Tiberian Sun Retro
Tiberian Sun Retro makes Tiberian Sun as it should have been.
-New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge.
-Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world.
-Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery.
-New technologies and abilities allowing players to create new destructive tactics
-Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They
specialize in guerilla tactics and warfare.
-Spy on enemies with Nod's stealthy Chameleon Spy infantry.
-Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod.
-Dropship Reinforcements Loadout in Single Player Mode
-Mutant Commandos: Umagon, Ghost Stalker, Tratos
-Meteor Storm
-Well over 350 new Sound Effects
-Painstaiking amounts of time spent to bring you detailed Sidebar Icons
And so much more!

Team:
SMIFFGIG
Muldrake (Voxels, Ideas and Support)
FS (Voxels)
Many others for support, ideas and content.

For dedicated discussion about all aspects of TS:Retro visit the forums at:
PPM Site

There are too many other download mirrors to list them all, but here are a few:
CNCGuild Download
Dad_A_Tudes corner Download
Thai Gaming Download
Czech C&C fansite Download

Or just search Google and you will find plenty of other download mirrors

This mod was included with the 'December 2003 issue of PC Gamer UK', with the 'January 2004 PC Zone' and 'Feburary 2004, Issue 158 DVD of PC Format' magazine's... ;) and probably some more I dont know about.

Notes:

  • This mod does not require the Firestorm expansion, however it is highly recommended!
  • This mod fixes many bugs and re-enables many things from standard TS/FS and is bug free* and is a good reliable base to create new mods.
  • The screenshot section now allows Mod DB community to add content
  • This mod is no longer being developed  

    and has not been since its release in January 2004

*If you find any bugs please report them on the official TS Retro forum at PPM Site

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GDI Air Base Nod base GDI Take Over
Blog RSS Feed Report abuse Latest News: Single Player Campaign Fix

3 comments by SMIFFGIG on Sep 9th, 2011

This patch was created by Apple here at Moddb

Here is his description

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

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Sam Site Fix

Sam Site Fix

Sep 10, 2011 Patch 0 comments

This fixes the sam site so that it can now target Jump-jet infantry again

Single Player Campaign Fix

Single Player Campaign Fix

Sep 9, 2011 Patch 10 comments

Finally Tiberian Sun Retro is compatible with Single Player Campaign

Tiberian Sun Retro v1.21 full (latest official)

Tiberian Sun Retro v1.21 full (latest official)

Jan 18, 2007 Full Version 24 comments

Tiberian Sun Retro v1.21 full (latest official) larger description will be written soon

Comments  (0 - 10 of 120)
Αpple
Αpple Nov 5 2011, 4:29pm says:

(Also gonna post this in the Campaign Fix DL)

A bit of an update on the Campaign Fix: Moddb.com

Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)

+2 votes     reply to comment
SMIFFGIG
SMIFFGIG Nov 9 2011, 5:17pm replied:

I have updated the file on the downloads page ;)

+1 vote     reply to comment
Ezraeil
Ezraeil Sep 10 2011, 7:06pm says:

What happened to the fix? It's not in the downloads section anymore.

+3 votes     reply to comment
Pepzi
Pepzi Sep 10 2011, 11:31am says:

You forgot to remove the following from [NASAM]:

"Sam=yes"

Most players are not keen on going inside the ini files to correct something when they download this mod. Or was your intention to make the jumpjets immune towards Sam site fire?

+2 votes     reply to comment
SMIFFGIG
SMIFFGIG Sep 10 2011, 2:43pm replied:

I have uploaded a fix in the downloads section :)

+3 votes     reply to comment
ApornasPlanet
ApornasPlanet Sep 10 2011, 7:12am says:

The single player campaign fix is awesome!

+2 votes     reply to comment
Faultlessdark
Faultlessdark Jun 19 2011, 7:34am says:

Just to point out a few issues with this, probably too late now as I guess they aren't working this mod anymore but here goes - After installing you can't play the original single player game, just produces internal errors after the first missions for both factions and you can't continue further - firestorm campaign seems to work fine though. Titan and Wolverine weps randomly change from the new (railguns/lasers) to their original ones, mammoth mkII/MkI missile pods can't attack aircraft and a few other little ones not worth mentioning. A good mod though, shame it just isn't complete or it would be epic.

+3 votes     reply to comment
Freedom_Gundam18
Freedom_Gundam18 Jan 14 2011, 5:11pm says:

The only challenge would be hollowing out the inside of the Orca component and fitting the apc snugly into the center of it. I think it'd be an awesum mod to fix the transport tho

0 votes     reply to comment
Αpple
Αpple Feb 22 2011, 4:14pm replied:

You can't load infantry into the amphibious APC or unload them while it's attached to the carry-all...As well every time it lands it would drop the APC.

At least I'm VERY sure you can't.

+1 vote     reply to comment
Freedom_Gundam18
Freedom_Gundam18 Jan 14 2011, 5:07pm replied: +1 vote     reply to comment
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C&C: Tiberian Sun Icon
Platform
Windows
Developed By
SMIFFGIG
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Official Page
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Release Date
Released Jan 13, 2004
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