Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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View the Mod DB Tiberian Apocalypse mod for C&C3: Tiberium Wars video Well this didn't go as planned >.>
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Sarge_Rho Author
Sarge_Rho Oct 26 2010 says:

no really, it didn't go as planned.

+7 votes   reply to comment
Joshh Oct 26 2010 says:

Woah. maybe add a timer of 2-3 seconds before it detonates? Otherwise that's too quick.

Also, why am I up at 1:40 am GMT -5? And why do I check Moddb then?

+5 votes     reply to comment
K05T4R Sep 5 2011 replied:

Yep def needs a time delay, kind of like the catalyst missile has a slight delay before it begins to rumble & explode.

Joshh, its ok, the first step is admitting you have a problem, there is a support group for this, its called Moddb, o wait .. :P

+1 vote     reply to comment
HOPE1134 Oct 26 2010 says:

i failed to notice what went wrong
was it the rocket that 1 hit kill the tib?

+3 votes     reply to comment
Sarge_Rho Author
Sarge_Rho Oct 26 2010 says:

The Tiberium isn't supposed to instantly blow up, but with a delay instead. Also it's supposed to have a certain chance of blowing up, not blow up under any circumstances >.>

+9 votes   reply to comment
LULZferBAKON Oct 26 2010 replied:

The tiberium is trying to troll you.

+20 votes     reply to comment
Captain_Perfect Oct 26 2010 replied:

Problem officer?

+4 votes     reply to comment
TosteR Oct 26 2010 says:

Don't mess with tiberium... :D

+5 votes     reply to comment
OrangeNero Oct 26 2010 says:

what would a nod commander think after he set an outpost up for 6000$ and then an Orca comes by and all the precious tiberium goes BOOM

+4 votes     reply to comment
MrTimm Oct 26 2010 replied:

hey will be "What the F***?! there go's my blue Tiberian Crystal for my girl friends birthday.. Damm you GDI!!!!"

+11 votes     reply to comment
Prokhor_Zakharov Oct 26 2010 says:

Indeed, comedy. :)

+4 votes     reply to comment
Dimension9999 Oct 26 2010 says:

I really don't know, but I think that's not a good Idea. If you play against a hard AI player, it's normal to you get attacks against your harvester from Orcas or troops/vehicles that shoots rockets. It would be really "sad" and "unpleasant" if your harvester goes to the middle of this map for example where you can play in 8 players, it would be bad cuz this map has 1 very huge Tiberium field, one, two or three shots, the game went!

-4 votes     reply to comment
Sarge_Rho Author
Sarge_Rho Oct 26 2010 replied:

I just said this ISN'T what was supposed to happen.

+3 votes   reply to comment
Dimension9999 Nov 5 2010 replied:

Yes, I read the title of the video. But you said that you will let the tiberium so or so explode... Now read again my comment and you will understand. I'm speaking about not exploding the tiberium, no with some hits, no with thousend.

0 votes     reply to comment
Sarge_Rho Author
Sarge_Rho Nov 9 2010 replied:

Rejected then, Blue Tiberium has always been explosive, so I'll make it explosive here too.

+3 votes   reply to comment
Raven1988 Jul 24 2011 replied:

Too right. There were pages and pages of argument about blue tiberium being explosive on the EA forums prior to release. Unfortunately there were too many idiots who thought that it would give the game too much strategy, and EA, being the complete morons they are, agreed.

+3 votes     reply to comment
Bird_of_Prey Oct 26 2010 says:

That isn't a blue Tiberium field, it's MINE field! Nod is getting sneakier by the day.

+5 votes     reply to comment
Ravager595 Oct 27 2010 says:

The explosion should be larger and blue. It should look like the crystal explosion in this video: Youtube.com

+1 vote     reply to comment
Sarge_Rho Author
Sarge_Rho Oct 27 2010 replied:

No, it shouldn't. It always went up in 'normal' flames, so it will go up in normal flames here too.

+1 vote   reply to comment
Cjslayer16 Nov 3 2010 says:

Well It was .. Colorful in terms of ouchie to anything in it.

+1 vote     reply to comment
keithktam Dec 10 2010 says:

i don't care if it is or is not planned, oh yeah!!!!

+1 vote     reply to comment
Blazerunner Dec 13 2010 says:

Vinifera (Blue) Tiberium was and is exceptionally volatile. In Tiberian Sun, you had a minimal chance of triggering a chain reaction with Disc Throwers or Juggernaughts. There was, however, one guaranteed way to blow a blue field: Disruptors. The sonic weapon of a Disruptor would ALWAYS set off a chain reaction.

Well, that or blowing a loaded Harvester in the middle of the field with something like an Ion Cannon or Hunter-Seeker Drone. Rocket weapons, like the Orca Fighter's missiles, had a rough 1 in 1,000 chance of blowing a Vinifera field, Titans (and other cannons) had a 1 in 800, Disc Throwers and Juggernaughts (and NOD Artillery) were roughly 1 in 50, while Disruptors (and loaded Harvesters being destroyed in or near them) were 100% guaranteed to set 'em off.

+1 vote     reply to comment
Arkanium Apr 27 2011 says:

Ok, so for the chain reaction, is there a way to make blue tiberium immune to the explosion of blue tiberium next to it (type immune?) but send out small pieces of exploding debris as well that might then trigger the next patch to explode?

+1 vote     reply to comment
Mernom May 25 2011 says:

maybe each crystal shold have expload chanses?

+1 vote     reply to comment
Arkanium Jun 9 2011 replied:

It does. Read the previous comments. The problem is that if blue tib has a 33% chance to explode and 4 fields go off next to it, it's very likely to explode itself, hence chain reaction.

+1 vote     reply to comment
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Oct 26th, 2010
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