The finale of my Tiberium Esseence story. You choose the winner.
To install this mission:
1.Make sure you have Tiberium Essence 2.0 installed.
2.Extract the mission folder from the .zip file.
3.Place the mission folder to AppData>Roaming>Command and Conquer 3 Tiberium Wars>Maps
The destination may vary upon which windows you are using e.g. for windows 10 it should be:
C:\Users\User\AppData\Roaming\Command and Conquer 3 Tiberium Wars\Maps
You may need to search for App Data as it can be a hidden file. If you are unsure how to access it, please look online.
4.Open Tiberium Essence and select Skirmish>Custom Maps, the mission title will be in the list.
Finale: The Land of Nod
This is the end. After everything that GDI and Nod have been through, after every war, every tragedy, every death...it all ends here.
The fate of Earth and Tiberium hangs in the balance at Threshold 19/Kane's Tower. Will you be the one to use the Starbreaker to save the Earth... or will you help open the tower and condemn humanity?
Choose one side to command, and conquer the other.
End the story.
Update: (25/07/21)
UNTESTED fixes
GDI perspective:
1.Potentially hastened the timers if you are able to destroy all Nod forces, including Black Hand and Divine. Please note that the script trigger used is unreliable so may not have the desired results.
2. Potentially fixed a bug for some players who get stuck at the end of the GDI good ending.
Nod Perspective:
Potentially fixed an exploit where the player can win despite at least one Ion Cannon still existing.
I have not tried these fixes as I am busy working on other projects, so please feel free to comment if the fixes work or not.
I have started a Patreon account! Feel free to donate if you wish (no pressure to do so).
Patreon Link
I also realise that I left out the ReadMe file out of the update, so here it is for convivence:
GDI:
This is the end. Everything we have won and lost has led us here. Four wars, endless deaths, a world on the brink. We must not fail.
By saving the Starbreaker's dropships, we have a chance to end the Tiberium Age.
As of this briefing, The Starbreaker upgrade is being added to an Ion Cannon heading towards Threshold 19.
We need you to force your way into the Nod base guarding the river, and create an opening to land an MCV.
Reinforcements will arrive as you build up your base, with additional landing zone being available should you create more openings.
The Tower will be invulnerable until Kane and Death Dealer open it with the Tacitus.
In the meantime, our scientists will calculate the necessary force needed to take down the tower, and shatter all Tiberium connected to it, without causing catastrophic damage to Earth.
We cannot allow what happened at Temple Prime to occur again...but you may not have a choice...
The Steel Talons will arrive at the Tower, but their skirmish with the Divine has been disastrous:
Archon and the Mammoth Mk IV have fallen. Despite this, the battle-hardened veterans will stop at nothing to support your struggle.
The entire world, and all life on it, is relying on you to save us all.
GDI stands with you, Commander.
Objectives:
1. Destroy the Nod base so an MCV can arrive.
2. Survive until the Steel Talons reach you.
Await further orders.
Hints:
Build your economy and defences quickly.
Use your reinforcements to guard your base's weak points.
You will face Nod, Marcion's Black hand and the Divine.
Nod:
This is the end. All that Kane has worked for will be won or lost here. We must not fail.
The Divine have proven themselves by bringing the Steel Talons to their knees.
The Divine will return in time, but before they do, you must protect Kane's tower and the Command Centre at all costs.
Death Dealer will be using the Command Centre to help control the Tacitus while she awakens the Tower.
She will also need to drain your base's power at certain points to maintain the awakening, you must prepare well for these events.
GDI is throwing everything they have at us in an attempt to deny Nod's divination and ascension.
Take control of the Tower's defenders and build up the defences.
Marcion's Black Hand will guard the 3 entrances to the base. His disciplined army is more than a match for GDI's.
He will not be able to hold off GDI on his own, however. The longer the Black Hand survives, the easier your mission will be.
Once the Divine arrive, take the fight to any GDI and Steel Talons foolish enough to challenge Kane's will.
Show no mercy.
When we claim our final victory, we will find new worlds to command and conquer.
The Brotherhood stands with you, LEGION.
Objectives:
1. Protect the Tower's Command Centre.
2. Survive until the Divine reach you.
Await further orders.
Hints:
Marcion's Black Hand are strong allies, but they need your support to hold off GDI.
Death Dealer will need to drain power from your base at certain times, make sure you build plenty of power plants.
Protect the Command Centre at all times.
