So here it is, one of the oldest mods for DoW is finally here! Started around ten years ago by MitGas and his team, this mod has been developed by several teams, leading finally to a public release via Team Thudmeizer.

During the Horus Heresy, Ahriman and the Thousand Sons declared their Allegiance to Tzeentch, the chaos God of change. Whilst this got them out of a short term pickle, it lead to massive mutations in the ranks, turning the marines into vile mutant beasts. Ahriman used his great psychic powers to engineer a solution - the Rubric of Ahriman - which prevented any further mutation, but did so by obliterating all of those who had no psychich abilities, leaving them as walking suits of armour. The surviving marines are those who have command of psychic powers and so enemies can expect an unusally high barrage of attacks fuelled by warp energies.


In the mod, players will command the powerful Sorcerer Lord, unique in that you must pick a class; destroyer, summoner or conjurer each of which has subclasses to choose the playstyle that suits the situation.

Choosing from a mixture of marine and daemon tech trees, the player can ultimately end up commanding Ahriman himself, who has a massive selection of spells to devastate the battlefield.

With a unique visual style, custom voices, models and FX then the Thousand Sons mod was well worth waiting for!

relic00222


RELEASE NOTES
Though a beta build, Thousand Sons 1.71 is rock-solid. It is nigh official release, FULLY playable with excellent AI and complete system integration. We have extensively play-tested it, so expect solid gaming.
Once more, the AI has gone where no mod has gone before. Especially the coding for Ahriman is innovative.

relic00212



FURTHER PROGRESS

Feel free to contribute ideas, impressions and of course balance suggestions. Needless to say, if you find a bug or ANYTHING amiss, please, share!!! We plan on releasing a patch with some upcoming art assets and some more voices, but in the meantime, whatever you spot, we will fix too.
Now, if you can lend a helping 3D/OE hand, we would be able to perfect the faction, fixing all the missing/glitching art parts. Any art help is welcome, at this point.

MOD TEAM

Original Team:
DarthVayger - AE Code and original build/tech tree
DeathBunny - OE and Animations (working to animate Ahriman and LoC)
DrGrim - 3d artist (models, textures)
MitGas - Original Team Leader and Master Texturer
Thudmeizer - Unofficial New Team Lead, Icons, UI, AE, AI, general mod cleanup, blah blah..
Valkyrie - 2d/3d artist, OE, FX.

New Team:
ChaosReigns - Chaos Fluff Doctor, UCS, build/tech tree
Promythyus - 3d vet modder (working on helping clean 3d stuff up)
UnDirector - AE Code and FX
DrGrim - 3d artist (models, textures)
Wereturip - 3d vet modder (helping with updating TS Dread)
Fuggles - Community's first "fully working" entity randomizer script made from scar
jONES1979 - 3D/OE/FX modder (doing incredible work for us all progressing MANY DoW1 projects!)
Skinnie - FX/OE (amazing work on the buildings and abilities)
Andrei - Animator (responsible for the Chaos spawn, Lord of Change, some buildings)
MonkeyXXL - 3D/OE/FX modder (like Jones, helping us out in great ways!)
GrOrk - 3D/OE/FX modder (again, like Jones doing incredible work!)
Karandras (model, OE, animations)
GoldenHorde (fluff, tester, and character voice scripts)
Shodar87 (tester)
Cylarne (tester, and much more!)
DrDoom (tester)
Gambit (AE coder)
DanteMSC (model updates, testing)
Roderick (model updates, art, teamcolour updates, testing)
xhunkx (testing)


VOICE CREDITS

BUILDERS
Thrall Wizards -- Stig Sydtangen

INFANTRY+SERGEANTS
Rubric Marine -- Tyler Lemay
Rubric Marine Sorcerer -- James Still
*Battlefield Spottings* -- James Still
Chosen -- Richard Owen
Spawn -- Handled by Soundfx! (multiple FX sessions)
Screamers -- Handled by Soundfx!
Flamers -- Handled by Soundfx!
Horrors -- Handled by Soundfx!
Discs of Tzeentch -- Robert Doherty
Discs of Tzeentch Head Sorcerer -- James Still
Terminator -- Tyler Lemay
Terminator Sorcerer -- James Still

COMMANDERS
Icon Bearer -- Daman Mills
Sorcerer -- Christopher Schanley
Sorcerer Lord -- Dreux Ferrano
Ahriman -- Damien Lacambra
Lord of Change -- Monty Greig
Magnus The Red (Primarch) -- Robert Doherty
Magnus The Daemon Prince (Primarch) -- Robert Doherty

