So here it is, one of the oldest mods for DoW is finally here! Started around ten years ago by MitGas and his team, this mod has been developed by several teams, leading finally to a public release via Team Thudmeizer.

During the Horus Heresy, Ahriman and the Thousand Sons declared their Allegiance to Tzeentch, the chaos God of change. Whilst this got them out of a short term pickle, it lead to massive mutations in the ranks, turning the marines into vile mutant beasts. Ahriman used his great psychic powers to engineer a solution - the Rubric of Ahriman - which prevented any further mutation, but did so by obliterating all of those who had no psychich abilities, leaving them as walking suits of armour. The surviving marines are those who have command of psychic powers and so enemies can expect an unusally high barrage of attacks fuelled by warp energies.

In the mod, players will command the powerful Sorcerer Lord, unique in that you must pick a class; destroyer, summoner or conjurer each of which has subclasses to choose the playstyle that suits the situation.

Choosing from a mixture of marine and daemon tech trees, the player can ultimately end up commanding Ahriman himself, who has a massive selection of spells to devastate the battlefield.

With a unique visual style, custom voices, models and FX then the Thousand Sons mod was well worth waiting for!


Though a beta build, Thousand Sons 1.71 is rock-solid. It is nigh official release, FULLY playable with excellent AI and complete system integration. We have extensively play-tested it, so expect solid gaming.
Once more, the AI has gone where no mod has gone before. Especially the coding for Ahriman is innovative.



Feel free to contribute ideas, impressions and of course balance suggestions. Needless to say, if you find a bug or ANYTHING amiss, please, share!!! We plan on releasing a patch with some upcoming art assets and some more voices, but in the meantime, whatever you spot, we will fix too.
Now, if you can lend a helping 3D/OE hand, we would be able to perfect the faction, fixing all the missing/glitching art parts. Any art help is welcome, at this point.


Original Team:
DarthVayger - AE Code and original build/tech tree
DeathBunny - OE and Animations (working to animate Ahriman and LoC)
DrGrim - 3d artist (models, textures)
MitGas - Original Team Leader and Master Texturer
Thudmeizer - Unofficial New Team Lead, Icons, UI, AE, AI, general mod cleanup, blah blah..
Valkyrie - 2d/3d artist, OE, FX.

New Team:
ChaosReigns - Chaos Fluff Doctor, UCS, build/tech tree
Promythyus - 3d vet modder (working on helping clean 3d stuff up)
UnDirector - AE Code and FX
DrGrim - 3d artist (models, textures)
Wereturip - 3d vet modder (helping with updating TS Dread)
Fuggles - Community's first "fully working" entity randomizer script made from scar
jONES1979 - 3D/OE/FX modder (doing incredible work for us all progressing MANY DoW1 projects!)
Skinnie - FX/OE (amazing work on the buildings and abilities)
Andrei - Animator (responsible for the Chaos spawn, Lord of Change, some buildings)
MonkeyXXL - 3D/OE/FX modder (like Jones, helping us out in great ways!)
GrOrk - 3D/OE/FX modder (again, like Jones doing incredible work!)
Karandras (model, OE, animations)
GoldenHorde (fluff, tester, and character voice scripts)
Shodar87 (tester)
Cylarne (tester, and much more!)
DrDoom (tester)
Gambit (AE coder)
DanteMSC (model updates, testing)
Roderick (model updates, art, teamcolour updates, testing)
xhunkx (testing)


Thrall Wizards -- Stig Sydtangen

Rubric Marine -- Tyler Lemay
Rubric Marine Sorcerer -- James Still
*Battlefield Spottings* -- James Still
Chosen -- Richard Owen
Spawn -- Handled by Soundfx! (multiple FX sessions)
Screamers -- Handled by Soundfx!
Flamers -- Handled by Soundfx!
Horrors -- Handled by Soundfx!
Discs of Tzeentch -- Robert Doherty
Discs of Tzeentch Head Sorcerer -- James Still
Terminator -- Tyler Lemay
Terminator Sorcerer -- James Still

Icon Bearer -- Daman Mills
Sorcerer -- Christopher Schanley
Sorcerer Lord -- Dreux Ferrano
Ahriman -- Damien Lacambra
Lord of Change -- Monty Greig
Magnus The Red (Primarch) -- Robert Doherty
Magnus The Daemon Prince (Primarch) -- Robert Doherty

Rhino -- Daman Mills
Dreadnought -- Tyler Lemay
Sorcerer Dreadnought -- Robert Doherty
Predator -- Daman Mills
Vindicator -- David Armstrong
Land Raider -- David Armstrong
Silver Tower Daemon Engine (Daemon) -- Fred Jenkins/Montag
Silver Tower Daemon Engine (Sorcerer) -- Kai Skrotzki

Special Thanks
FoK team for use of some of their models and icons ONLY as placeholders until we can develop more on our own.
There are others from TS project's distant past like RoughRider and NRD8OY but unsure what their function was (likely 3d work).
And of course last but not least, brother Warsmith, for some model updates and especially for Thrall Wizard model updates.

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RSS Articles

Unification Mod

To seamlessly combine Thousand Sons with other RACE mods, we strongly suggest you should use the Unification race combiner mod. It contains all the files necessary for the SCaR scripts, spottings, winconditions, Taskbar (UI) and and plethora of other features that ensure error-free gameplay.


