Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Ricochet-
Ricochet- Sep 16 2011, 5:01am says:

Is the other affect being kept or this will replace it?

+2 votes     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:31pm replied:

I don't see why the old effect should be kept. It's just the animation for the shockwave artillery power, but coded out like a wave. It looks awkward.

I think this is perfect. It looks just like in TS (in-game) and like in the cinematics.

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 2:57pm replied:

*for the sonic emitter actually :P

+2 votes     reply to comment
[ITM]hammie
[ITM]hammie Sep 16 2011, 5:01pm replied:

i love this new effect however i belive that it would be better if it was more transparrent however the rest is epic

+2 votes     reply to comment
ApornasPlanet
ApornasPlanet Sep 16 2011, 5:02am says: Online

Why can't they rotae the turret? Looks weird when the whole tank rotates.

But always nice to see things in motion! I love all your new stuff!

+5 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 5:05am replied:

They can rotate the turret, and they do. And you can see that several times in the video. They rotate to the target because I forgot to add RotateToTargetWhenAiming="false" into the AI update of the Disruptor.

I still have the old FX, it's just a matter of changing the weapon refference and un-outcommenting the linear damage update.

+5 votes     reply to comment
vader333
vader333 Sep 16 2011, 5:06am says:

The sound is quite repetitive and noisy, would really prefer something continuous, low frequency, resembling a sine wave.

Perhaps as a balance factor, you can make it unable to rotate the turret, and fix the ugly 'rotate on the spot' vehicle mechanism in the process.

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 5:09am replied:

Read my previous comment.

Also I will never use a low-frequency sound for a sonic weapon.

+4 votes     reply to comment
PetrifiedPenguin
PetrifiedPenguin Sep 16 2011, 10:16am replied:

I quite like this effect, but maybe its because I'm nostalgic for TS. The other effect did feel more modern and fell like they were actually HITTING the target because of how it kind of pulsed.

Also, a sine wave can be high or low pitch.

+3 votes     reply to comment
vader333
vader333 Sep 17 2011, 1:15am replied:

Actually, I meant 'sine wave' as an adjective for pulsating, not as in low freq. But in anycase, so long as it isn't too bright, it's good.

+2 votes     reply to comment
Joshh
Joshh Sep 16 2011, 9:41am says:

I think the effect could use an on-hit thing, maybe some distortion and a scorch mark? It looks odd with the beam just disappearing into the target.

+3 votes     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:30pm replied:

That could work, but remember, in TS, they didn't have it either.

+2 votes     reply to comment
SlayerX3
SlayerX3 Sep 16 2011, 10:27am says:

Either reduce their fire considerably or reduce their armor because the Disruptors are not only behaving like Wave motion guns and Lightning Bruisers but the time they took to wreck that Nod base turned them in Game Breakers.

4 of them took out a Construction Yard in seconds and structures like the Power Plant were gone in a single pulse.

Also those Firehawk looked massive near the Vertigo bombers.

I never thought I'd say that but they need some Nerfing.

+2 votes     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:26pm replied:

...Just like in TS. Honestly, I don't see what's so wrong. The damage or armor could be reduced. In TS, they were kind of frail, so that can be adjusted, but the way they attack is fine.

Consider any unit in videos OP, because they're supposed to be shown off. If they were balanced, it wouldn't be as easy to show them off properly.

+5 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 2:53pm replied:

And here comes the next guy not reading the description.

"Currently the Disruptor is using the FX which Madin gave me, with a slight modification. Also it's horrendously overpowered."

I had a "0" too much on the impact weapon, which did 2000 instead of 200 on impact. Essentially each disruptor did 30000 (!!!!) damage per second on the impact weapon alone and it fires for 2 seconds.

+2 votes     reply to comment
=СРБ=Ori`verda
=СРБ=Ori`verda Sep 16 2011, 10:30am says:

This... It looks so cartoony and animated and weird, wacky and yet... I just love it! I really want it to be in the mod :)

+2 votes     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:28pm replied:

Really? I think the effect is just fine, to be honest. Not cartoony at all. It's just like in TS.

+3 votes     reply to comment
PetrifiedPenguin
PetrifiedPenguin Sep 16 2011, 10:07pm replied:

I think your right it is like TS but that was made in the late 90's (early 00's?, long ago anyway), it's quite an old engine now and as nostalgic as I am for the old FX, a change wouldn't be a bad thing IMO.

+3 votes     reply to comment
Scorponizer
Scorponizer Sep 16 2011, 11:33am says:

Soundwaves shouldn't harm buildings.

-2 votes     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:25pm replied:

They can harm vehicles, so why not buildings?

+3 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 2:54pm replied:

Wrong. Buildings due to their rigid, and concrete, nature are much easier to harm using soundwaves than vehicles. Soundwaves are essentially shockwaves and tanks tend to survive them better than buildings.

+3 votes     reply to comment
Scorponizer
Scorponizer Sep 16 2011, 6:48pm replied:

Dude. It's sound. What do you wanna do, give the concrete a headache?

