This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

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Tiberium Essence 1.52
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playmsbk Oct 7 2012, 5:51pm says:

This is the msot awesome thing I have seen in C&C3. Carnius, you continue to amaze me even after all this time!

+18 votes     reply to comment
TheNodCommander Oct 7 2012, 5:57pm says:

Its really derpy. The TS engine had all things from spreading tiberium, advanced underground movement, dynamic ion and meteorstorms and advanced transportation units (Aka Orca transport being able to transport 5 units, not just one and so forth), and all that is from the early 2000s. EA made an engine in 3D that looks more shiny, but its not nearly as advanced, which I just find funny.

+16 votes     reply to comment
CommanderDef Oct 7 2012, 6:01pm replied:

Yeah, Westwood was another story than EA. If I had few extra millions of dollars, I would try to bring the old team back.

+7 votes     reply to comment
OrangeNero Oct 7 2012, 6:21pm replied:

If TS wasn't that rushed it could of have been even more advanced. Lots of stuff got cut or unfinished and half working.

Veinhole monster and Veins are looking really good me likes.

+10 votes     reply to comment
Nuttah Oct 8 2012, 10:25am replied:

Of course, that bunch actually knew what they wanted out of the bloody thing.
EA just wants to milk it for all the shiny '$' signs it can get out of it.

+8 votes     reply to comment
Alucard_Sn1p3r87 Oct 18 2012, 5:38pm replied:

I guess its more to do with coding if anything. Don't forget this is the same engine more or less that renegade is using. And it dates back to 2001. But most of original code isn't even the same probably by cnc3. I don't think they intended the Sage engine for vienhole monsters and whatnot. Since even for 2003 that stuff was pretty unheard of in a first person shooter or RTS. But with TS the engine is 2d based. And the coding was set-up for things like Orca transports and whatnot. Well thats what i think. Though the Sage engine in general is mod friendly so. What wasn't possible or intended then. Doesn't mean it isn't now with abit of skill and knowledge :)

+2 votes     reply to comment
Gregthegen Oct 7 2012, 7:19pm says:

Looks awesome! I am guessing it would have to be added manually to existing CNC campaign maps, any chance we could see an advanced bioweapon version of this unlockable at teir 3/4 at a mutant hub or something? Reguardless, as is it will make cnc 3 mapping even more awesome!

+3 votes     reply to comment
Euphoria_21 Oct 7 2012, 7:27pm says:

You literally just made c&c 3 perfect.
I salute you.

+6 votes     reply to comment
JackiChain Oct 8 2012, 1:20am says:

Looks like the superweapon in C&C Forgotten.

+1 vote     reply to comment
CnC_Fin Oct 8 2012, 3:07am says:

Now that is freaking epic

+1 vote     reply to comment
Starfox100 Oct 8 2012, 3:50am says:

reminds me to the FUUUUU moments of TS.

Great to see it back! and nice images :D

+4 votes     reply to comment
Melkart Oct 8 2012, 4:56am says:

Everytime this mod is patched i feel obliged to complete the entire campaign again.

+5 votes     reply to comment
Nuttah Oct 8 2012, 10:23am says:

No one mentioned the Orca Transport back in the distance? At least it looks like it.
Did I mention it all looks great?

+1 vote     reply to comment
sithpal Oct 8 2012, 2:36pm says:

hope u get it to spread indefently lol

+1 vote     reply to comment
M0nkfish Oct 8 2012, 4:07pm says:

omg weeds are back. i thought it was impossible, now all we need is the NOD weed-eater (hope for tiberium nuke maybe?). Do the veins do vehicle damage?

+3 votes     reply to comment
PurpleGaga27 Oct 8 2012, 6:39pm says:

The veins need a little more color saturation.

+2 votes     reply to comment
Vincent101 Oct 9 2012, 7:40am says:

can you bring add predator tank?

-3 votes     reply to comment
23-down Oct 29 2012, 9:58am says:

Epic work.. Maybe make the veins a little more orange. Not sure how well that would look ingame but it would be closer to the original. Or even better add a 2nd variant for the mapper to choose from so one in this color and one more in orange.

+2 votes     reply to comment
zonecaptain Jan 26 2013, 5:57am says:

Are you creat Tiberium Waste Facility too ?

+1 vote     reply to comment
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Do i need to introduce this thing? :)
OK, just in case the resamblence is not that good as i think, this is famous (or infamous) veinhole monster. Its not the same as you may remeber. Due certain problems im reluctant to make it grow infinitely across map. Also its not harvestable, but that may be changed. So right now it works like path blocator for certain units (like vehicles) and it can be destroyed just like TS version (but you need some major firepower to do that). Also its decoraion that may return some memories ;)

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Oct 7th, 2012
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