Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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RSS feed Report content Well this didn't go as planned >.>
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Sarge_Rho Author
Sarge_Rho

no really, it didn't go as planned.

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Joshh
Joshh

Woah. maybe add a timer of 2-3 seconds before it detonates? Otherwise that's too quick.

Also, why am I up at 1:40 am GMT -5? And why do I check Moddb then?

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K05T4R
K05T4R

Yep def needs a time delay, kind of like the catalyst missile has a slight delay before it begins to rumble & explode.

Joshh, its ok, the first step is admitting you have a problem, there is a support group for this, its called Moddb, o wait .. :P

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HOPE1134
HOPE1134

i failed to notice what went wrong
was it the rocket that 1 hit kill the tib?

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Sarge_Rho Author
Sarge_Rho

The Tiberium isn't supposed to instantly blow up, but with a delay instead. Also it's supposed to have a certain chance of blowing up, not blow up under any circumstances >.>

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LULZferBAKON
LULZferBAKON

The tiberium is trying to troll you.

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Captain_Perfect
Captain_Perfect

Problem officer?

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TosteR
TosteR

Don't mess with tiberium... :D

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OrangeNero
OrangeNero

what would a nod commander think after he set an outpost up for 6000$ and then an Orca comes by and all the precious tiberium goes BOOM

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MrTimm
MrTimm

hey will be "What the F***?! there go's my blue Tiberian Crystal for my girl friends birthday.. Damm you GDI!!!!"

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Prokhor_Zakharov
Prokhor_Zakharov

Indeed, comedy. :)

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Dimension9999
Dimension9999

I really don't know, but I think that's not a good Idea. If you play against a hard AI player, it's normal to you get attacks against your harvester from Orcas or troops/vehicles that shoots rockets. It would be really "sad" and "unpleasant" if your harvester goes to the middle of this map for example where you can play in 8 players, it would be bad cuz this map has 1 very huge Tiberium field, one, two or three shots, the game went!

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Sarge_Rho Author
Sarge_Rho

I just said this ISN'T what was supposed to happen.

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Dimension9999
Dimension9999

Yes, I read the title of the video. But you said that you will let the tiberium so or so explode... Now read again my comment and you will understand. I'm speaking about not exploding the tiberium, no with some hits, no with thousend.

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Sarge_Rho Author
Sarge_Rho

Rejected then, Blue Tiberium has always been explosive, so I'll make it explosive here too.

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Raven1988
Raven1988

Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.

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Bird_of_Prey
Bird_of_Prey

That isn't a blue Tiberium field, it's MINE field! Nod is getting sneakier by the day.

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Ravager595
Ravager595

The explosion should be larger and blue. It should look like the crystal explosion in this video: Youtube.com

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Sarge_Rho Author
Sarge_Rho

No, it shouldn't. It always went up in 'normal' flames, so it will go up in normal flames here too.

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Cjslayer16
Cjslayer16

Well It was .. Colorful in terms of ouchie to anything in it.

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keithktam
keithktam

i don't care if it is or is not planned, oh yeah!!!!

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Blazerunner
Blazerunner

Vinifera (Blue) Tiberium was and is exceptionally volatile. In Tiberian Sun, you had a minimal chance of triggering a chain reaction with Disc Throwers or Juggernaughts. There was, however, one guaranteed way to blow a blue field: Disruptors. The sonic weapon of a Disruptor would ALWAYS set off a chain reaction.

Well, that or blowing a loaded Harvester in the middle of the field with something like an Ion Cannon or Hunter-Seeker Drone. Rocket weapons, like the Orca Fighter's missiles, had a rough 1 in 1,000 chance of blowing a Vinifera field, Titans (and other cannons) had a 1 in 800, Disc Throwers and Juggernaughts (and NOD Artillery) were roughly 1 in 50, while Disruptors (and loaded Harvesters being destroyed in or near them) were 100% guaranteed to set 'em off.

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Arkanium
Arkanium

Ok, so for the chain reaction, is there a way to make blue tiberium immune to the explosion of blue tiberium next to it (type immune?) but send out small pieces of exploding debris as well that might then trigger the next patch to explode?

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Mernom
Mernom

maybe each crystal shold have expload chanses?

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Arkanium
Arkanium

It does. Read the previous comments. The problem is that if blue tib has a 33% chance to explode and 4 fields go off next to it, it's very likely to explode itself, hence chain reaction.

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