This modification offers an alternative gameplay to Tiberian Wars involving many Tiberian Sun units which many CnC fans (like me) missing in vanilla CNC3 and add even new my made units which you can't find anywhere else. Story is quite the same like Tiberian Wars, but is all about what if GDI and Nod do not abandon technologies they have used in Tiberian Sun era and instead of that further developed them. But it's not only that, there are many visual, sound and balance changes which I want to see and hear in my mod, new sounds, new music, new effects (like blood and gore, new infantry deaths, new more realistic missile trails) and many more.

Description

The finale of my Tiberium Esseence story. You choose the winner.

Preview
TE Act IV (Finale): The Land of Nod (Updated)
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kkmanman1
kkmanman1 - - 29 comments

I gonna taste this map as the first viewer 10/10 haahahaha

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

No spoilers :p

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kkmanman1
kkmanman1 - - 29 comments

ok :)

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Guest
Guest - - 691,081 comments

Ill avenge mk.2...... after a week

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fracodey65
fracodey65 - - 9 comments

the gdi mission dont work good. I cant use the starbroken

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

How do you mean? You have to wait for the timers to run out first

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fracodey65
fracodey65 - - 9 comments

yes but when i destroy the command center the time dont delay

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

I've never come across that one before...are you sure 15 seconds are not added to the Threshold 19 timer? It did every time I play-tested it

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fracodey65
fracodey65 - - 9 comments

ok dont worry, it works

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Good to hear, hope everything went well

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EnzoLay
EnzoLay - - 1 comments

G'day RDS,
I might be new but i should atleast point out that the Finale Mission is not completed on Easy Mode, for example the Divine Superweapon doesn't come up and when you shoot the Starbreaker - the mission doesn't end itself. The Screen just continues to shake for a endless amount of time and nothing else will happen therefore meaning you're required to play on normal or hard difficulty to even get the mission to work properly, i also found a few more bugs in other missions but i'm not sure yet, except for Trail of Tears where you can kill Ghost pre-maturely before even picking the commando by using Q to select all units and to make them enter the screen from uptop and ctrl+attack ghost to kill him, the commando wasn't killable however

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fracodey65
fracodey65 - - 9 comments

yes im sure, but is possible that only happen with me
I will try another time.
Excellent mission btw

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isaaco7274
isaaco7274 - - 10 comments

You always make mods that remind me of Tiberian Sun, thank you for the great work

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isaaco7274
isaaco7274 - - 10 comments

would you make a mod for Sarajevo cimpaign by adding the buildings before being destroyed in the GDi compaign ? , I mean here playing normally by Nod

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drongersrevenge
drongersrevenge - - 31 comments

Yeah i want that too




(and flipped missions)

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isaaco7274
isaaco7274 - - 10 comments

hhh, nice !

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isaaco7274
isaaco7274 - - 10 comments

Bruh, this mode is what CNC 4 should have been =)

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Thank you, that's high praise indeed :)

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isaaco7274
isaaco7274 - - 10 comments

never mind bro, and sorry for the late reply

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drongersrevenge
drongersrevenge - - 31 comments

It is possible to change the maps names? I just want to add "ACT4" so i now is Act 4, i have a lot of maps and i would like to add things like that so i now in what order should i play it

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Do you mean the maps' folder names or the names as they appear in game?

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drongersrevenge
drongersrevenge - - 31 comments

The names as they appear in game

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Sure, though you'll need to configure Worldbuilder to access Tiberium Essence objects, because you'll need to open the map in Worldbuilder to do it

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drongersrevenge
drongersrevenge - - 31 comments

Ummmm, thats sounds very complicade....Well, i guees i will just play it as it is.
I will write the canonical order in my phone

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drongersrevenge
drongersrevenge - - 31 comments

One last thing since i got your attention. Where do i download the Cabal Faction? It is already available? I could not find it...