I gonna taste this map as the first viewer 10/10 haahahaha
No spoilers :p
ok :)
Ill avenge mk.2...... after a week
the gdi mission dont work good. I cant use the starbroken
How do you mean? You have to wait for the timers to run out first
yes but when i destroy the command center the time dont delay
I've never come across that one before...are you sure 15 seconds are not added to the Threshold 19 timer? It did every time I play-tested it
ok dont worry, it works
Good to hear, hope everything went well
G'day RDS,
I might be new but i should atleast point out that the Finale Mission is not completed on Easy Mode, for example the Divine Superweapon doesn't come up and when you shoot the Starbreaker - the mission doesn't end itself. The Screen just continues to shake for a endless amount of time and nothing else will happen therefore meaning you're required to play on normal or hard difficulty to even get the mission to work properly, i also found a few more bugs in other missions but i'm not sure yet, except for Trail of Tears where you can kill Ghost pre-maturely before even picking the commando by using Q to select all units and to make them enter the screen from uptop and ctrl+attack ghost to kill him, the commando wasn't killable however
yes im sure, but is possible that only happen with me
I will try another time.
Excellent mission btw
You always make mods that remind me of Tiberian Sun, thank you for the great work
would you make a mod for Sarajevo cimpaign by adding the buildings before being destroyed in the GDi compaign ? , I mean here playing normally by Nod
Yeah i want that too
(and flipped missions)
hhh, nice !
Bruh, this mode is what CNC 4 should have been =)
Thank you, that's high praise indeed :)
never mind bro, and sorry for the late reply
It is possible to change the maps names? I just want to add "ACT4" so i now is Act 4, i have a lot of maps and i would like to add things like that so i now in what order should i play it
Do you mean the maps' folder names or the names as they appear in game?
The names as they appear in game
Sure, though you'll need to configure Worldbuilder to access Tiberium Essence objects, because you'll need to open the map in Worldbuilder to do it
Ummmm, thats sounds very complicade....Well, i guees i will just play it as it is.
I will write the canonical order in my phone
One last thing since i got your attention. Where do i download the Cabal Faction? It is already available? I could not find it...
Yeah, configuring Worldbuilder is more trouble than it's worth just to change the map names
Carnius hasn't released the Cabal update yet, I'm not sure when it's out
Most impressive. Especially Zone Commando and MK4 with Divine Montauk ˇˇ
Oh, havent expected that I can and will need 3 ion control centers to be built very fast.
Unfortunately Nod mission froze down on me when it was at its best.
I have no idea where is what in that mission.
For its entire (to the death of first ion control center and deployment of MK4)duration I havent found Operations Center and Tib. Chemical Plant.
The right corner of the map with narrow pass, somewhat spawns TE scorpions.
Whereas all my factories(except spawned from Montauk I suppose) trains original EA scorpions.
We miss you. Your sudden leave of discord left us, well, quite struck and aghast.
Since two days passed after release, I guess RedDeadSmeg would not mind me sharing this for showing the fantastic map today. 😂😂😂😂😂
GDI Finale (Good Ending):
Nod Finale:
oh no. I haven't record this. Sorry. Been busy with exam and also haven't touched c&c3; lately. So it might take a while to figure out how to beat this.
I HAVE ALSO multiple bugs on gdi side. first one: gdi control centers objectives is marked as unfinished even after building 3 ion control centers, after that cant build more. second: when arriving steel talons their base vanishes but somehow i can see a new tab for their building contruction. third: after destroying nod command center and the montauk, and never losing ion control centers my delay of starlighter is only 5 seconds. fourth: i still managed quickly to destroy the treshhold with the ion cannon but the screen started to shake and just that. no message, no objective, nothing. just shaked till i quit the game. can you please post how it shoudlve worked the whole mission? steel talons base should gain you the ability to build more ion control centers?
1. The objective is to build and MAINTAIN 3 Ion Cannon Control Centres. You don't complete the objective just by building them because if you lose one or more, you have to rebuild them to maintain the advantage.
2. Are you playing on 2.0? The Steel Talons Construction Yard uses a Forgotten building's game id.
3. Destroying the Command Centre adds 15 seconds to the Threshold 19 timer, assuming you built 3 Ion Cannons, the Starbreaker Timer will be ahead by 4 seconds at that point.
4. This is a problem that I've only heard from very view players. I'm not going to look into it, unless I hear more players have that issue, because it the majority of players I've seen/heard have not encountered with it.
Looks like I'll have to patch the Nod version due to an ending exploit I didn't think about, so I'll look into the GDI ending issue too
I wonder about the Nod exploit :D
I guess no matter what GDI can possibly do,
the timer is by default set to Nod victory.
They will never be able to bomb your HQ or Temple, behind all those defences, even tho they spam orca bombers, regularly into single point.