VEHICLES
Rhino -- Daman Mills
Dreadnought -- Tyler Lemay
Sorcerer Dreadnought -- Robert Doherty
Predator -- Daman Mills
Vindicator -- David Armstrong
Land Raider -- David Armstrong
Silver Tower Daemon Engine (Daemon) -- Fred Jenkins/Montag
Silver Tower Daemon Engine (Sorcerer) -- Kai Skrotzki


Special Thanks
FoK team for use of some of their models and icons ONLY as placeholders until we can develop more on our own.
There are others from TS project's distant past like RoughRider and NRD8OY but unsure what their function was (likely 3d work).
And of course last but not least, brother Warsmith, for some model updates and especially for Thrall Wizard model updates.

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RSS Articles

Unification Mod

To seamlessly combine Thousand Sons with other RACE mods, we strongly suggest you should use the Unification race combiner mod. It contains all the files necessary for the SCaR scripts, spottings, winconditions, Taskbar (UI) and and plethora of other features that ensure error-free gameplay.

Unification: Moddb.com

You will also need the latest Objective Points Mod, Bugfix Mod and WarGear mod for Soulstorm. See in the Unification page for more.





Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 19 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Thousand Sons V2.0

Thousand Sons V2.0

Full Version 25 comments

Thousand Sons Mod Version 2.0. Requires two other mods in order to run: First, Objective Points mod. Second, FreeUI mod (version 1.36 or later, so RE-DOWNLOAD...

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on DownOfWar.FileFront.com. Now saved on Moddb.

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

Plugin 4 comments

The FreeUI mod allows the creation and usage of custom taskbars for ALL player races. It is developed and coded by brother Miros, who made an excellent...

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Full Version 23 comments

Thousand Sons Mod Version 1.71 Beta, requires two other mods in order to run: First, Objective Points mod, second, FreeUI mod.

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Objective_Points mod v2018.05.14 for DC and SS (OBSOLETE)

Patch 43 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 222)
FluffyWarlock
FluffyWarlock

I finally got to play with this mod and it's great. I got one question, though: since when did this mod has a toggle to alternate between abilities and squad options? I'm asking because when I checked videos featuring that mod, the squad options and the abilities were at the same place they would be with the vanilla races.

Here's a screenshot to put things in context. I.imgur.com

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Gambit_1 Creator
Gambit_1

Well, there are so many abilities/spells per squad, that the previous UI could not support them all!

Brother FluffyWarlock, just imagine the Sorcerer Lord attached to a squad... Some spells will NOT show.

For the next (still internal) version I have already taken care of that :) For those that prefer the old method, there's a WinCondition that allows you to swap between the New and the Old UI :)

ANSWERING DELAY
Guys, it is difficult form me to check 20 pages, daily :)
So for our race mods, please ask directly in the Unification page, if there is no answer!

Reply Good karma+1 vote
avh159
avh159

The credits section mentions The Silver Tower and Magnus The Red. Is there a way to summon these units in the mod?

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Gambit_1 Creator
Gambit_1

No, not yet.
... We do not have any plans of that...

Reply Good karma+2 votes
fuggles2k Creator
fuggles2k

Although we do have a model for at least one of those.

Reply Good karma+2 votes
Guest
Guest

Amazing mod, but one slight problem, the Altar of Tzeentch has the ingame model of the Chaos Space Marine Building that builds Obliterators which I can't remember the name of, I have a sneaky suspicion that that isn't intentional

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Gambit_1 Creator
Gambit_1

Yeah, that is a placeholder, brother.
We will try to replace it with a TRUE model, in a future build.
But for now, we are focusign on Ultramarines :)

Reply Good karma+1 vote
FluffyWarlock
FluffyWarlock

Speaking of it, dunno if it's just a one-off glitch, but if you play against the default Chaos faction, the placeholder building, along with the Mutated Squad, might/will display it's default color palette (in this case, the Alpha Legion color scheme).

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REAPER_40K
REAPER_40K

There is a problem with the UI. Its got pink squares and I can't find the reinforce squad button.

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Guest
Guest

Exactly. Now it's work in original game (i have toggle menu) But it's doesn't work in unification mod.

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REAPER_40K
REAPER_40K

I just fixed it. Have to use Unification mod. Just follow the guide.

Moddb.com

~ ~ THE EMPEROR PROTECTS ~ ~

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Thousand points for Thousand Sons.
10 points for 10 years.
All is dust!
We serve Ahriman.
We serve Lord of Change, Time and Fate!
Rubric Marines, march, as our wicked intellect will guide you to victory!

Apr 25 2016 by Oaks

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