-3 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 6:55pm replied:

Dude, sound is made of shockwaves. If you get it to the own harmonic frequency of the building, the building collapses.

+4 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 8:34pm replied:

*self-correction: If you get the building to resonate strong enough, it will tremble and collapse. It happened to the Tacoma Narrows Bridge due to Wind before. And almost happened to another Bridge because a parade happened to march across it at the bridge's resonance frequency :P

+4 votes     reply to comment
Scorponizer
Scorponizer Sep 17 2011, 4:20am replied:

Show me a real life example then.

-2 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 17 2011, 5:57am replied:

I just did give you two examples of structural damage by resonance.

Also there is the good old example of breaking glass with high-pitched sound.

+2 votes     reply to comment
PetrifiedPenguin
PetrifiedPenguin Sep 17 2011, 12:02pm replied:

Community.discovery.com

This explains a little about resonance as a destructive tool which can, to an extent, be applied to sound. Structural damage through resonance of SOUND as far as I know is a myth but hey, its the friggin' future! Stop nitpicking!

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 17 2011, 12:04pm replied:

Through sound hasn't happened yet, because soundwaves usually are not that powerful. But the Disruptor has one mighty speaker :P

+4 votes     reply to comment
Scorponizer
Scorponizer Sep 18 2011, 5:41am replied:

Yes but that was in theory, though the glass i can imagine. Would be nice to see it done in RL, altough the chances are the tech is not available yet. PS: Why do those fanboys here keep minus karma-ing everything that isn't "OMG AWESOME WORK HELGE!!" ?

+1 vote     reply to comment
Sarge_Rho
Sarge_Rho Sep 19 2011, 12:58am replied:

I think they downvote your comments because they are inaccurate. Sound can damage solid structures. Anything that can make solid structures resonate can damage them in fact.

+4 votes     reply to comment
HL-Rul3z
HL-Rul3z Sep 16 2011, 11:37am says:

maybe a little too overpowered?

+1 vote     reply to comment
Alex_06
Alex_06 Sep 16 2011, 12:33pm says:

Glad to see you followed my suggestion. I'm happy to see Tiberian History didn't mind lending you their Disruptor sound wave effect.

I think it looks rather nice and fits well! What do you think, Helge, was I right, or are you still not quite yet sold on an effect for this vehicle's attack?

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 16 2011, 3:00pm replied:

I indeed like the effect. The Shockwave-pulse-raveparty effect I had tried to replicate the beam from the TS cutscene as closely as I could, but this just gets soo much more close to it.

+2 votes     reply to comment
K05T4R
K05T4R Sep 16 2011, 1:10pm says:

Honestly, I liked the previous animation better w/ those pulses of light, this loox more like it is firing wafers of ice into targets. The *wafers* also appear to be rather lengthy but they also sometimes fire different lengths.
IMO, this wafer looking thing doesnt look right. If this vehicle were a vehicle landing unit, I'd expect to see something like this but on top of the vehicle, it unpacks into a bridge like this
En.wikipedia.org

Thats just kind of how that *wafer* loox to me. The ability of the dish to turn and fire is really good tho!

+3 votes     reply to comment
Battle8111
Battle8111 Sep 16 2011, 6:21pm says:

nice, but over powered, but thats a good thing!

+2 votes     reply to comment
evilfishy
evilfishy Sep 18 2011, 2:03pm says:

lol im probably not gonna use this unit if the sound stays that way. I can understand nostalgia fans wanting it to be the same as it was years before, but imho i find it ugly and unfitting.

+2 votes     reply to comment
Sarge_Rho
Sarge_Rho Sep 19 2011, 12:58am replied:

Well, it's staying anyway.

+2 votes     reply to comment
Oaks
Oaks Sep 29 2011, 9:46am says:

I feel sorry for guys INSIDE that squeaking thing. Now I know why mamma kept tellin' me to stay away from This-raptor. Wonder how it would fare againts John Scatman.I miss Atreides Sonic tank.

+1 vote     reply to comment
Hijacker
Hijacker Oct 2 2011, 2:13pm says:

Awesome it seems to work exactly like the original one!

+1 vote     reply to comment
Dimension9999
Dimension9999 Feb 16 2012, 9:37am says:

TOO STRONG... The game must be more balanced

0 votes     reply to comment
Sarge_Rho
Sarge_Rho Feb 18 2012, 7:53am replied:

Not reading description fail.

+1 vote     reply to comment
TimberWolfer
TimberWolfer Jul 14 2013, 3:08am says:

So, a more epic sound, perhaps? I do like the classic units in this, but some sounds need a swap

+1 vote     reply to comment
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Description

Currently the Disruptor is using the FX which Madin gave me, with a slight modification. Also it's horrendously overpowered.

I may change the texture to resemble TS a bit more, and overall it needs some tweaking.

Video Details
Type
Demonstration
Date
Sep 16th, 2011
Length
02:46
Filename
Disruptors.avi
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