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Yeah, configuring Worldbuilder is more trouble than it's worth just to change the map names

Carnius hasn't released the Cabal update yet, I'm not sure when it's out

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Oaks
Oaks - - 2,242 comments

Most impressive. Especially Zone Commando and MK4 with Divine Montauk ˇˇ
Oh, havent expected that I can and will need 3 ion control centers to be built very fast.
Unfortunately Nod mission froze down on me when it was at its best.
I have no idea where is what in that mission.
For its entire (to the death of first ion control center and deployment of MK4)duration I havent found Operations Center and Tib. Chemical Plant.
The right corner of the map with narrow pass, somewhat spawns TE scorpions.
Whereas all my factories(except spawned from Montauk I suppose) trains original EA scorpions.
We miss you. Your sudden leave of discord left us, well, quite struck and aghast.

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kkmanman1
kkmanman1 - - 29 comments

Since two days passed after release, I guess RedDeadSmeg would not mind me sharing this for showing the fantastic map today. 😂😂😂😂😂

GDI Finale (Good Ending):

Nod Finale:

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IvanderLim
IvanderLim - - 1,181 comments

oh no. I haven't record this. Sorry. Been busy with exam and also haven't touched c&c3; lately. So it might take a while to figure out how to beat this.

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IvanderLim
IvanderLim - - 1,181 comments

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Radu273
Radu273 - - 1,463 comments

I HAVE ALSO multiple bugs on gdi side. first one: gdi control centers objectives is marked as unfinished even after building 3 ion control centers, after that cant build more. second: when arriving steel talons their base vanishes but somehow i can see a new tab for their building contruction. third: after destroying nod command center and the montauk, and never losing ion control centers my delay of starlighter is only 5 seconds. fourth: i still managed quickly to destroy the treshhold with the ion cannon but the screen started to shake and just that. no message, no objective, nothing. just shaked till i quit the game. can you please post how it shoudlve worked the whole mission? steel talons base should gain you the ability to build more ion control centers?

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

1. The objective is to build and MAINTAIN 3 Ion Cannon Control Centres. You don't complete the objective just by building them because if you lose one or more, you have to rebuild them to maintain the advantage.

2. Are you playing on 2.0? The Steel Talons Construction Yard uses a Forgotten building's game id.

3. Destroying the Command Centre adds 15 seconds to the Threshold 19 timer, assuming you built 3 Ion Cannons, the Starbreaker Timer will be ahead by 4 seconds at that point.

4. This is a problem that I've only heard from very view players. I'm not going to look into it, unless I hear more players have that issue, because it the majority of players I've seen/heard have not encountered with it.

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Looks like I'll have to patch the Nod version due to an ending exploit I didn't think about, so I'll look into the GDI ending issue too

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Oaks
Oaks - - 2,242 comments

I wonder about the Nod exploit :D
I guess no matter what GDI can possibly do,
the timer is by default set to Nod victory.
They will never be able to bomb your HQ or Temple, behind all those defences, even tho they spam orca bombers, regularly into single point.
Playing as Nod is practically very easy to win, with almost no chance of defeat (or GDI ever even beating the green BH on hard difficulty)
Playing as GDI is jawbuster and honestly people will probably just spam air only.
Encountered same problem as Radu, with ion cannons(in the last 10 seconds of timer you gotta select the Threshold tower, after Nod HQ center is destroyed) for Starbreaker to activate or the Nod victory ending shall ensue with described stuff.
No problem with Steel Talons Con Yard.
Apart from all con yards are intentionally unpackable, I suppose.
Its has few flies, but still its real deal final mission :D
Great mission, fantastic map, grand lore ending and magnificent credits map
(with Hartzheims "defensive unit" hijink :D)

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Radu273
Radu273 - - 1,463 comments

thanks for explaining! the mission behaves pretty much like you said. i play indeed the game in 2.0 version and i could see the steel talons contruction yard came with the other units but when it unpacked, i could not find it wherever i looked but i finished the objectives with my available units.
played also the nod version. one time i had a display freeze but after a quick load i could finish the mission without further bugs.
In the end i wanna say thank you. i loved very much your campaign.
Good luck in what you are doing now, you sure brought up a lot of value to the community c&c :)

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

I wish I knew what the Steel Talons Con Yard issue problem was but I have no idea. Thank you for the kind feedback and words!

