Return of the Dawn is a TS to C&C1 (Tiberian Dawn) total conversion, aiming to combine the fun gameplay of the original with the more advanced features and graphical capabilities of the Tiberian Sun engine. While March 2010 marked the first appearance on ModDB, ROTD is in fact one of the oldest active mods in the entire C&C community (the original version 1.0, which was more a partial conversion than a true TC, was released in Dec. 2002). ROTD 2.0, released in 2004, was the first Total Conversion for Tiberian Sun, and has received several updates since then.

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Blog RSS Feed Report abuse Latest News: ROTD version 2.9 incoming

1 comment by Reaperrr on Nov 13th, 2010

Although I had originally planned to focus on other projects after the latest patch, I've decided to make one last bigger update for this mod.

Apart from some minor tweaks here and there - reduced shore errors, increased tiberium harvesting speed - the three major new features will be:


1) New multiplayer game mode (only in Reaperrr's Rules):
Tech Center Madness (or just TCM).
TCM maps will only be available in Reaperrr's Rules. On TCM maps, there's a single Tech Center in the middle of the map. It can neither be destroyed nor sold, but it can be captured, and it grants the player some high-tech weapons that are superior to all other available units. Therefore, it is vital to capture it, or at least prevent your opponent from doing so.

What units you get from it depends on which faction you play.

GDI players get access to more powerful versions of the A10 bomber, XO Powersuit and a more skilled and robust Medic (all of them require a Tech Center on those maps).

Nod receives access to an improved Cyborg prototype, a more powerful Shadow Bomber and the TCM-exclusive Heavy Tank.

Note: The AI won't need the Tech Center to build those units. The effort involved to make it behave like a human player in that regard would be too high. Consider it a positive aspect that the AI is more challenging
on those maps ;)
Human opponents are needed to enjoy this mode to the fullest, though.

2) New units (only in Reaperrr's Rules):
As GDI units are fewer in number and more valuable, it is vital to keep them alive as long as possible. Therefore, GDI command has added both Medics as well as Mobile Repair Vehicles to the arsenal.

For Nod, the first Cyborg prototypes turned out a bit less efficient in combat than anticipated, and Kane has decided to temporarily stop their production and hire skilled Mercenaries instead to better compete with GDI's Commandos.
Also, as the Apache alone is not enough to compete with GDI in terms of airpower, a large chunk of cash reserves has been used to develope a VTOL bomber called Shadow Bomber. This flying nightmare is expensive, but carries bombs filled with chemicals and cannot be detected by the enemy's radar.
Finally, on TCM maps capturing the Tech Center allows you to build the TCM-exclusive Heavy Tank. The Cyborg Prototype makes a comeback on these maps as well.

3) Singleplayer missions:
I have yet to decide how many of them I'll make (that will depend on how much time and motivation I can bring up), but it's a safe bet you'll get at least some remakes of original C&C missions as well as some new, ROTD-exclusive missions based on Reaperrr's Rules.


ROTD 2.9 will be released around Christmas if everything goes well, but might be delayed depending on how much work the SP missions will require.

Stay tuned.

- Reaperrr

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ROTD 2.8.5(a) to 2.8.7 Update

ROTD 2.8.5(a) to 2.8.7 Update

Apr 16, 2010 Patch 3 comments

Patch updating 2.8.5(a) to version 2.8.7, fixing and improving several issues.

Return Of The Dawn 2.8.5 Full

Return Of The Dawn 2.8.5 Full

Apr 16, 2010 Full Version 5 comments

Return Of The Dawn version 2.8.5 full version, released September 2010. ReadMe, changelog and music included.

Return Of The Dawn 2.8b Lite

Return Of The Dawn 2.8b Lite

Apr 15, 2010 Full Version 3 comments

Return Of The Dawn version 2.8b Lite, released April 2010. ReadMe, changelog and patch 2.8b included. Most music removed to reduce filesize.

Post comment Comments  (0 - 10 of 50)
Epicfish
Epicfish Jul 8 2013, 11:30pm says:

If you have Origin, you can still play both games! (modded or unmodded) How could that happen?
P.S: This is cool, except I don't see a campaign.

+2 votes     reply to comment
raversanthem
raversanthem Apr 30 2013, 1:14am says:

Awesome mod, most of the old music but no mechanical man

+1 vote     reply to comment
Guest
Guest Apr 17 2013, 6:23pm says:

Reaperr, as this mod update looks so great, Please finish 2.9 soon, or ever. Your hard work is much appreciated.

+3 votes     reply to comment
Hammerghast
Hammerghast Mar 8 2013, 1:41pm says:

Not bad, but I came expecting a revamped singleplayer. Still an outsanding job!

+1 vote     reply to comment
U3Fcommand3r
U3Fcommand3r Feb 21 2012, 12:32pm says:

How played this mod on First Decade Game Disk??

+1 vote     reply to comment
freredarme
freredarme Mar 27 2012, 7:52am replied:

Its a standalone

+1 vote     reply to comment
Hey-Pi-Ron
Hey-Pi-Ron Feb 7 2012, 10:50am says:

Strange.. With freeware version of Tiberin Sun I haven't see any units in game with this mod. And building too... Only cinstruction yard have been visible with bugged animation. I install 2.8.5 and 2.8.7 with overwright. What I do wrong?

+1 vote     reply to comment
CL4ymOr3
CL4ymOr3 Mar 20 2012, 10:14pm replied:

You extract the mod into a separate folder, it is stand-alone, you made a mistake by extracting it into your Tiberian Sun installation.

+2 votes     reply to comment
ookan
ookan Apr 19 2011, 12:13pm says:

very nice mod would be nice if u could finish version 2.9 :)

+3 votes     reply to comment
ImperialKaskins
ImperialKaskins Dec 29 2010, 2:17am says:

Isn't Reaperrr from Renegade mod too? Well at 1st this mod cant play but later can play. ^^

But sadly, i can't find ships.

+3 votes     reply to comment
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Reaperrr
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Released Apr 14, 2010
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