down, the two halves split vertically on the edges of the NOD insignia, and then the logo goes down. Just a thought.

+2 votes     reply to comment
xdxsadd May 18 2013, 9:45pm replied:

how do you build the gates? :O

+1 vote     reply to comment
yoda483 Jun 14 2013, 3:13pm says:

hi i need help !!!!! how do you build the gates ?????

+1 vote     reply to comment
Alucard_Sn1p3r87 Nov 9 2013, 7:47pm says:

IT would be very useful because you can completely wall of your base and prevent stealth from getting inside it

+1 vote     reply to comment
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Gdi and Nod gates. Not quite the same as TS version, nor it works the same way, you have to manually swith in between open and close status, but it seems to be the only way that works well. I dont know how well this going to be really usefull in multiplayer game, but so far its quite a fun and TE would be incomplete without them, right?

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Oct 7th, 2012
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