Tiberian Sun Retro Tiberian Sun Retro makes Tiberian Sun as it should have been. -New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge. -Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world. -Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery. -New technologies and abilities allowing players to create new destructive tactics -Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They specialize in guerilla tactics and warfare. -Spy on enemies with Nod's stealthy Chameleon Spy infantry. -Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod. Dropship Reinforcements Loadout in Single Player Mode Mutant Commandos: Umagon, Ghost Stalker, Tratos Meteor Storm Well over 350 new Sound Effects Painstaiking amounts...

Report article RSS Feed Single Player Campaign Fix

Finally Tiberian Sun Retro is compatible with Single Player Campaign

Posted by SMIFFGIG on Sep 9th, 2011

This patch was created by Apple here at Moddb

Here is his description

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

Comments
ApornasPlanet
ApornasPlanet Sep 10 2011, 6:56am says:

YEAH! Awesome! You are a hero! A HERO!

+1 vote     reply to comment
kalidrone
kalidrone Sep 10 2011, 9:21am says:

Thank you SO MUCH for this, fixes up so many bugs for the campaign, really, thank you so very much for this, really! ^-^

+1 vote     reply to comment
Αpple
Αpple Sep 10 2011, 11:41am says:

Your welcome. xD

+1 vote     reply to comment
Purifire
Purifire Mar 30 2012, 3:04pm says:

that nod level where i have to capture the radar with the chameleon still dosent work

+1 vote     reply to comment
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Developed By
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Release Date
Released Jan 13, 2004
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