Tiberian Sun Retro Tiberian Sun Retro makes Tiberian Sun as it should have been. -New Articial Intelligence that should put even experienced players of Tiberian Sun to a new challenge. -Over 15 high quality new maps with many new features (of which are not in standard WW maps) that let you explore the tiberium world. -Fans of original C&C should feel being home with classic units like the Mammoth Tank and Mobile Artillery. -New technologies and abilities allowing players to create new destructive tactics -Mutant commandos consist of members of the Forgotten, who tend to support the people who gives what they want. They specialize in guerilla tactics and warfare. -Spy on enemies with Nod's stealthy Chameleon Spy infantry. -Spread the message of Kane and call storms of Tiberium Meteors to Earth with the Pyramid of Nod. Dropship Reinforcements Loadout in Single Player Mode Mutant Commandos: Umagon, Ghost Stalker, Tratos Meteor Storm Well over 350 new Sound Effects Painstaiking amounts...

Report abuse Single Player Campaign Fix
Filename
2011_11_05_Campaign_Fix.zip
Type
Patch
Uploader
SMIFFGIG
Date
Sep 9th, 2011
Size
0.80mb (838,547 bytes)
Downloads
2,166 (1 today)
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Description

Finally Tiberian Sun Retro is compatible with Single Player Campaign


Instructions
Just drop this into your installed Tiberian Sun directory
default location is:
'C:\Westwood\SUN'

This patch was created by Apple here at Moddb

Here is his descriptions

  • I changed the tags capturable=yes on missions GDI7a, nod missions 4b, 5a, 11,a and 12b, and then I changed FS missions gdi04 and nod06.

  • Becuase on 7a, you have to recapture hammerfist base or whatever right? Well the first objective cannot be finished unless the GDI Radar can be captureable.

  • On nod06 FS, you have to capture the radar at the one GDI base to complete the mission

  • On gdi04 FS, there's a few nod radars that reveal areas of the map, I re-enabled the tag on that one so that could be done, and I'm pretty sure chameleon spies aren't even buildable on that tech level.

  • I think nod12b is that mission you have to capture the GDI ion cannon codes, since the radar is replacing the upgrade center that mission cannot be finished either.

  • Nod11a is the mission you have to capture jake mcneil, the first objective is to steal the small base. That objective cannot be finished if you can't capture the radar.

  • And for some reason, in TSR's rules.ini, UFO has capturable=no. This makes nod5a mission un-complete-able. So I put the captureable=yes tag in that map too for UFO.

Notes:
TSR was never designed with campaign in mind and as such although it will now run fine there maybe some minor quirks and imbalances in game play.
I have not fully tested this so if there are any problems please notify the author 'Apple'.

Preview Image
Single Player Campaign Fix
Post comment Comments
ApornasPlanet
ApornasPlanet Sep 10 2011, 6:56am says:

Awesome!

+1 vote     reply to comment
kalidrone
kalidrone Sep 10 2011, 9:22am says:

You have no idea how grateful I am for this, thank you so much for this! ^^

+1 vote     reply to comment
[ITM]hammie
[ITM]hammie Sep 10 2011, 9:42am says:

cheers

+1 vote     reply to comment
kalidrone
kalidrone Sep 11 2011, 7:17pm says:

There seems to be a problem with mission 2 of normal TS with nod, after a bit of building your base, it shows the infamous "error has occured" dialog box and that is a big problem DX also at mission 1 of Nod with FS the final core part (the one attainable at the air pad site to the northwest) is not there hence making the 1st mission of Nod on FS impossible to complete. Please fix these. :(

+1 vote     reply to comment
SMIFFGIG
SMIFFGIG Sep 12 2011, 1:05pm replied:

I have contacted the author regarding your and some other peoples issues so it may get fixed soon.

I simply don't have the time to fix this myself and havent worked on TSR for around 7 years.
Worse case I will pull the patch from the downloads :(

+1 vote     reply to comment
Templarfreak
Templarfreak Sep 12 2011, 8:42pm replied:

OH OH!! I just remembered, SOMETIMES that thing speeds off like a MoFo, you gotta be quicker then usual occasionally.

I usually just get them alerted then go straight for the helipad that lifts it off.

I think this should be fixed, too. It seems like a broken trigger that when it lifts off you don't lose the mission, when you should. I may do that.

The third piece is usually the first one I get, then I get the other two, is basically what I'm saying.

+1 vote     reply to comment
Templarfreak
Templarfreak Nov 5 2011, 4:59pm replied:

@ Kalidrone

As for the second Nod Mission, I did nothing to it. So it's not my fault. =3

+1 vote     reply to comment
kalidrone
kalidrone Sep 15 2011, 11:00am says:

Alright, understood and thanks. :)

+1 vote     reply to comment
Templarfreak
Templarfreak Nov 5 2011, 4:29pm says:

A bit of an update on the Campaign Fix: Moddb.com

Includes: Some cosmetic fixes for FS Nod Missions and Nod5a, as well as on FSNod03, the "GDI Radar" wasn't positioned correctly since the dimensions are smaller then what was actually there, which was the Upgrade Center. The Radar has been repositioned so it no longer leaves a huge damn hole! (I'm talking about the spot Tratos is in.)

+1 vote     reply to comment
SMIFFGIG
SMIFFGIG Nov 9 2011, 5:19pm replied:

download file updated

+1 vote     reply to comment
General_Green
General_Green May 8 2014, 9:28pm says:

FOR ANYONE WHO IS CRASHING IN MISSION 2 OR OTHERWISE:
You need to run sun.exe AND game.exe in compatibility mode for Windows 98/ME plus "Run as Administrator"
I made the mistake of only having game.exe in compatibility, and that's what was killing it. I am now on GDI mission 8, and I have not had a single crash.

+1 vote     reply to comment
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Platform
Windows
Developed By
SMIFFGIG
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Official Page
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Release Date
Released Jan 13, 2004
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MD5 Hash
945d22ceaae91cdcdf9bd7815cd7a52b
Related Mods
Tiberian Sun Retro (C&C: Tiberian Sun)
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Related Games
C&C: Tiberian Sun
C&C: Tiberian Sun Single & Multiplayer Real Time Strategy