Playing as Nod is practically very easy to win, with almost no chance of defeat (or GDI ever even beating the green BH on hard difficulty)
Playing as GDI is jawbuster and honestly people will probably just spam air only.
Encountered same problem as Radu, with ion cannons(in the last 10 seconds of timer you gotta select the Threshold tower, after Nod HQ center is destroyed) for Starbreaker to activate or the Nod victory ending shall ensue with described stuff.
No problem with Steel Talons Con Yard.
Apart from all con yards are intentionally unpackable, I suppose.
Its has few flies, but still its real deal final mission :D
Great mission, fantastic map, grand lore ending and magnificent credits map
(with Hartzheims "defensive unit" hijink :D)
thanks for explaining! the mission behaves pretty much like you said. i play indeed the game in 2.0 version and i could see the steel talons contruction yard came with the other units but when it unpacked, i could not find it wherever i looked but i finished the objectives with my available units.
played also the nod version. one time i had a display freeze but after a quick load i could finish the mission without further bugs.
In the end i wanna say thank you. i loved very much your campaign.
Good luck in what you are doing now, you sure brought up a lot of value to the community c&c :)
I wish I knew what the Steel Talons Con Yard issue problem was but I have no idea. Thank you for the kind feedback and words!
RedDeadSmeg you did an OUTSTANDING job for this campaign not only you made their great background (Death dealer and steel talons) you made a final that EA failed to achieve a satisfying ending to this glorious franchise Now this is a finale that I wanted one last great showdown for ALL I can finally rest knowing the ending after kane's wrath I sincerely thank you for this and I hope more true c&c fans see this Have some well deserved rest and Keep up the great work I hope i can see more masterpieces like this
PS: The Montauk and the mammoth look really dope
Thank you so much for the kind words and I'm glad you feel the ending is worthy of the outstanding C&C franchise :) It was well worth writing and developing the campaigns for the community!
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I have a problem. I used the Starbreaker and destroyed the tower, but it didn't mark the objectives as complete. Did I do something wrong? I ask because all I'm getting is a constant shaking screen.
At first I thought it was because I didn't destroy the Montauk. That wasn't it. I tried picking off all of the stragglers, but that wasn't it either. I think it might be because I let an Ion Control Center get destroyed but I built a new one long before the timer ran out. I'm going to retry this again without getting any of the Ion Control Centers destroyed.
Edit: I retried it and the result was the same. I didn't lose any of my Ion Control Centers and I never was low on power. Still shaky cam and no completed objectives.
I really wish I knew what prevented that ending from triggering, but it seems it works for some players and not for others. Every test run I did had the ending show successfully, so I have no idea what the problem is. Sorry that it doesn't work for you, I know it sucks
I'm going to try a few more things to see if I can get this to work.
I did figure a a fix for the Missing ST Conyard issue though. When the ST reinforcements come in, just select the MCV and wait for it to unpack. Once that's is done it ok to move on to other things.
Now with the tower of babel destroyed what's next?
Scrin vowed retaliation at the end of CNC3, do you think you will explore that theme in your next installment?
Air units only space mission with a single ship to support... one can dream.
Look forward to your next work, great work overall!
Thank you!
Unfortunately I have no plans to make a story regarding the Scrin's return. I purposely left it up to the fans to decide which outcome from this finale is canon. Who knows...someone else might want to make their own story about the Scrin's return ;)
I DID IT!!! I finally got my GDI Ending to work properly! Through much trial and error, I think I figured why the ending sequence wasn't triggering for GDI. I think it has to do with my numerous other playthroughs being done on EASY difficulty. For what ever reason, it wouldn't trigger on a EASY playthrough.
I finally played the mission for about feels like the Tenth time (FML.) This time on Normal Difficulty, I played to the End and it finally triggered. I hypothesized that the difficulty might be the issue because I saw playthroughs on higher difficulties and they worked as advertised.
Side note here, I had no issues with the Nod perspective mission. Just GDI.
I just want to say thank you for having patience with me as I figured this out.
I've played all of your story missions and I thought they were great! I've noticed that you've recently been making missions for Kane's Wrath. I can't wait to check those out.
Once again, to anyone else other who had the same problem I had, try it on a higher difficulty.
I just want to say thank you again and sorry for the long post, as I had a lot I wanted to say
I'll see you around. Have a good one. Laters.
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epic maps and good scripts i bet take a lot off time to make this maps.
We try this, real fun, few hour to do though :D hehe
We share on Our Youtube if Interest :D
GDI Side:
Nod Side:
Heya RDS! I have just played this mission, sadly the ending for GDI is bugged for me. When I mean bugged, it is stuck with the screen shaking and all enemy bases destroyed. Any fix perhaps?
Good mod nevertheless!