This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.
Scrin gate. It works similar to its gdi and nod counterparts, i think its needed to keep game ballanced.
wo0ow!!! dude nice job!
and i was just wonder when we will get a new update :D
IKR
Join the line! we all want to see the next version of this. I cant wait to see what happens with the veinhole monsters.
A very fitting design for Scrin.
Awesome design!
Love it.
Is it automatic :O?
no, the harvester going to honk each time :D
*knock knock*
"Who goes there!"
"Kane does . . ."
DUN DUN DUN!!!!
Rather than lowering and raising, which I'm assuming GDI's and Nod's gates do, I wonder if Scrin's gate just turns on and off, or something to that affect?
stunning visual
... once I saw the image and read the description, my jaw literally dropped.
HOW IN THE HELL OF KHARAK IS THAT EVEN POSSIBLE????!!!! :O
Finally the one thing that all TE fans have been waiting for the gates for the three faction TQ Carnius
So this gate can open and close whenever a Scrin unit goes? Looks perfect.
No... It opens and closes when you MANUALLY hit the open/close button... read the image text on the GDI/Nod ones.
In general the walls and gates: will they be somewhat more resistant to damage or they will be the same as before, which is not really usable because they can be relatively easily destroyed by almost anything.
Also building walls against the AI seems to be a waste because (at least in my tests) the walls were always targeted like a defensive gun and whether they were in the way or not.
Building walls in general too, seems to be a waste as they too can only be built inside the control area; so they can't even be really used to keep a safe distance between the enemy units at the walls and the base (for example in case the enemy unit at the walls is a long range artillery unit, the mentioned distance will be irrelevant, thus the walls themselves will also become irrelevant). So why are there walls, and now will be gates?, if they are more useless than useful?
So my main question is, will the walls and gates in 1.52 be doing what they are supposed to do, or they will remain how they are, as decoration that provides a little protection against the very basic type of the infantry units (e.g.: rifle squads and buzzlers)?
Walls are so much more useful than that.....
They will be stronger.
Omg gates, Carnius is a genius. *O*
This is so Nice!
I would make it look more like a Hand or somthing at either side.
you have to manually open it? couldn't you create AI that would open and close the gate for you?
Now even Scrin have a gate =,=
Now I imagine the harvesters knocking the Gate so they can go in...
Nice Scrin gates. Not only they can see whose approaching the base it also lits up the place.