Tiberian Sun Retro
Tiberian Sun Retro makes Tiberian Sun as it should have been.
-New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge.
-Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world.
-Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery.
-New technologies and abilities allowing players to create new destructive tactics
-Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They
specialize in guerilla tactics and warfare.
-Spy on enemies with Nod's stealthy Chameleon Spy infantry.
-Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod.
-Dropship Reinforcements Loadout in Single Player Mode
-Mutant Commandos: Umagon, Ghost Stalker, Tratos
-Meteor Storm
-Well over 350 new Sound Effects
-Painstaiking amounts of time spent to bring you detailed Sidebar Icons
And so much more!

Team:
SMIFFGIG
Muldrake (Voxels, Ideas and Support)
FS (Voxels)
Many others for support, ideas and content.

For dedicated discussion about all aspects of TS:Retro visit the forums at:
PPM Site

There are too many other download mirrors to list them all, but here are a few:
CNCGuild Download
Dad_A_Tudes corner Download
Thai Gaming Download
Czech C&C fansite Download

Or just search Google and you will find plenty of other download mirrors

This mod was included with the 'December 2003 issue of PC Gamer UK', with the 'January 2004 PC Zone' and 'Feburary 2004, Issue 158 DVD of PC Format' magazine's... ;) and probably some more I dont know about.

Notes:

  • This mod does not require the Firestorm expansion, however it is highly recommended!
  • This mod fixes many bugs and re-enables many things from standard TS/FS and is bug free* and is a good reliable base to create new mods.
  • The screenshot section now allows Mod DB community to add content
  • This mod is no longer being developed¬†¬†

    and has not been since its release in January 2004

*If you find any bugs please report them on the official TS Retro forum at PPM Site. 

Image RSS Feed Latest Screens
GDI Air Base Nod base GDI Take Over
Blog RSS Feed Report abuse Latest News: Single Player Campaign Fix

4 comments by SMIFFGIG on Sep 9th, 2011

This patch was created by Apple here at Moddb

Here is his description

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Sam Site Fix

Sam Site Fix

Sep 10, 2011 Patch 0 comments

This fixes the sam site so that it can now target Jump-jet infantry again

Single Player Campaign Fix

Single Player Campaign Fix

Sep 9, 2011 Patch 10 comments

Finally Tiberian Sun Retro is compatible with Single Player Campaign

Tiberian Sun Retro v1.21 full (latest official)

Tiberian Sun Retro v1.21 full (latest official)

Jan 18, 2007 Full Version 24 comments

Tiberian Sun Retro v1.21 full (latest official) larger description will be written soon Instructions Just drop this into your installed Tiberian Sun directory...

Post comment Comments  (0 - 10 of 127)
Gamemaster_Fox
Gamemaster_Fox Jun 10 2013, 12:29am says:

Just asking here, how do I get the Medium Tank to be buildable? I know I have to the INI file to do so but no one told me WHAT to change!

+1 vote     reply to comment
ArsenalSPT
ArsenalSPT Aug 17 2013, 8:35pm replied:

Change the TechLevel=-1 to TechLevel=X, with X being the tech level you want the unit to be able to be built at.

+1 vote     reply to comment
Zone_Lexus_50
Zone_Lexus_50 Jun 17 2012, 10:37am says:

this mod is epic! I really like it. Bro you made it my day. Only one problem:

the GDI mission where u have to use Umagon and the other mutants to save Tratos out of prison.

I take tratos to the designated location of the Orca transport and let him enter into it. after that nothing happens, the transport doesn't exfil from the map. Plz fix this bug, or can u give me advice on how to fix it?

+2 votes     reply to comment
Lexamenrf
Lexamenrf Jun 14 2012, 9:26pm says:

Mod is awesome but company and skirmish both of TS and FS don't work! Crashes on the second mission. Tried with many versions but no result. Probably the problem not in TS but in drivers. Can some1 help pls? =) I really wonna play.

+1 vote     reply to comment
Tiberium_Exposure
Tiberium_Exposure Apr 23 2012, 12:11am says:

is this mod compatible with the original tiberian sun game? or is it strictly just for first decade? because i cannot run first decade on my computer, something about shader requirements for Zero Hour.

+1 vote     reply to comment
OrangeNero
OrangeNero May 13 2012, 4:19pm replied:

no worries download TS and install it there.

+1 vote     reply to comment
Nagrach
Nagrach Feb 21 2012, 7:05am says:

How did I use the the campaign fix?

+1 vote     reply to comment
Templarfreak
Templarfreak Nov 5 2011, 4:29pm says:

(Also gonna post this in the Campaign Fix DL)

A bit of an update on the Campaign Fix: Moddb.com

Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)

+2 votes     reply to comment
SMIFFGIG
SMIFFGIG Nov 9 2011, 5:17pm replied:

I have updated the file on the downloads page ;)

+2 votes     reply to comment
Ezraeil
Ezraeil Sep 10 2011, 7:06pm says:

What happened to the fix? It's not in the downloads section anymore.

+3 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C: Tiberian Sun Icon
Platform
Windows
Developed By
SMIFFGIG
Contact
Send Message
Official Page
Ppmsite.com
Release Date
Released Jan 13, 2004
Mod Watch
Track this mod
Share
Community Rating

Average

8.6

55 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Real Time Strategy
Theme
Sci-Fi
Players
Single & Multiplayer
Embed Buttons

Promote Tiberian Sun Retro on your homepage or blog by selecting a button and using the HTML code provided (more).

Tiberian Sun Retro Tiberian Sun Retro
Tiberian Sun Retro
Statistics
Rank
3,074 of 21,406
Last Update
2 years ago
Watchers
127 members
Files
3
Reviews
6