So here it is, one of the oldest mods for DoW is finally here! Started around ten years ago by MitGas and his team, this mod has been developed by several teams, leading finally to a public release via Team Thudmeizer.

During the Horus Heresy, Ahriman and the Thousand Sons declared their Allegiance to Tzeentch, the chaos God of change. Whilst this got them out of a short term pickle, it lead to massive mutations in the ranks, turning the marines into vile mutant beasts. Ahriman used his great psychic powers to engineer a solution - the Rubric of Ahriman - which prevented any further mutation, but did so by obliterating all of those who had no psychich abilities, leaving them as walking suits of armour. The surviving marines are those who have command of psychic powers and so enemies can expect an unusally high barrage of attacks fuelled by warp energies.

In the mod, players will command the powerful Sorcerer Lord, unique in that you must pick a class; destroyer, summoner or conjurer each of which has subclasses to choose the playstyle that suits the situation.

Choosing from a mixture of marine and daemon tech trees, the player can ultimately end up commanding Ahriman himself, who has a massive selection of spells to devastate the battlefield.

With a unique visual style, custom voices, models and FX then the Thousand Sons mod was well worth waiting for!


Though a beta build, Thousand Sons 1.71 is rock-solid. It is nigh official release, FULLY playable with excellent AI and complete system integration. We have extensively play-tested it, so expect solid gaming.
Once more, the AI has gone where no mod has gone before. Especially the coding for Ahriman is innovative.



Feel free to contribute ideas, impressions and of course balance suggestions. Needless to say, if you find a bug or ANYTHING amiss, please, share!!! We plan on releasing a patch with some upcoming art assets and some more voices, but in the meantime, whatever you spot, we will fix too.
Now, if you can lend a helping 3D/OE hand, we would be able to perfect the faction, fixing all the missing/glitching art parts. Any art help is welcome, at this point.


Original Team:
DarthVayger - AE Code and original build/tech tree
DeathBunny - OE and Animations (working to animate Ahriman and LoC)
DrGrim - 3d artist (models, textures)
MitGas - Original Team Leader and Master Texturer
Thudmeizer - Unofficial New Team Lead, Icons, UI, AE, AI, general mod cleanup, blah blah..
Valkyrie - 2d/3d artist, OE, FX.

New Team:
ChaosReigns - Chaos Fluff Doctor, UCS, build/tech tree
Promythyus - 3d vet modder (working on helping clean 3d stuff up)
UnDirector - AE Code and FX
DrGrim - 3d artist (models, textures)
Wereturip - 3d vet modder (helping with updating TS Dread)
Fuggles - Community's first "fully working" entity randomizer script made from scar
jONES1979 - 3D/OE/FX modder (doing incredible work for us all progressing MANY DoW1 projects!)
Skinnie - FX/OE (amazing work on the buildings and abilities)
Andrei - Animator (responsible for the Chaos spawn, Lord of Change, some buildings)
MonkeyXXL - 3D/OE/FX modder (like Jones, helping us out in great ways!)
GrOrk - 3D/OE/FX modder (again, like Jones doing incredible work!)
Karandras (model, OE, animations)
GoldenHorde (fluff, tester, and character voice scripts)
Shodar87 (tester)
Cylarne (tester, and much more!)
DrDoom (tester)
Gambit (AE coder)
DanteMSC (model updates, testing)
Roderick (model updates, art, teamcolour updates, testing)
xhunkx (testing)


Thrall Wizards -- Stig Sydtangen

Rubric Marine -- Tyler Lemay
Rubric Marine Sorcerer -- James Still
*Battlefield Spottings* -- James Still
Chosen -- Richard Owen
Spawn -- Handled by Soundfx! (multiple FX sessions)
Screamers -- Handled by Soundfx!
Flamers -- Handled by Soundfx!
Horrors -- Handled by Soundfx!
Discs of Tzeentch -- Robert Doherty
Discs of Tzeentch Head Sorcerer -- James Still
Terminator -- Tyler Lemay
Terminator Sorcerer -- James Still

Icon Bearer -- Daman Mills
Sorcerer -- Christopher Schanley
Sorcerer Lord -- Dreux Ferrano
Ahriman -- Damien Lacambra
Lord of Change -- Monty Greig
Magnus The Red (Primarch) -- Robert Doherty
Magnus The Daemon Prince (Primarch) -- Robert Doherty

Rhino -- Daman Mills
Dreadnought -- Tyler Lemay
Sorcerer Dreadnought -- Robert Doherty
Predator -- Daman Mills
Vindicator -- David Armstrong
Land Raider -- David Armstrong
Silver Tower Daemon Engine (Daemon) -- Fred Jenkins/Montag
Silver Tower Daemon Engine (Sorcerer) -- Kai Skrotzki

Special Thanks
FoK team for use of some of their models and icons ONLY as placeholders until we can develop more on our own.
There are others from TS project's distant past like RoughRider and NRD8OY but unsure what their function was (likely 3d work).
And of course last but not least, brother Warsmith, for some model updates and especially for Thrall Wizard model updates.

