Sam Site Fix
Sep 10, 2011 Patch 0 commentsThis fixes the sam site so that it can now target Jump-jet infantry again
Tiberian Sun Retro
Tiberian Sun Retro makes Tiberian Sun as it should have been.
-New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge.
-Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world.
-Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery.
-New technologies and abilities allowing players to create new destructive tactics
-Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They
specialize in guerilla tactics and warfare.
-Spy on enemies with Nod's stealthy Chameleon Spy infantry.
-Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod.
-Dropship Reinforcements Loadout in Single Player Mode
-Mutant Commandos: Umagon, Ghost Stalker, Tratos
-Meteor Storm
-Well over 350 new Sound Effects
-Painstaiking amounts of time spent to bring you detailed Sidebar Icons
And so much more!
Team:
SMIFFGIG
Muldrake (Voxels, Ideas and Support)
FS (Voxels)
Many others for support, ideas and content.
For dedicated discussion about all aspects of TS:Retro visit the forums at:
PPM Site
There are too many other download mirrors to list them all, but here are a few:
CNCGuild Download
Dad_A_Tudes corner Download
Thai Gaming Download
Czech C&C fansite Download
Or just search Google and you will find plenty of other download mirrors
This mod was included with the 'December 2003 issue of PC Gamer UK', with the 'January 2004 PC Zone' and 'Feburary 2004, Issue 158 DVD of PC Format' magazine's... ;) and probably some more I dont know about.
Notes:
and has not been since its release in January 2004
*If you find any bugs please report them on the official TS Retro forum at PPM Site.
3 comments by SMIFFGIG on Sep 9th, 2011
This patch was created by Apple here at Moddb
Here is his description
Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.
This fixes the sam site so that it can now target Jump-jet infantry again
Finally Tiberian Sun Retro is compatible with Single Player Campaign
Tiberian Sun Retro v1.21 full (latest official) larger description will be written soon
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(Also gonna post this in the Campaign Fix DL)
A bit of an update on the Campaign Fix: Moddb.com
Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)
I have updated the file on the downloads page ;)
What happened to the fix? It's not in the downloads section anymore.
You forgot to remove the following from [NASAM]:
"Sam=yes"
Most players are not keen on going inside the ini files to correct something when they download this mod. Or was your intention to make the jumpjets immune towards Sam site fire?
I have uploaded a fix in the downloads section :)
The single player campaign fix is awesome!
Just to point out a few issues with this, probably too late now as I guess they aren't working this mod anymore but here goes - After installing you can't play the original single player game, just produces internal errors after the first missions for both factions and you can't continue further - firestorm campaign seems to work fine though. Titan and Wolverine weps randomly change from the new (railguns/lasers) to their original ones, mammoth mkII/MkI missile pods can't attack aircraft and a few other little ones not worth mentioning. A good mod though, shame it just isn't complete or it would be epic.
The only challenge would be hollowing out the inside of the Orca component and fitting the apc snugly into the center of it. I think it'd be an awesum mod to fix the transport tho
You can't load infantry into the amphibious APC or unload them while it's attached to the carry-all...As well every time it lands it would drop the APC.
At least I'm VERY sure you can't.
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