This patch was created by Apple here at Moddb
Here is his description
- I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.
- Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.
- On nod06 FS, you have to capture the radar at the one GDI base to complete the mission
- On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.
- I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.
- Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.
- And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.
Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.
YEAH! Awesome! You are a hero! A HERO!
Thank you SO MUCH for this, fixes up so many bugs for the campaign, really, thank you so very much for this, really! ^-^
Your welcome. xD
that nod level where i have to capture the radar with the chameleon still dosent work