Tiberian Sun Retro
Tiberian Sun Retro makes Tiberian Sun as it should have been.
-New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge.
-Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world.
-Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery.
-New technologies and abilities allowing players to create new destructive tactics
-Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They
specialize in guerilla tactics and warfare.
-Spy on enemies with Nod's stealthy Chameleon Spy infantry.
-Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod.
-Dropship Reinforcements Loadout in Single Player Mode
-Mutant Commandos: Umagon, Ghost Stalker, Tratos
-Meteor Storm
-Well over 350 new Sound Effects
-Painstaiking amounts of time spent to bring you detailed Sidebar Icons
And so much more!

Muldrake (Voxels, Ideas and Support)
FS (Voxels)
Many others for support, ideas and content.

For dedicated discussion about all aspects of TS:Retro visit the forums at:
PPM Site

There are too many other download mirrors to list them all, but here are a few:
CNCGuild Download
Dad_A_Tudes corner Download
Thai Gaming Download
Czech C&C fansite Download

Or just search Google and you will find plenty of other download mirrors

This mod was included with the 'December 2003 issue of PC Gamer UK', with the 'January 2004 PC Zone' and 'Feburary 2004, Issue 158 DVD of PC Format' magazine's... ;) and probably some more I dont know about.


  • This mod does not require the Firestorm expansion, however it is highly recommended!
  • This mod fixes many bugs and re-enables many things from standard TS/FS and is bug free* and is a good reliable base to create new mods.
  • The screenshot section now allows Mod DB community to add content
  • This mod is no longer being developed

    and has not been since its release in January 2004

*If you find any bugs please report them on the official TS Retro forum at PPM Site.

Image RSS Feed Screens
GDI Radar Installation and Nod SAM Site Render GDI Air Base Nod base
RSS Feed Articles

This patch was created by Apple here at Moddb

Here is his description

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

Tiberian Sun Retro Tiberian Sun Retro makes Tiberian Sun as it should have been. -New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge. -Over 15 high quality new maps with many new features (of which are...

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Post comment Comments  (0 - 10 of 134)
DoMiNaNt_HuNtEr May 22 2015 says:

I'm thinking this is proly the best mod for "vanilla" TS feel, and with the singleplayer fix, you can even play the campaigns, watching the movies and everythang.... although there is still that Orca Transport bug. HOWEVER! Project Perfect Mod website did post something in regards to fixing that bug, although the fix must not be good enough, because the fix has not been instated very widely yet.

+1 vote     reply to comment
Freedom_Gundam18 Jun 28 2014 says:

Still looking for a fix for the orca transport glitch for FS mission 5 and onwards. The transport won't even spawn to begin the mission for me. Can anyone plz lend a hand? I've been waiting 3 months to finish this game with the TSR mod :(

+1 vote     reply to comment
Freedom_Gundam18 Jun 9 2014 says:

Hey again guys.
Was there ever a fix for the TSR FS campaign for the dropship bug? I've battled in order through every mission in the t/s and f/s campaigns to get to this point. but now on the f/s GDI missions from #5 (Dogma Day Afternoon) all the way through to the final mission, the dropship bugs out and refuses to spawn. So the cinematic ends, mission initiates, and dropship bugs out. Lets me scroll across the map, timer ticks on, but no dropship.

Can't be a mission scripting issue since it wasn't really touched in this expansion, but I know the dropship loadout script was all modified to accommodate the dropship menu in the first missions of t/s.

Anyone know how to get around this?

+1 vote     reply to comment
Freedom_Gundam18 Jun 9 2014 replied:

*seems it is an issue with the orcatran or orcatran2, not the dropship, my bad. Playing around with the Rules.ini file now to see if i can fix it, I'll let you guys know*

+1 vote     reply to comment
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General_Green May 8 2014 says:

You need to run sun.exe AND game.exe in compatibility mode for Windows 98/ME plus "Run as Administrator"
I made the mistake of only having game.exe in compatibility, and that's what was killing it. I am now on GDI mission 8, and I have not had a single crash.

+2 votes     reply to comment
Gamemaster_Fox Jun 10 2013 says:

Just asking here, how do I get the Medium Tank to be buildable? I know I have to the INI file to do so but no one told me WHAT to change!

+1 vote     reply to comment
ArsenalSPT Aug 17 2013 replied:

Change the TechLevel=-1 to TechLevel=X, with X being the tech level you want the unit to be able to be built at.

+1 vote     reply to comment
Zone_Lexus_50 Jun 17 2012 says:

this mod is epic! I really like it. Bro you made it my day. Only one problem:

the GDI mission where u have to use Umagon and the other mutants to save Tratos out of prison.

I take tratos to the designated location of the Orca transport and let him enter into it. after that nothing happens, the transport doesn't exfil from the map. Plz fix this bug, or can u give me advice on how to fix it?

+2 votes     reply to comment
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Released 2004
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