Tiberian Apocalypse is a Partial Conversion for Command and Conquer 3: Tiberium Wars with the goal to create a true Tiberian Sun sequel. GDI, Nod and the Scrin are getting a complete overhaul.

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Report RSS GDI Sonic Wall (view original)
GDI Sonic Wall
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PetrifiedPenguin
PetrifiedPenguin - - 197 comments

Wow they look awesome! far better than the concrete ones.

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Scorponizer
Scorponizer - - 179 comments

(buried)

Generals 2 is announced, lookin' awesome!

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XxMrDestructionxX
XxMrDestructionxX - - 588 comments

Uh.. its been announced? Where you been mate? :P

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Scorponizer
Scorponizer - - 179 comments

So everyone knows :D

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SafariJohn`
SafariJohn` - - 197 comments

They look very... expensive.

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Lucífer
Lucífer - - 3,393 comments

It takes 6 AA batteries per cubic metre to keep it powered.

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SafariJohn`
SafariJohn` - - 197 comments

The wonders of AA battery advancement. Going from eight to power a RC boat to six blocking an area as big as the average person with solid sound in but a few short years. I blame the tiberium.

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Arkanium
Arkanium - - 312 comments

Per cubic metre? Well the fence doesn't look that thick so I guess that's about eighteen metres of fencing?

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

If this is good, how about a Nod Laser Wall?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

That's the plan.

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Shuden
Shuden - - 120 comments

Do they consume Energy ?

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

No.

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OmeG
OmeG - - 816 comments

Wait what?... Sonic and Laser walls will not consume energy? I understand that being the case for static concrete walls, but wouldn't it make sense and add more strategy to add power requirements to these walls?

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Velisx
Velisx - - 77 comments

Maybe make it a changeable option for players who want an extra challenge occasionally?

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Mad(rus)
Mad(rus) - - 307 comments

It seems like Laser and Sonic just decor for wall

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Sarge_Rho Author
Sarge_Rho - - 4,654 comments

I thought about making it so walls are very hard to destroy when powered, but easily killed when there is a shortage of power. Haven't managed to make that work yet tho.

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PetrifiedPenguin
PetrifiedPenguin - - 197 comments

That's a shame. It's a great idea!

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GeneralJist
GeneralJist - - 474 comments

It should only Require power if they actually do something more then just being normal walls.

Like if you could turn them off to trap units like you could in TS, or if the sonic walls actually curbed Tiberium growth and damage near by units.
If there are no plans like that then they are no more then just eye candy.

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SG1Shadow
SG1Shadow - - 597 comments

Eye candy the AI doesn't know how to attack :p

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blargtroll
blargtroll - - 308 comments

and AI can be told what to attack.

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Description

These are GDI's new standard walls. Only made the segments so far, no hubs yet.