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RSS Articles

Unification Mod

To seamlessly combine Thousand Sons with other RACE mods, we strongly suggest you should use the Unification race combiner mod. It contains all the files necessary for the SCaR scripts, spottings, winconditions, Taskbar (UI) and and plethora of other features that ensure error-free gameplay.


You will also need the latest Objective Points Mod, Bugfix Mod and WarGear mod for Soulstorm. See in the Unification page for more.

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 15 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Thousand Sons V2.0

Thousand Sons V2.0

Full Version 22 comments

Thousand Sons Mod Version 2.0. Requires two other mods in order to run: First, Objective Points mod. Second, FreeUI mod (version 1.36 or later, so RE-DOWNLOAD...

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on Now saved on Moddb.

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

Plugin 4 comments

The FreeUI mod allows the creation and usage of custom taskbars for ALL player races. It is developed and coded by brother Miros, who made an excellent...

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Full Version 23 comments

Thousand Sons Mod Version 1.71 Beta, requires two other mods in order to run: First, Objective Points mod, second, FreeUI mod.

Objective_Points mod v2016.03.19 for DC and SS

Objective_Points mod v2016.03.19 for DC and SS

Patch 40 comments

The supplementary Objective_Points mod version 2016.03.19 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 180)

This Mod it's compatible with Ultimate Apocalypse ? Great Mod guy, I love it.

Reply Good karma Bad karma+1 vote
Gambit_1 Creator

Sorry for the late reply...
First, let me say that we are still working on Thousand Sons. It's just that Unification, Vostroyans, Chaos Renegades and Daemonhunters are now at our centre of interest.

Anyway... You better not combine it with Ultimate Apocalypse, becase there are many things changed there. For example there are many more armour types, so all TS weapons will have minimum impact upon (say) Titans.
And as you said, imbalance is the main issue.
With simple AE knowledge you COULD balance/fix it of course!

Thousand Sons is a vanilla race mod. So if you want some variety, use Unification! Soon, I will have a huge update in Unification (Survival import, made by brother Argonaut + MANY goodies), so you will be able to also enjoy defence games with one dozen races!
And of course, Unification seamlessly combines nearly 30 races.

Reply Good karma+2 votes

I understand and thanks for your answer ^^. But I have a question : Do you work on a mod based on Slaanesh or Noise marine warband ? if yes I wait for it impatiently and if not what it is nothing, you already provide us exelant mods.

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Gambit_1 Creator

Well I have heard of one (not seen it) but it is at very early stages, and I suppose it's abandoned...

Reply Good karma+2 votes

Hey Gambit_1, Hello, could I also ask you the 2.0 version changelog file because it is not in the mod folder as well nor in the lik you provided on the old Relic forum?!
Thanks in advance! ;)

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Gambit_1 Creator

I keep detailed logs is Revora, but they are... huge :)
A bit difficult to post them here.

So then, I will PM you the logs brother AffA!

Reply Good karma+1 vote

So many thanks Sir Gambit, indeed it is really huge log, but I like really in depth detailed changelogs! ;)

Reply Good karma Bad karma+2 votes

Also I've noted that in the Bloodline Mod they used better Texture about units and vheicles, I mean, they removed tha blueish base texture, so you can finally have a Pre-Heresy scheme in natural Red, rather than in Purble...hoep you will use the same texture in your future updates!

And thanks once again far all your efforts in this project! :D

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Gambit_1 Creator

Well, we INTENTIONALLY updated our textures, so not to greatly divert (as fat as TC is concerned) from the base "blue" scheme... :)

Reply Good karma+1 vote

I have done it but it was a bit imbalance XD.

Reply Good karma Bad karma+2 votes

I saw that XD.

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Highest Rated (3 agree) 10/10

Thousand points for Thousand Sons.
10 points for 10 years.
All is dust!
We serve Ahriman.
We serve Lord of Change, Time and Fate!
Rubric Marines, march, as our wicked intellect will guide you to victory!

Apr 25 2016 by Oaks

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