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TheCommando01
TheCommando01 - - 47 comments

RedDeadSmeg you did an OUTSTANDING job for this campaign not only you made their great background (Death dealer and steel talons) you made a final that EA failed to achieve a satisfying ending to this glorious franchise Now this is a finale that I wanted one last great showdown for ALL I can finally rest knowing the ending after kane's wrath I sincerely thank you for this and I hope more true c&c fans see this Have some well deserved rest and Keep up the great work I hope i can see more masterpieces like this
PS: The Montauk and the mammoth look really dope

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Thank you so much for the kind words and I'm glad you feel the ending is worthy of the outstanding C&C franchise :) It was well worth writing and developing the campaigns for the community!

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Guest
Guest - - 691,081 comments

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scottusa1
scottusa1 - - 10 comments

I have a problem. I used the Starbreaker and destroyed the tower, but it didn't mark the objectives as complete. Did I do something wrong? I ask because all I'm getting is a constant shaking screen.

At first I thought it was because I didn't destroy the Montauk. That wasn't it. I tried picking off all of the stragglers, but that wasn't it either. I think it might be because I let an Ion Control Center get destroyed but I built a new one long before the timer ran out. I'm going to retry this again without getting any of the Ion Control Centers destroyed.

Edit: I retried it and the result was the same. I didn't lose any of my Ion Control Centers and I never was low on power. Still shaky cam and no completed objectives.

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

I really wish I knew what prevented that ending from triggering, but it seems it works for some players and not for others. Every test run I did had the ending show successfully, so I have no idea what the problem is. Sorry that it doesn't work for you, I know it sucks

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scottusa1
scottusa1 - - 10 comments

I'm going to try a few more things to see if I can get this to work.

I did figure a a fix for the Missing ST Conyard issue though. When the ST reinforcements come in, just select the MCV and wait for it to unpack. Once that's is done it ok to move on to other things.

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S13z
S13z - - 27 comments

Now with the tower of babel destroyed what's next?
Scrin vowed retaliation at the end of CNC3, do you think you will explore that theme in your next installment?

Air units only space mission with a single ship to support... one can dream.

Look forward to your next work, great work overall!

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RedDeadSmeg Author
RedDeadSmeg - - 237 comments

Thank you!

Unfortunately I have no plans to make a story regarding the Scrin's return. I purposely left it up to the fans to decide which outcome from this finale is canon. Who knows...someone else might want to make their own story about the Scrin's return ;)

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scottusa1
scottusa1 - - 10 comments

I DID IT!!! I finally got my GDI Ending to work properly! Through much trial and error, I think I figured why the ending sequence wasn't triggering for GDI. I think it has to do with my numerous other playthroughs being done on EASY difficulty. For what ever reason, it wouldn't trigger on a EASY playthrough.

I finally played the mission for about feels like the Tenth time (FML.) This time on Normal Difficulty, I played to the End and it finally triggered. I hypothesized that the difficulty might be the issue because I saw playthroughs on higher difficulties and they worked as advertised.

Side note here, I had no issues with the Nod perspective mission. Just GDI.

I just want to say thank you for having patience with me as I figured this out.

I've played all of your story missions and I thought they were great! I've noticed that you've recently been making missions for Kane's Wrath. I can't wait to check those out.

Once again, to anyone else other who had the same problem I had, try it on a higher difficulty.

I just want to say thank you again and sorry for the long post, as I had a lot I wanted to say

I'll see you around. Have a good one. Laters.

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Guest
Guest - - 691,081 comments

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xxmkzxx
xxmkzxx - - 15 comments

epic maps and good scripts i bet take a lot off time to make this maps.

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Humiaru
Humiaru - - 32 comments

We try this, real fun, few hour to do though :D hehe

We share on Our Youtube if Interest :D

GDI Side:

Nod Side:

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CC224
CC224 - - 12 comments

Heya RDS! I have just played this mission, sadly the ending for GDI is bugged for me. When I mean bugged, it is stuck with the screen shaking and all enemy bases destroyed. Any fix perhaps?

Good mod nevertheless!

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