You will also need the latest Objective Points Mod, Bugfix Mod and WarGear mod for Soulstorm. See in the Unification page for more.

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 16 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

RSS Files
Thousand Sons V2.0

Thousand Sons V2.0

Full Version 24 comments

Thousand Sons Mod Version 2.0. Requires two other mods in order to run: First, Objective Points mod. Second, FreeUI mod (version 1.36 or later, so RE-DOWNLOAD...

DoW Community Map Pack 1-4

DoW Community Map Pack 1-4

Multiplayer Map 1 comment

The most known community map pack of the past decade, age of glory of DoW modding. Uploaded 17-11-2006 on Now saved on Moddb.

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

FREEUI 0.85 For Dow SoulStorm [OBSOLETE]

Plugin 4 comments

The FreeUI mod allows the creation and usage of custom taskbars for ALL player races. It is developed and coded by brother Miros, who made an excellent...

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Thousand Sons Mod Version 1.71 Beta [OBSOLETE]

Full Version 23 comments

Thousand Sons Mod Version 1.71 Beta, requires two other mods in order to run: First, Objective Points mod, second, FreeUI mod.

Objective_Points mod v2018.05.14 for DC and SS

Objective_Points mod v2018.05.14 for DC and SS

Patch 41 comments

The supplementary Objective_Points mod version 2018.05.14 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Comments  (0 - 10 of 190)

Great mod. One comment though. Against the Imperial Guard Dark Crusade Stronghold(Victory Bay) I found them weak against Tanks.

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Gambit_1 Creator

Thanks for your good words brother.

Well, once you reach Tier 2, you immediately get horrors, AND your rubrics can upgrade their bolters with AV rounds. It is the same as with any other faction.
Isn't this enough? You think for example that their damage is not as it should be? Because I find horrors quite... effective! :)

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Horrors are effective but killed easily. I was thinking more about their tanks though. Imperial tanks killed my predators very quickly and my dreadnoughts did not survive long against them either.

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Gambit_1 Creator

The same is true for every other faction!
I mean, TS predators are not more or less powerful than those of other races... And the dreadnoughts are in fact a bit MORE powerful.
So what's true for TS when playing against IG, is also true for any other race.
Remember, we are trying to keep Vanilla balance.

To make sure I understood, can you make a suggestion on how you would improve it?

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How about Dark Crusade ?

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Gambit_1 Creator

Sorry brother, there will be no DC version.

Reply Good karma+1 vote

I think that this is one the Best mods ever made for Soulstorm. The models look very artistic, their gameplay is very interesting so all their combat modifications. The voices are perfect for the models and the music track that come with this mod do really capture the Drama of the Thousand sons as in the books. I think that this mod next to Black Templars is one of the best mods around and I think that most DOW mod artist out there should get this mod to use as an inspiration tool for mood designing. I have made my own mods mix now and this mod is included and part now of the enhance mod that I recently downloaded here at MOD.DB so the Chaos Demons mod, another excellent mod and of course Black Templars. I give Thousand Sons a 10 out of 10 and I seriously recommend this mod to everyone. Is a must have for any serious Down of War 1 veteran player out there.

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Gambit_1 Creator

We are glad you approve and enjoy the mod brother CharlieChill.
The original team made an OUTSTANDING work in both the visual and the audio sectors - and I agree with you, the Sons are awesome :)

We are still progressing it, of course, and when "its time comes", we will focus our efforts on it, and perfect it.
Not very soon, but... We will!

As for Chaos Daemons, I have already compiled a new build that I gave to the team to test (internally).
Are you interested in giving a helping hand with testing???
Angron is now IN-game, with new powers and the best implementation I could come up with, new icons, abilities, units, models (etc) are also in, of course.
I also updated AI and much other stuff got their optimisation share :)

PM me if you are interested.

P.S.: just wait and see Ultramarines and Emperor's Children. Thy are both at Release Candidate state (FULLY playable). We are talking about HUGE projects. Thudo leads Ultramarines, and Kekoulis the Children.

Mind you, we now DO have a modeller (brother Kekoulis), and he is a DAMN GOOD ONE!!!

Reply Good karma+1 vote

Hi Gambit...I have been in the mod page of the coming Ultramarines mod and the pictures look so amazing...Ultramarines and Black Templars are my favorite chapters, So that should say a lot. I love the novels from the Black Library so to play as Ultramarines in Soulstorm went I play vanilla space marines. I have the coming Ultramarine mod in my agenda and will be downloading as soon as is as out. It looks so artistic, and the details are so perfect and so well elaborated...That I'm in love with what I have seen so far in those pictures... Keep it up and keep them coming to my friend, May the Blessing of the Eternal be with your soul forever. Cheers!

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Are we going to see the mythical angron? On this version, I have never seen him.

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Highest Rated (4 agree) 10/10

Thousand points for Thousand Sons.
10 points for 10 years.
All is dust!
We serve Ahriman.
We serve Lord of Change, Time and Fate!
Rubric Marines, march, as our wicked intellect will guide you to victory!

Apr 25 2016 by Oaks

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